hamei wrote:
guardian452 wrote:
You can combine
IIRC
up to 4 IP pipes (2 vbricks, 2 pipes per brick) with a special compositor box. Recondas has/had one.
The trouble with the Compositor box - for me, anyhow - was that it's a deep, rather than wide thing. The output resolution is limited to something like 1920 x 1200 or maybe even less. What you get is more memory depth and a bunch of ways to combine the incoming displays into a single output. Pretty cool but sadly, you're still stuck at a low-res output
I still have the Compositor, and while it may work the opposite of hamei's hopes to run multiple V12s as one much larger 3840x2400 display, it may come much closer to what Chris is looking for:
3dchris wrote:
All these questions relate to a hypothetical single system with a single monitor.
Scalable Graphics Compositor User's Guide wrote:
Product Description -The compositor is a hardware graphics compositor that can receive two, three, or four digital video inputs, and then combine them into a single video output to increase graphics performance. Each input is from one pipe residing in an SGI graphics device such as a Silicon Graphics Prism XG2N module, Silicon Graphics Prism Deskside system (with Image Sync installed), Silicon Graphics UltimateVision Onyx4 G2/G2N, SGI Onyx 350 compute/graphics module, or an SGI 3000 series V-brick. The video output can display on digital and analog monitors at the same time.
An InfinitePerformance-Compsitor combination may also prove helpful in regards to Chris' inquiry about anti-aliasing:
Scalable Graphics Compositor User's Guide wrote:
For every output pixel, the compositor averages all values from all the pipes. Among other things, this provides applications with the means to do full-scene antialiasing (FSAA) in hardware.
http://techpubs.sgi.com/library/tpl/cgi ... /ch01.html
I don't have any experience as to how (or if) an IP-Compositor system will work with Maya, so you may want to do additional research before deciding on either IR or IP.