hamei wrote:
I do like the way that the interface is totally configurable. You can put whatever you want wherever you want, and every user can arrange all the parts to suit themself. And it's a simple manually-edited text file, not some steenking xml shit.
The newer interfaces have gone towards a more Windows-ish paradigm but at least, starting from a Motif beginning the program is straightforward to customize. If it had started life as a Windows program I fear we'd have got : "This is how it is, if you don't like it go start your own company. And by the way, don't try to use lines or arcs, we have those patented."
Maya is the same story, got it's start on SGI's, used Motif from the very first day, and is infinitely configurable. You know what they say though, 90 percent of users don't customize and use less than 10 percent of the products features. Then again, I don't think the professionals who use Maya or Pro on a daily basis fit the category of your average user. I know I don't...
Pro did get more Windows-ish in an attempt to compete with their lower-end rivals like Solidworks. It backfired though in that people said "well Pro is just like Solidworks so might as well buy Solidworks instead and save a bundle." The dreaded marketing double cross - when your stategy does the exact opposite of what it was intended to do...