The collected works of nekonoko - Page 2

Great work! I'll build/package it up tonight :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
I'm building it right now; I had ESD in there the first time around so I'm redoing it.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Okay, here I go again :D
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
dexter1 wrote: Thanks to guys at the xmame development list, the bus error on IRIX for xmame/xmess-0.69.1 has been found!

in src/mame.h they merged the wrong declaration for variable crc_only...

it should be: int crc_only;

instead of char.


Great work!

Any chance for new binaries? Since I *only* have 1.5GB RAM, I have to leave some parts unoptimized (-OPT:Olimit=10000) or run out of memory :(
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
I'll give them a try this evening and report back. Thanks!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
nekonoko wrote: I'll give them a try this evening and report back. Thanks!


Sorry for the wait -- busy weekend!

Here are the tardists for xmame/xmess 0.69.1:

http://www.nekochan.net/wiki/downloads/xmame-0.69.1.tardist
http://www.nekochan.net/wiki/downloads/xmess-0.69.1.tardist

I tested them quickly as I only have a couple of ROM files but everything seems okay.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
semi-fly wrote: Coo. I think I'm going to order a viewsonic VX700 from work:
http://viewsonic.com/products/lcd_vx700.htm
It's SOG, has good image quality, and at cost I can get it for $420.00.


Yep, as long as it lists SOG in the specs like that you shouldn't have a problem. Looks like a good choice!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
dexter1 wrote: Thanks for the Tardists Neko!

Sum][one, in order to play arcade machines with xmame you need a collection of roms each in a zipfile to play the arcade. For instance a rom file pacman.zip contains about ten pacman roms and to run it just type

xmame pacman

if all is well it will fire up pacman. press 5 for inserting coins and 1 or 2 for 1 or 2 player games

NES, SNES, 2600, Vectrex, C64, MSX and more are all handles by xmess. I myself am interested in vectrex, so my commandline looks like:

xmess vectrex -cart webwars.bin

To play the cartridge webwars on the vectrex system.


No problem! :)

Depending on where you have the ROM files, you may need to do something like the following:

xmame.x11 -rompath /usr/people/neko pacman

At least this is how I made it see the test ROM (which was in fact PacMan) :D
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
sum][one wrote: ther';s no browser like windows right?


Well not in the default package. There are several front ends out there for xmame you could try. Go to:

http://x.mame.net/

Click on "Links" on the left and it will take you to a rather large list of front ends that should do what you want.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
dexter1 wrote: Ummm, i just built xmame 0.70.1 with CFLAGS = -n32 -mips4 -O2 -OPT:Olimit=0 and corresponding LD flags and it seems to run fine over here.
I impressed my colleagues with tempest and Strikers 1945 at 5 fps :)

I'll attempt a fully optimised build tomorrow, because this machine will be serviced tonight. It's not impossible the fully optimised build is broken in 0.70, tho i think we can say 0.70.1 irix build is safe...


Very cool! I'll package the binaries if you send them my way tomorrow :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
dexter1 wrote: You'll see them on your ftp server soon...


Thanks much!

I've packaged/uploaded them to the web server:

http://www.nekochan.net/wiki/downloads/xmame-0.70.1.tardist
http://www.nekochan.net/wiki/downloads/xmess-0.70.1.tardist
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Cool! Can I mention this tardist on the news page?
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Great game, just tried it out tonight. I even posted a screenshot along with the news :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
bobflappy wrote: http://www.nekochan.net/phpBB2/viewtopic.php?t=62

It seems that first beta is out.


Slashdot Japan just posted a mention as well:

http://slashdot.jp/articles/03/07/07/16 ... l?topic=63

Rough translation:

SGI's "Indigo Magic" (the current "Interactive Desktop") has inspired a Linux based project (IMD for Linux) which has released it's first beta. IMD's project goals are aimed at simplicity and high compatibility with SGI's implementation to bring about a powerful desktop environment for 3D and high end applications. As appearance is not the only portion imitated, it is expected that IRIX applications can be ported with only minor changes.

Eric Masson, the project's founder, gave an interview on the project some time ago that remains in Google cache.


Nekochan.Net has been getting a few hits as a result since there's a link in the article comments, but nothing like Slashdot USA (thank goodness!) :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Nice! I'll try this when I get home from work this evening as well as post up something in the news.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Falls w/SGI logo actually comes with later versions of IRIX :)

I've just tried the Cyclone saver and I also get a blank screen. However, the savers as a whole are fantastic and very much appreciated. Thanks for the work on this!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
orionpi wrote: R4700???

