The collected works of foetz - Page 39

BlueSkull wrote: Hi All

welcome BlueSkull :-)

The problem is that i don't have almost information about IRIX, so, if anyone can help me to the main steps would be nice...

no specific main steps involved. irix is just a unix. also for more detailed info you'd have to provide some info first such as your os version and so on ...

Also i need compilers and everything..., if you know where can i find it please tell me.

no, the irix development environment was commercial hence according to our rules there's not gonna be any talk about "getting" it.
vishnu wrote:
foetz wrote:
BlueSkull wrote: Also i need compilers and everything..., if you know where can i find it please tell me.

no, the irix development environment was commercial hence according to our rules there's not gonna be any talk about "getting" it.

Well, the GNU compilers make a compelling alternative... :P

you still need the basic irix dev stuff
uunix wrote:
vishnu wrote: The header files and whatnot? Didn't that used to be a freely available download so people could use the GNU compilers if they didn't want to pay for a MIPSPro license? Cause I'm pretty sure it was...

Must be, I recall using gcc at the turn of the century on my INDY and I had no MIPS, but did have the IRIX CD's if that what's meant.

yeah that was for 5.3
ivelegacy wrote: Interested in Futurama , Princess Mononoke and Spirited Away , huh?
Software you’ve probably never heard of

far from it, toonz is a classic https://en.wikipedia.org/wiki/Toonz
and here's the source http://opentoonz.github.io/e/index.html
ivelegacy wrote: "On March 19, 2016", thus it's a news :D

i never said otherwise. just added the links.
you should call him woody :P

EDIT: actually, i could just as well join this "made with an sgi" show off thread :P
a while ago the legendary resident evil 1.5 has been released and some time later autodesk dumped softimage. so i figured i could combine both (since capcom used softimage for the resi games) and make a related scene. i picked the lobby where the game starts and what has also been one of the best known screenshots over the years.
r-a-c.de
vishnu wrote: I'll look at my CDs tonight, I'm pretty sure the development environment CDs were freely available all the way up to the 7.4 release of MIPSPro....

would be even better of course
vishnu wrote: Wasn't the last IRIX release of Toonz about 20 years ago?

something like that and it's said to be better as well viewtopic.php?p=7385553#p7385553
opcode wrote: The thing for me about HPC is that it just isn't fun or exciting anymore. Great, I rack commodity crap and add another linux node.... I remember the excitement of when finally getting the PO signed off and then waiting for the big iron to be delivered. Unwrapping and boxing a beautiful non-intel work of art on pallets. I miss having to worry about getting spinters. I swear those moments were better than Christmas morning as a kid.

P.S. Each year, I just despise linux more and more. The most excitement I have had in the last few months was upgrading the Tezro to quad 700s. About 10 years ago, I thought the future would be OSX Server on Xserve nodes. Managing those with Apple Remote Desktop and ssh.... My how boring IT is these days....

P.S. M$ would have to be smoking crack if they think I would ever put MSSQL Server on Linux in my environment (not even thinking about the underhanded BS they pulled putting nails in SGI's coffin). I wonder if the boxed copy comes with a complimentary gimp mask and strap-on in a death of Supermanesqe black baggie.

if we had a post of the month or something this would be my vote :P
r-a-c.de
nongrato wrote: How long does it take to render it on your setup?(and what is your setup by the way?)

i didn't remember so i pulled the project from my archive and ran it again. it took 8 1/2 minutes on a dual 1ghz box with mentalray 2.1. i didn't care tho since it's a still so 30min would have been just as fine :P

the major point why it's rather heavy is the antialiasing which i set to min/max 2/4 which for mentalray standards is quite high and the rgb threshold was at 0.1. however i set it to front faces only and disabled 3d textures and reflections in the render settings. i also had 2 mentalray post-effects and one bionic light shader.
in addition i used quite large textures even for todays standards (hdr not counted). some were 8mb per file so per object with bumps, specular and so on it sums up.
for rendering on 2 cpus mentalray took 86mb for each.
the scene had around 35,000 polys in total. mostly caused by the debris obviously :P

at first i started the scene with softimage 3.8 on an indigo2 but at some later point i switched to 4.0 on an onyx350. i don't remember why but i reckon it was something that didn't work with 3.8. anyhow i used nothing that wasn't available in earlier softimage versions because i tried to get as close as possible to what capcom used.
since i had mentalray 2 then i did tried a GI render tho but it didn't have the atmosphere i was looking for. the blue was too intense; almost like glowing. so as you can see in the attached pic the lighting is faked :P


