The collected works of vishnu - Page 2

Super Tux Kart has been getting a lot of attention in this thread: http://forums.nekochan.net/viewtopic.php?f=15&t=16718477&start=0
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
Jim Clark used 10 million dollars of the money he made at SGI to create Netscape Communications Corporation. In the end, Netscape made a small number of people very wealthy but cost a whole bunch of other people, mainly AOL/Time Warner stockholders, a fortune. So, was the creation of Netscape ultimately good or bad for the economy? I'd say it was bad. Was it good or bad for society? I'd say it was good. Did the societal good outweigh the economic bad? Did the billions of dollars made by Jim Clark disappear from the real economy, i.e. the economy that's accessible to us commoners, forever? I'd say that to make such an argument is ludicrous. Unless it's buried in bell jars in the back yard money is an equal part of the economy no matter who lays claim to billions of it. It's not a zero sum game; every dollar earned by Jim Clark is not a dollar that can never again be earned by a commoner...
Quote:
Drives are cheap. I'd pull the DIscreet drive and set it aside just in case something came along later ...
Absolutely! There's about a bazillion dollars worth of Discreet software on that disk... :shock:
I don't have a Tezro... Can I have yours? :mrgreen:

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
Others have mentioned having a solid demo reel, but really it is the KEY to finding good 3D work. Go to imdb.com and look at the credits; all the 3D content creators have websites, which you can find by googling their names, where you can view their demos and samples of their work in the industry. For example Heather McAuliff has things from her work on Battlestar Galactica that never made it on the air:

http://www.heatherrmcauliff.com/

I would also agree that there's no point learning Blender if you want to go pro. Maya is where it's at... 8-)
Source code? :?: :mrgreen: :shock:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
Not sure I understand that comment

You said:

I have all of the C++ code for this

So... Can you show it to us? 8-)
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
There are a couple of empty Octane cases for sale on Ebay these days, if you're looking for a shiny new home for your Octane parts... :mrgreen:

Southwestern Ontario, anywhere near Atikokan? :?:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
Yeah, I'm quite familiar with all the temptations eBay currently has to offer. Most of the vendors want nearly $100 to ship the $20 empty Octane case, though. I keep hoping an Octane will show up within driving distance to avoid shipping one of those beasts.

We've sent a couple hundred Octane/Octane2's to the recyclers over the past few years and none of them have shown up on the secondhand market... :cry:

Nope. Atikokan is Northwestern Ontario...

Ah! I get it, Atikokan is in the Southwestern section of the Northwestern part... :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
Ha! The mame guys (mamedev.org) just took their source code downloads offline because their mirrors are overloaded. Nekochaned? :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
IBM hardware.. I've an original ibm safety helmet, sysadmin work is so dangerous sometime (on unix obviously)


Ha ha, awesome! Looks like you're sporting a genuine IBM lanyard too. Can't speak to the provenance of the HW in the background
but a good bit of it looks like it could be Big Blue...

I've got a PS/2 50z and a couple of NetVistas lying around here, and a PC/XT that runs DOS 2.11 off a 5.25 floppy... 8-)
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
So preliminary approval means it's not on their "recently-launched" section yet?

I'd like to hear some suggestions on rewards the project can give contributors to the project.

Shnarkies, I don't know... Nice shiny new Tezro? :mrgreen:

According to the kickstarter faq:
--
Why do people support projects?

REWARDS! Project creators inspire people to open their wallets by offering smart, fun, and tangible rewards (products, benefits, and experiences).
--

I have no idea what folks around here would think is a worthwhile reward. They sometimes strike me as a pretty hard-to-please bunch... :lol:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
XenT wrote: Hahah you saw good, IBM Total Storage lanyard, and in the backgroud an InfoWindow keyboard :)

The Big Blue hardhat definitely wins the prize though! You've gotta crop that into a headshot and put it in as your avatar... :D

I stuck a maxtor LXT-200 234 megabyte drive into my PS/2 50z in October 2001, I shudder to think about what I must have paid for it:

Code: Select all

===============================================================================
MAXTOR MODEL LXT-200S SCSI DRIVE
===============================================================================

Interface: SCSI                  RLL 1,7 Encoding

Capacity, Unformatted                Capacity, Formatted ESDI Compatible

Per Drive (Mbytes)  : 234.00         Per Drive (Mbytes)  :  201.00
Per Surface (Mbytes):                Per Surface (Mbytes):  29.60
Per Sector (Bytes)  :  512

Parameters                           Performance Specifications

Cylinders  :  Physical=1320          Transfer rate. Mbits/sec      :  10
:  Logical=1314           Access Time (Average)         :  15msec
:  Sectors/Track(6 Zones) Access Time (Track-To-Track)  :  3msec
:  Zone 1=33              Access Time Maximum)          :  30msec
:  Zone 3=53
Data Heads :  7
Pre-Comp   :  NONE

MTBF:  50,000 Hours (POH)            Dimensions (Inches): 1.625"x4.0"x5.750"

I also upgraded the RAM to 4 meg. I shudder to think what that expenditure must have been too... :roll:

I think I still have the original teensy hard disk it came with, if anyone wants it give me a holler, I think it sports a DOS 6.22
installation... :shock:

Oh and the original IBM keyboard is indestructible, it's plugged into my 200 MHz Pentium Pro, running Slackware 13.0, doing duty as the firewall between the Internet and my LAN. Numerous NMB keyboards have bit the dust over the period of time that this keyboard has been performing flawlessly. It's built like a Sherman Tank, from the era before the keyboard industry became comoditized...
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
That's a make error not a compiler error. Which isn't to say that gcc will compile it once the make error is solved, but the first time you tried to compile it was with Irix make, not gmake?