I belive the R5000a had a differnt physical package, but if you want to fab a PCB a R5500 might work too.


Yep:

Usenet Post: R4700 in Indy?

It apparently worked too, PROM even identified it (hinv) :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Slide wrote: I'm having trouble getting name resolution for http://www.thecommune.org.uk...Is there anywhere else we can pick up the tardist?

Cheers!


I could mirror it here if it's okay with lisp.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Well I gave it a quick try using my preferred method for compiling against Freeware:

CFLAGS '-I/usr/freeware/include -O3'
LDFLAGS '-L/usr/freeware/lib32'

However, the configure script died with:

'configure error: linking to Fortran libraries from C fails'

I think my build of gcc-3.3 is missing Fortran support. Hopefully the August Freeware will be out soon so I can just go with an "official" gcc-3.3 (I really hope they include it!)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
squeen wrote: This is so unbelievably incredible...I was dumbstruck for 5 minutes before I could respond.
:shock: :arrow: :o :arrow: :D
I'll give it a try tomorrow evening (parallel processing!!).

Thank you kind stranger.


I'm still having some problems getting it to build; though it might just be me :) Anyone else getting this error?

Code: Select all

cc-3234 CC: ERROR File = ./TEMPLATE-INST/Array-tc.cc, Line = 42
Explicit specialization of function "Array<octave_value>::resize_fill_value"
must precede its first use.

Array<octave_value>::resize_fill_value (void)
^

1 error detected in the compilation of "./TEMPLATE-INST/Array-tc.cc".
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
squeen wrote: Does any one know of a library of routines (or just a code snippet) that I could use in a C application to:

1) open an SGI RBG file (iopen?)

2) convert it into a X pixmap?

Thanks.


Sounds like a job for IFL:

http://techpubs.sgi.com/library/tpl/cgi ... /ifl/IFL.z
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
dexter1 wrote: hmmm, i will attempt a build next week, when i'm at camp. Other builds i will attempt are:

Transcode
Jashakah
Celestia
Terragen
Faad2 (We almost had this!)
xmame/xmess-0.71
Lyx

If anyone can come up with some more packages to build, let me know...


Hmm, just a couple:

wxPython (for BitTorrent)
xine (with IRIX audio/OpenGL plugins - for AAC playback)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
I found this code sample for IFL that might help:

iflimg is a small program that takes a single command line
argument, the name of a file ("outputFile.suffix", where
".suffix" is any supported ifl format) to write the graphics
results of the program to. As it is currently written,
iflimg draws a triangle on the screen and when the user
presses the 'd' key, will save that image into outputFile.suffix
using the ifl library.

The file type format is taken from the file name suffix, i.e.
file.rgb is an SGI rgb file, file.jpg is a jpeg file, etc.
Use the imgformats(1) command to see all the supported ifl
formats.

The code has a single function dumpViewport() that does the
work of grabbing the screen image and using ifl to write it out.
See "man 3 ifl", the specific ifl class man pages, and
/usr/include/ifl.


Code: Select all

/*
* Copyright (c) 1999 Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* Permission to use, copy, modify, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the name of Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE
* POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

#include <iostream.h>
#include <stdlib.h>

#include <X11/Intrinsic.h>
#include <X11/keysym.h>
#include <Xm/Xm.h>

#include <GL/GLwMDrawA.h>

#include <ifl/iflFile.h>

void createToplevel( Display *dpy );

void drawScene( void );
void exposeCB ( Widget, XtPointer, XtPointer );
void initCB  ( Widget, XtPointer, XtPointer );
void inputCB  ( Widget, XtPointer, XtPointer );

char *filename = "iflimg.jfif";

void main( int argc, char** argv )
{
XtToolkitInitialize();
XtAppContext ctx = XtCreateApplicationContext();

if ( argc > 1 ) filename = argv[1];

Display *dpy = XtOpenDisplay( ctx, NULL, "Iflimg", "iflimg", NULL, 0, &argc, argv ) ;

createToplevel( dpy ) ;

XtAppMainLoop( ctx ) ;
}

void createToplevel( Display *dpy )
{

Widget top = XtVaAppCreateShell( "iflimg", "iflimg",
applicationShellWidgetClass, dpy,
XmNheight, 500,
XmNwidth, 500,
NULL ) ;


Widget glw = XtVaCreateManagedWidget( "glw",
glwMDrawingAreaWidgetClass, top,
GLwNrgba, TRUE,
NULL ) ;

XtAddCallback( glw, GLwNginitCallback, initCB, NULL );

XtAddCallback( glw, GLwNexposeCallback, exposeCB, NULL );
XtAddCallback( glw, GLwNinputCallback, inputCB, NULL );


