Attached is a quick and dirty Win32 SDL/GL port, compiled with VC++ 2012 and SSE2 (Athlon64/P4 and above). I can recompile with SSE if need be.
I also went ahead and wrote a quick batch script to run all of the benchmarks in a row to save folks time.
Results from my AMD FX-8350 / CrossFired Radeon 6970s:
I also went ahead and wrote a quick batch script to run all of the benchmarks in a row to save folks time.
Results from my AMD FX-8350 / CrossFired Radeon 6970s:
Code:
Running Default Benchmark (No Arguments)
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:13 2013
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 7864320000 triangles/sec
fill rate: 393216.000 Mpixels/sec
Running Benchmark with Area=12
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:13 2013
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 15728640000 triangles/sec
fill rate: 188743.680 Mpixels/sec
Running Benchmark with Area=100
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 7864320000 triangles/sec
fill rate: 786432.000 Mpixels/sec
Running Benchmark with Area=1000
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 73728000 triangles/sec
fill rate: 73728.000 Mpixels/sec
Running Benchmark with Area=12 + Effects
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.000 secs.
geometry rate: 11796480000 triangles/sec
fill rate: 141557.760 Mpixels/sec
Running Benchmark with Area=100 + Effects
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:15 2013
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.000 secs.
geometry rate: 5898240000 triangles/sec
fill rate: 589824.000 Mpixels/sec
Running Benchmark with Area=1000 + Effects
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:15 2013
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.000 secs.
geometry rate: 73728000 triangles/sec
fill rate: 73728.000 Mpixels/sec
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:13 2013
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 7864320000 triangles/sec
fill rate: 393216.000 Mpixels/sec
Running Benchmark with Area=12
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:13 2013
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 15728640000 triangles/sec
fill rate: 188743.680 Mpixels/sec
Running Benchmark with Area=100
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 7864320000 triangles/sec
fill rate: 786432.000 Mpixels/sec
Running Benchmark with Area=1000
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 73728000 triangles/sec
fill rate: 73728.000 Mpixels/sec
Running Benchmark with Area=12 + Effects
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.000 secs.
geometry rate: 11796480000 triangles/sec
fill rate: 141557.760 Mpixels/sec
Running Benchmark with Area=100 + Effects
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:15 2013
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.000 secs.
geometry rate: 5898240000 triangles/sec
fill rate: 589824.000 Mpixels/sec
Running Benchmark with Area=1000 + Effects
running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:15 2013
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.000 secs.
geometry rate: 73728000 triangles/sec
fill rate: 73728.000 Mpixels/sec
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