_________________
Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
The makefile is borked. I'm nowhere near an sgi right now so I can't try to fix it, how many c files are there? Have you tried compiling any of them by hand? For example

cc -c sourcefile.c -o sourcefile.o

If that doesn't work just keep adding options from SGICFLAGS6 until it does:

cc -c -n32 -DPD -DUNIX -DIRIX -DN32 -woff 1080,1064,1185 -OPT:roundoff=3 -OPT:IEEE_arithmetic=3 -OPT:cray_ivdep=true -Ofast=ip32 sourcefile.c -o sourcefile.o

_________________
Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
Quote:
cc ERROR: cannot exec /usr/lib32/cmplrs/fec


I'm 99 percent sure this means your MipsPRO compiler installation is incomplete... :cry:

Quote:
gcc: cannot specify -o with -c or -S and multiple compilations


Those CFLAGS are specific to the MipsPRO compiler only, try gcc with NO flags and see what it complains about, then add a flag for whatever that might be...

_________________
Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
omelett wrote:
@vishnu - so that means, there are different makefiles for different compilers? is that true?
omelett

Oh hell yeah! :mrgreen:

Did you try compiling any of the c files using gcc with no compiler options? You know, gcc -c sourcefile.c -o sourcefile.o ???

Doubtless it will give errors, probably include file errors at least, but you add compiler options to whisk those away, and eventually you'll have all the source files compiled into object files, you link them and bingo! Binary executable...

_________________
Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
That's one seriously generous donation, who the heck did ya get it from, Daddy Warbucks? :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
When I use "smooth shade all" on my Octane2 (also V12, w/ a single 600Mhz R14000) it looks so perfect I can't even imagine anything better. Much better than my original V6...
3dchris wrote: Also, I don't see the option to turn on "Smooth Wireframe", or "High Quality Viewport". Are these options not supported on the SGI?
I've never seen those so they must be post-Maya 6.5, are they in the shading pulldown in the viewport?
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
Edit: Pointless text removed, screenshot of a poly sphere with a phong ramp shader using "smooth shade all:'
Image

The same rendered with Mental Ray:
Image

Both are Maya 6.5 with a V12...
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
Huh! I had no idea this beast had all those features... :lol:

"High speed, user-configurable graphics memory." Well, that's really great but, how do we use it? :?: :shock:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
theinonen wrote: I believe that if the software only supports Gouraud shading, there is nothing the hardware can do to magically change it to Phong shading. Meaning the software has to support the hardware capabilities for it to work.


Well, it says "Hardware-accelerated specular shading (or per-pixel lighting) for Phong effects without a performance penalty."



theinonen wrote: Easy, swap your V12 to V10 and you have configured your graphics memory to a lot less than it was before...

:lol: :lol: :mrgreen: :mrgreen: :mrgreen: :lol: :lol:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
It's greyed out on mine too. It's greyed out both in the shading pulldown in the viewport and in the rendering editor window. What the heckle Dr. Jekyll...??? :shock: :?: :shock:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
Hamei did come back briefly under a different name, made a few posts, and was run off again..

So you're saying bluebird on a branch was Hamei? I had no idea... :shock:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
PymbleSoftware wrote: Started a wiki page on roboinst .
Go for broke on it..
R.


To be comprehensive that would be a looooong wiki page. Techpubs has a chapter on it in "IRIX Admin: Software Installation and Licensing," chapter nine, html version here:

http://techpubs.sgi.com/library/tpl/cgi-bin/getdoc.cgi?coll=0650&db=bks&fname=/SGI_Admin/books/IA_InstLicns/sgi_html/index.html&srch=IRIX%20Installation%20and%20Licensing

Also in pdf form:

http://techpubs.sgi.com/library/manuals/1000/007-1364-130/pdf/007-1364-130.pdf

Copywrite 2000, not sure how current that is, I think these are the most recent release notes:

http://techpubs.sgi.com/library/tpl/cgi-bin/getdoc.cgi?coll=0650&db=relnotes&fname=/usr/relnotes/roboinst
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
BTW, for those who may be wondering, the video sgifanatic is playing is Roxette's "Listen to Your Heart," featuring the über-fantabulous Marie Fredriksson... :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
According to their website they've got two shows planned in Stockholm this year, otherwise they're touring just about everywhere. Except the US.. :x
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
jade_angel wrote:

Code: Select all

V12 graphics with dual-channel display option

Asking $800 on this one, but willing to entertain most any reasonable offer.