XtRealizeWidget( top );
}

void drawScene( void )
{
// Hardcode 500x500 viewport and an ortho projection
glViewport( 0, 0, 500, 500 );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( -250, 250, -250, 250, -250.0,250.0);

glMatrixMode( GL_MODELVIEW );
glClear( GL_COLOR_BUFFER_BIT );

// Dray a simple triangle
float v1[2], v2[2], v3[2];

v1[0] = -200; v1[1] = -200;
v2[0] =  200; v2[1] = -200;
v3[0] =  200; v3[1] =  200;

glBegin( GL_TRIANGLES );
glColor3ub( 255, 0, 0 );
glVertex2fv( v1 );

glColor3ub( 0, 255, 0 );
glVertex2fv( v2 );

glColor3ub( 0, 0, 255 );
glVertex2fv( v3 );
glEnd();

glFlush();
}

//
// Dumps the current viewport to a file named 'name'
//
bool dumpViewport( char *name )
{
// Read the viewport that's been defined for this context
int params[4];
glGetIntegerv( GL_VIEWPORT, params );
int x      = params[0];
int y      = params[1];
int width  = params[2];
int height = params[3];

// Setup an ortho projection matrix to read the image data
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glOrtho( 0, width, 0, height, -1, 1);

// Rasterpos goes through the model view matrix, reset it.
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();

//
// Create an ifl file
//

// w x h rgb image
iflSize        dims( width, height, 3 );

// set the file config to the dimensions and unsigned byte data
iflFileConfig  fc( &dims, iflUChar );
iflStatus      status;

// Create the file and default it to whatever format is denoted
// by the file name extension
iflFile        *file = iflFile::create( filename, NULL, &fc, NULL, &status );

// Make sure it was created ok
if ( status != iflOKAY ) {
char buf[1000];
iflStatusToString( status, buf, 1000 );
cout << buf << endl;
return 0;
}

// w x h rgb unsigned char image
unsigned char pixels[ width * height * 3 ];

// If the packing isn't default
if ( width % 4 != 0 ) {
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
}

//
// The origin for OpenGL is lower left, but most images have the
// origin as the upper left, so when reading the data, we might
// have to flip it.
//

// Check if native orientation of file format is not OpenGL (l right )
if ( file->getOrientation() == iflUpperLeftOrigin ) {

//
// This is a hack to flip the image. Instead of writing a bit
// of code to do the image flip, I'm writing it back to the frame
// buffer with a negative pixelzoom Y scale. This will write it
// flipped and then I could just read it again and I'll have my
// flipped image.
//

// Read the native OpenGL image
unsigned char oglPixels[ width * height * 3 ];
glReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, oglPixels );

// Set the raster position at the top of the viewport.
glRasterPos2i( 0, height );

// Setup flip for write
glPixelZoom( 1.0, -1.0 );

// Draw the pixels, which will draw them upside down
glDrawPixels( width, height, GL_RGB, GL_UNSIGNED_BYTE, oglPixels );

// Read the new upside down image
glReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels );

// Reset
glPixelZoom( 1.0, 1.0 );

// Put the old pixels back so the image for the user isn't upside down
glRasterPos2f( 0.0, 0.0 );
glDrawPixels( width, height, GL_RGB, GL_UNSIGNED_BYTE, oglPixels );

glFlush();
} else {

// Read data into pixels array
glReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels );
}

// Write data to file
status = file->setTile( 0, 0, 0, width, height, 1, pixels );
if ( status != iflOKAY ) {
char buf[1000];
iflStatusToString( status, buf, 1000 );
cout << buf << endl;
return 0;
}

file->flush();
file->close();

glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();

return 1;
}


void inputCB( Widget , XtPointer , XtPointer callData )
{

GLwDrawingAreaCallbackStruct *cbs = (GLwDrawingAreaCallbackStruct *)callData ;

switch( cbs->event->type )
{
case ButtonPress:
switch ( cbs->event->xbutton.button )
{
case Button1:
exit( 0 ) ;
break;

case Button2:

break;

case Button3:

break;
}
break;

case KeyPress: {
KeySym key = XLookupKeysym(&cbs->event->xkey, 0);
switch( key ) {
case XK_Escape:
exit( 0 );

case XK_d:
dumpViewport( filename );
break;
}
}

default:
break;
}
}


void exposeCB( Widget, XtPointer , XtPointer )
{
drawScene();

}

void initCB( Widget w, XtPointer , XtPointer )
{
XVisualInfo *vis;

XtVaGetValues( w, GLwNvisualInfo, &vis, NULL );

GLXContext ctx = glXCreateContext( XtDisplay( w ), vis, 0, 0 );

GLwDrawingAreaMakeCurrent( w, ctx );
}
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Bumping this to the top since the long quoted text made the BBS software time out :x
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Great! I'm really looking forward to it! :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Great! I'll give it another go this evening. Thanks!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
squeen wrote: I've been seriously tied up this week -- but the minute I have some time....

Is the MIPS Pro C++ compiler a pre-requist for this method? I assumed it is and so have been making arrangments to obtain a temporary license.

Thanks again. I'll let you know how it goes next week.


Yes, along with Fortran/APO licenses. I have everything set up, just can't do it from here (I'm at work) :)
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
What visuals are available via xdpyinfo? Can you change to 24-bit TrueColor?
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
squeen wrote: I've been seriously tied up this week -- but the minute I have some time....

Is the MIPS Pro C++ compiler a pre-requist for this method? I assumed it is and so have been making arrangments to obtain a temporary license.

Thanks again. I'll let you know how it goes next week.


Here it is:

http://www.nekochan.net/wiki/downloads/octav ... s4.tardist

This is built without -lfastm since I figured precision might be important for something like this. However, it's also optimized for multi-processor use.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
RageX wrote: Interesting news: it appears that my wallpaper design will be seen in IRIX 6.5.22. :D


:shock: Wow, that's great!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
squeen wrote: IPlease Neko - make this whopping (34M) package availible in your download section!


Great! I just posted it - wanted to make sure it was working okay for you first :) Glad to be of help; this is the sort of thing that makes running a site like this worth the effort.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
It looks like I never got around to setting those up correctly. The tardist contains some of the necessary files, but you'll need to do some work:

1. Copy the 'mbrola' binary from /usr/local/mbrola/mbrola to /usr/local/festival/lib/etc/ip_IRIX/

2. Download the MBROLA voice databases:

http://tcts.fpms.ac.be/synthesis/mbrola.html

(us1, us2, us3, en1)

Unpack the contents in the appropriate voice directories, i.e:

us1-XXXXXX.zip into:

/usr/local/festival/lib/voices/english/us1_mbrola/

3. Try again :)

Festival is an absolute pain in the ass to set up. The documentation for MBROLA support is embedded in a Scheme file and not in the manual itself. One of these days I'll reroll the tardist with these fixes -- but it'll be even bigger than it already is :)

For now I'll just take those voices off the description page since they weren't technically included.

Edit: Okay, I rebuilt the tardist ... it's now over 100MB!

http://www.nekochan.net/wiki/downloads/fw_fe ... .1.tardist

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IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
bigendian wrote:
I've got XMMS 1.27 compiled with MIPSPro 7.3 on my octane and it seems to be having an issue with ID3v2 tags. When ever I play a song with ID3v2 tags it either crashes, or if I disable ID3v2 tags, skips through a large portion of the mp3. Has anybody had a problem like this before? It also seems to crash if the 3d spectrum analyzer is enabled in the config file on startup.

daniel


I have the exact same issue with the SGI Freeware version of XMMS.

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IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Very, very nice! I've posted this in the news; thanks much!!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
Wow, lots of great updates today :) I've posted this to the news; thanks for the outstanding work!
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
nicolas wrote: Posted the tardist on neko ftp site. to use this you will need the datafile
from http://www.labyrinth.net.au/~trandor/abuse/

and you should use esound SDL audio driver.
oh and the tardist do not select the software by default
so you have to custom install it sorry.


The tardist has been moved to the webserver download area:

http://www.nekochan.net/wiki/downloads/abuse ... ix.tardist

I won't be able to test until late evening :(
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
whiter wrote:
But it's worth it!

Talking octanes rock!

:-D

Now I'll finaly have someone to converse with :-P


Yep; I love this program too :)

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IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.
rhoenie wrote: Hi,

o'thoh theres that mips4 tardist available i thought there might be an interest in a single static binary (depending only on system libs) that even includes libmad and is mips3 (for the lower end machines). Well.. here it is:

http://www.schrotthal.de/~rhoenie/scummvm-0.5.0_irix-6.5_n32_mips3.tar.gz


Cool! I added this to the news page as well. Also, there's now a 0.5.1 release which addresses several Beneath A Steel Sky bugs. If you decide to update your archive let me know and I'll put a note up for that too.
Twitter: @neko_no_ko
IRIX Release 4.0.5 IP12 Version 06151813 System V
Copyright 1987-1992 Silicon Graphics, Inc.
All Rights Reserved.