EDIT: since "backporting" scenes with softimage is relatively easy i hammered hrcConvert and loaded the thing into 3.7 on an R4400/250 indigo2 running 5.3. for such cases i also (ab)use my server-octane as a render slave so an R12000/300 was working on the final image, too. also note that with softimage 3.7 we're using mentalray 1.x which is available as mips3 on the octane and mips1 on the indigo. softimage with the scene loaded used only 7.5mb ram in total btw :P
for the first try i was a bit more careful and kept the antialiasing to 1/3 instead of the 2/4 i had with the onyx. i fired up mentalray standalone on the indigo as master in verbose mode so i got quite some stats.
the octane's run used 64mb while on the indigo the mentalray instance only ate 16. in total it took 6m:46s. 87.03% done by the octane and the rest got filled in by the indigo. however what i noticed later was the missing softshadows despite having that selected. i guess that was the reason why i switched to 4.0 at the time. sure, i could make it an area light but for smooth shadows there you need 6x6 samples at least which takes pretty much forever.
anyway i did a second run, this time with antialiasing set to 2/4. for that the octane needed 74mb and the indigo 18.5. this time the total render time was exactly 14 minutes and i had 78.50% done by the octane and 21.50% done locally. quite interesting to see that upping the antialiasing doubled the indigo's contribution in comparison. the missing softshadows aside the quality of the resulting image was no different from the one made with mentalray 2 on the onyx.

i think that should cover the interesting points. if i missed something just let me know :P
robespierre wrote: very cool, foetz. do you think performance on the Indigo2 would be better or worse using IRIX 6.2/MIPS3?

that completely depends on each program and even the individual task. a while ago i ran some tests with gzip from irix 4 to 6.2 on the same machine. compiled it for each os and ran the same test. the results were almost the same.
anyway in case of a renderer it could be different so i'll just try tomorrow ...
well not tomorrow after all but right now so one more run :P
this time using softimage 3.8 with mentalray 1.x which is completely mips3 on both machines. irix 6.2 for the indigo this time. i skipped the lower antialiasing settings and fired up the 2/4 render directly. everything the same as before.
ram usage was almost the same on both machines this time: 73mb on the indigo and 74 on the octane. total time was 13m:11s in which the octane contributed 77.99% and 22.01% came from the indigo. so yes, mips3 on the indigo is slightly faster although that could also be caused by the slightly different versions. the most significant difference tho is the much higher ram usage. nearly 4 times as much which for such a small performance gain is not a good trade off so irix 5.3 wins here i'd say.
and as before the resulting image looks just the same.
something didn't feel right about the rendertimes in comparison. 8min on a dual 1ghz and 14 on my indigo-octane duo ... can't be right.
so i just copied the full softimage 3.8 from the indigo to the onyx and ran the same output file i used for the tests with irix 6.2 and indeed what a difference: 2m:33s. obviously the non-working softshadows caused a serious impact as expected. each mentalray instance consumed 87mb on the onyx.

so by that we have a proper comparison that might help with some choices regarding what to use where ...


EDIT: i moved the last few posts to this new thread for easy access

EDIT2: just for fun now that i had it running anyway i did a softshadow run with mentalray 1 from softimage 3.8 and it took 9m:48s so mentalray 2 is a bit faster.
GL1zdA wrote: grossly overpriced.

indeed.
i have one of these, too. maybe i should sell it :P
commodorejohn wrote: as long as you're doing this, may as well make everything aesthetically consistent.)

exactly. either make a proper copy of the original or something completely different. if you wanna "modernize" it add another branch but keep the original original.
the icons also lack the title btw and the button colors of the settings windows are wrong.
much better :-)

what's left are the wrong button and slider colors and the slider handles are too thin.
i had another look at this and this time i took a closer look at the alias pix plugin hoping to find some clues in there. but instead i discovered something that confusesd me even more :P

the plugin does support writing the alias files with and without rle. the curious part now is that the function for loading files just reads them as they come. no special rle detection or support otherwise but it does work nevertheless :shock:
i can't shake the feeling that i'm missing something fundamental about image files ...

EDIT: i hope no seasoned gfx programmer will read this. feels like it's getting a little embarassing :P
r-a-c.de
to eliminate unnecessary problem sources i wouldn't use a remote drive
r-a-c.de
with 5.3 and 6.1?
r-a-c.de
now that's a proper truckload you got there :P
r-a-c.de
SAQ wrote: HP did go through a period where they thought they'd challenge SGI for graphics, but the software end of it just wasn't there.

neither was the hardware :P
very nice thanks :-)
Intuition wrote: I just love Maya and Softimage culture and the entire CGI era of SGI from the 90s.

well then you should replace maya with poweranimator (alias). maya didn't play a big role in the 90s simply because it has only been released in 98.
the typical 90s pipeline, as you remember i guess, was alias for modeling, softimage for animation and renderman for rendering.

anyway nice to see you're interested in the classics. i hope you'll have much fun with your new o2 :-)
5.3
  • vim_802.tar.bz2

yay a vim update after, well, quite some time and of course we gotta have that for irix so here it is. expects to go to /usr/local and then just add the bin dir to your $PATH or link away.
this also works fine with all later irix versions.
  • vim_802.tar.bz2

yay a vim update after, well, quite some time and of course we gotta have that for irix so here it is. expects to go to /usr/local and then just add the bin dir to your $PATH or link away.
mips3 users can use the irix 5.3 version ( here ) as well as everyone using something in between 5.3 and 6.5.22.
bkd wrote: As far as I understand Composer was built into Maya (??).

not that i know of

What about Studiopaint (last was 9.5 version?)? Is it part of today's Studiotools (Alias Studio) or not?

it is indeed but to what extend and how well the integration works out is up for discussion :P

These two always been IRIX exclusive product or existed on other platforms?

composer was an irix exclusive but i'm not sure about studiopaint. the industrial design branch of alias was available for solaris, hpux and at some point even aix but i don't know whether they shipped studiopaint with them or not
bkd wrote: http://www.prnewswire.com/news-releases/alias-wavefront-ships-maya-composer-55-73645732.html

oh, hehe, that was just a rebranding. it still was the standalone composer, they just called it maya composer. nothing of that has been integrated into maya either way.
GIJoe wrote: for something like using soft gradients or taking the output into compositing and fiddling with the colors it would give extra headroom.

exactly, that eliminated the color banding https://en.wikipedia.org/wiki/Colour_banding
Shiunbird wrote: Any idea on how I could find out what's missing?

ldd problematic_file
Geoman wrote: Moderators: perhaps this can be a sticky thread.

indeed, moved it to the sales section and stuck it.
thanks for the nice guide surrealdeal!
thanks, great finds as usual :-)
  • ntp_428p8.tardist
  • perl_5125.tardist
now that's a bounty :D
unfortunately audio software for irix (and pretty much any unix) has always been a wasteland so there just isn't much to talk about. if at all rather some hardware and that'd belong to the hardware section anyway
gijoe77 wrote: I've been playing with an o2 I got off ebay. I put an 6.5.8m disk in the o2, installed Mirai and got the same infinite loop issue, so it goes further back than .22. I'll play with it some more.

i don't think the os version is the problem here since it always worked fine for me. did you try a vanilla irix with an equally vanilla account?
well that's not too bad given the current market situation. i don't care about having a solaris 11.4 or 12 as long as it's not dead :-)
it's cozy time again and time for spreading some goodies. this time something for the alpha folks :-)

tru64 is very nice except for one thing: setld. it's extremely slow and any sort of software management turns into a real pita. makes you miss irix' "versions" very much. how nice would it be to have something similar for the good ol 'osf.
well, don't despair, there's hope: RACinst. one of my in-house tools for that very purpose. before going any further here's a look at the included help:

Queries:
========
All search queries are case insensitive and include partial matches.
Use the quick mode first to see whether that's enough already. The
normal search relies on the descriptions provided by the installed
packages so something might be missed. To be on the safe side after a
regular search you can take the base name of the found packages and run
that through quick mode. It might find more and shouldn't be a problem
even on older machines because both modes are very fast. Especially
compared to setld.
The native setld never deletes entries completely so always have a look
at the "Status:" line to see what's actually installed. It should also
be obvious for all results having a size of 0.

Listing:
========
This mode mimics IRIX' "versions" program. Used without a search term
it will display all files of all installed packages; usually piped into
grep. Unlike the query modes this one adds the package name to every line.
Used with a search term it will only show the files installed by the named
package.

Deleting:
=========
Although listed this mode will only delete directories if they're empty
after deleting all other files of the package. Using -f does not change
that but only skips initial checks.
Unlike setld RACinst does actually delete all package files including the
kit files.
You can specify more than one package to delete after -d separated by
spaces.


the main reason for creating RACinst was speed obviously. depending on the machine and used components you can see a speed increase of up to 60x compared to setld.
RACinst is not only very fast but also thorough. for example uninstalling something with setld does not clean things up properly. the package info files are left behind which can cause trouble in quite some situations and also makes listing actually installed software cumbersome.
RACinst does not need any additional libs and doesn't create any files. it has been built on tru64 5.1 and i have no idea whether it works on other versions or not :P

unlike my ebay sniper this one does not contain any private data so it's a free-for-all download. merry christmas :-)
ClassicHasClass wrote: And here I was hoping for a racist Xmas special.

:P
first of all you'd have to tell us which softimage you wanna use: the classic one called "3D" or the second generation one called "XSI"?
the one you got from autodesk is XSI, they just ditched the 3 letters some years ago