I've seen the dual V12's by themselves going for $800 on ebay... :shock:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
Well I was going to take a look at this but, as usual, the Software Manager is killing me with circular conflicts between neko_cairo, neko_glib and neko_croco... :cry:

_________________
Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
Well I've got Viewkit 1.31 for Linux, supposedly compiled for libc6 by ICS in 1999, but the linker in gcc-4.5.2 doesn't seem to be able to use it, I'm getting tons of undefined reference errors:

undefined reference to `VkSimpleWindow::show()'
undefined reference to `VkSimpleWindow::hide()'
undefined reference to `VkComponent::okToQuit()'
undefined reference to `VkSimpleWindow::operator _WidgetRec*() const'

Most aggravating, If the linker can't link to a shared lib, why does it have to spew out dozens of error lines instead of just SAYING that it can't link!? I guess that would make too much sense... :cry:

_________________
Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
The Unix vendors lost because they tried to do it all themselves, their own microprocessors, their own graphics chips, their own bus architectures, their own operating systems and so on. Jim Clark rang the warning bell in 1993 but the fat cats on SGI's board wouldn't listen. The commodity specialists Microsoft, Intel, ATI, etc., were catching up to the workstation market and would soon run right over them and disappear past the horizon. And that's pretty much what happened...
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
Maya Unlimited 6.5 and Apple's Shake 3-point-whatever... :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
Ah but the OP also asked what workstation apps there were, and Maya and it's Inferno brethren definitely count as that.

This weekend I'm going to try to compile and run the WRF (Weather Research and Forcasting i.e. http://www.wrf-model.org/index.php ) code on my Octane. Wish me luck mis amigos... :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
I've had it on my Linux box for years but never get to use it since I've got Maya on my Octane2. The author has some really interesting things to say about C99 with respect to C++, little of which I agree with but interesting nonetheless... :mrgreen:

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
People who write software intended as parts of a collaborative effort need to cooperate on picking an ABI (application binary interface). For the fragile base class problem, the solution is to code to an interface rather than to a concrete base class. C++ has always stressed the importance of hiding implementation details, yes? Bjarne is no dummy... :mrgreen:

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
In C++ as in any language the shoulda coulda woulda's are thick rich and delicious... ;)

When asked what he'd change if he could have a Jave do-over, James Gosling reportedly said*, apparently tongue in cheek, that he'd leave out classes. You could argue that things like MSVC and KDE have been successful in spite of C++ rather than because of it. There's a good reason why libs like the STL and Boost are given away as source - ABI rules are twisted, for example with KDE: http://techbase.kde.org/Policies/Binary_Compatibility_Issues_With_C++ - but if you can follow them they usually work.

*Gosling's comment (possibly apocryphal) is here: http://www.javaworld.com/javaworld/jw-08-2003/jw-0801-toolbox.html

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
Huh! Weird. And that's with MipsPRO 7.4 presumably?

Just edit out the dots between the parenthesis in each of those locations in msg.h and it should compile. My SGI is 20 miles away but it just compiled (both ways, with dots and without) using Sun's Studio 11 compiler...

EDIT: here's all of msg.h without the dots, for your cutting and pasting convenience:

Code:
#ifndef __MSG_H__
#define __MSG_H__

#include <stdio.h>

#define prefs_show_msg 1

#define D_STMT_START do
#define D_STMT_END while (0)

/*
* You can disable any MSG* macro by adding the '_' prefix.
*/
#define _MSG()
#define _MSG_WARN()
#define _MSG_ERR()


#define MSG() \
D_STMT_START { \
if (prefs_show_msg){ \
printf(__VA_ARGS__); \
fflush (stdout); \
} \
} D_STMT_END

#define MSG_WARN() \
D_STMT_START { \
if (prefs_show_msg) \
printf("** WARNING **: " __VA_ARGS__); \
} D_STMT_END

#define MSG_ERR() \
D_STMT_START { \
if (prefs_show_msg) \
printf("** ERROR **: " __VA_ARGS__); \
} D_STMT_END
Quote:
On to the next hurdle ...


I'd like to look at that but presently I'm stuck with Makefile errors in fltk-1.3.0, are you using the Nekoware fltk on your Fool? It's version 1.1.7 or somesuch. If that's what you're using and it will work with this version of Dillo I'll stop trying to fix fltk's broken Makefiles...
You must be using a different version of make than me. Mine is puking all over tabs versus spaces on the makefile in src. I cleaned up the first two errors, misplaced tabs, but am stumped at line 235. I'm not a make guru, but then no one should have to be, automake takes care of that but fltk stupidly doesn't use it. My version of make is, by doing `strings /sbin/make` - near the very end:

Code:
@(#)$Header: IRIX 6.5:1289662620 built 07/20/06 at splat:/xlv41/6.5.30m/root $


Yours is?
C99 can compile C++ code?! :shock: Me doubts it... :|

fewel 2% gmake -ver

GNU Make 3.81


Just as I suspected; I'll have to install gmake.

A macro invocation has too many arguments.

I've not looked at that yet but it shouldn't be too tough. My guess though is that it's used all over the place and thus fixing it will be very tiresome... :cry: