The collected works of GeneratriX - Page 4

nekonoko wrote:
But 6.5.22 can accept .jpg files! Everything 6.5.22+ which is the same requirement as Nekoware, so this still doesn't make sense :)


Well; you're so convincent when do you like! ;) :lol:
...Sure, I'll kill these pack.

nekonoko wrote:
All your friends with Indy/Indigo2 boxes with 6.5.22 have native .jpg/.bmp/.png 4DWM background support; all the older machines have this capability. No XLI is needed.

http://reality.sgi.com/ralpht/resume/sc ... round.html

viewtopic.php?t=1068


Cool!; Time to run a re-packaged JPEG background module with a modded .backgrounds to run with native IRIX capabilities! ;)
Just a question: ...then I could kill also the XPM based package too! :) ...What is the benefit of having it? The only caveat that I've noticed with JPG supporteds by XLI is the fact that the old 'snapshot' does not works properly; but I guess the IRIX built-in support works fine with any screen-capturing gizmo...

_________________
Oh!, let me write that!

Image
Octane / Dual Head

http://twitter.com/GeekTronixShop
New Tardist Available... SlimDesktop Version 0.06

_________________
Oh!, let me write that!

Image
Octane / Dual Head

http://twitter.com/GeekTronixShop
zahal wrote: I hooked the drive to a pee-cee (can I call it mactel??) and formated both sides as UDF 2.0.

Hooked the drive back to the o2, and inserted the cartridge. It mounted right away!
Drag and drop works fine, I moved several files to the DVD-RAM without any trouble at all.
Seems like this drive is "irix friendly" !!

Total success so far!


Cool!; So, this was the trick, huhh? :roll: ...I've used a Toshiba DVD-RAM without too much success on my O2, and I've always wondered what could be the result if instead of use the IRIX tools, were formating the media on a PeeCee... now, you confirms my suspictions! Good to know!, Then one only has to recall to buy UDF 2.0 preformatted media, or just to format then on a PeeCee!
Nice investigation work, Zahal! ;)
From: Funding Irix driver development


This are the great news:

Oren Manor from JUNGO wrote: Dear Diego,

I am sorry for the delay I was looking for some information on IRIX in
order to evaluate the work required.

In general, the stack controller drivers (UHCI\OHCI\EHCI), stack core
and
Mass Storage and HID class drivers can be licensed at $30,000. In
addition,
NRE development will required to integrate the stack into IRIX OS. This
will include the implementation of the Host Abstraction Layer and
integration of the Mass Storage Class Driver with the IRIX File
System.We
will need to review the work required in order to give a precise price
tag
but from my preliminary investigation I can estimate that we will
probably
require around 2 month of development.

Jungo's NRE fee is a constant $20,000 per month. As I do not see any
option
of re-selling the IRIX stack in the future Jungo will not be able to
subsidize the NRE development based on future revenues.

Please let me know if you have the resources to justify this
development.

Oren


...And the bad news are that we'll need at least U$D70,000.- :shock:
unixmuseum wrote: Thanks for your effort Diego, but no thanks...


This was not any effort; just a few eMails here and there for something on which I could be interested too, since I really like the IRIX platform. But... Oh well... Maybe they have visited the site, and with a quick equation they have calculated that for about 1176 members in the forum, we could need to put only a share of US$ 60.- each... but we know that these are not the real numbers...

...Well, I guess these guys are accustomed to make BIG JUICE from their developments... I was expecting something on the line of 10K US$... but not, what the hell... they want "only" 70K US$... :roll:
TeeTylerToe wrote: I'm kicking around the "hows" of a simple SCSI firewire driver. it'll take me a while, and stuff like byte endian ness are too complicated for me, but patience may pay off. maybe in a month or so I'll have code that'll be able to send a single SCSI command over firewire in IRIX.


These sounds very good 'TTT'! :D
... And I guess could cost us less than US$ 70,000! ;)
TeeTylerToe wrote: $69,999 =]


...Are you running again at loss? :roll: Damn! ...Don't hold your emotions to ask some money for your work 'TTT'! ;)
DjVuLibre

DjVuLibre wrote: DjVu is a web-centric format and software platform for distributing documents and images. DjVu can advantageously replace PDF, PS, TIFF, JPEG, and GIF for distributing scanned documents, digital documents, or high-resolution pictures. DjVu content downloads faster, displays and renders faster, looks nicer on a screen, and consume less client resources than competing formats. DjVu images display instantly and can be smoothly zoomed and panned with no lengthy re-rendering. DjVu is used by hundreds of academic, commercial, governmental, and non-commercial web sites around the world.

DjVuLibre is an open source (GPL'ed) implementation of DjVu, including viewers, browser plugins, decoders, simple encoders, and utilities.

DjVuLibre includes a standalone viewer, a browser plug-in (for Mozilla, Firefox, Konqueror, Netscape, Galeon, and Opera), and command line tools (decoders, encoders, utilities). DjVuLibre works under Unix with X11.


[EDIT]
...Oops, there is an IRIX build on *.tar.gz form, I've downloaded it and I'll give it a try now... anyway, a Nekowarized version could be great...
[/EDIT]


Cool!; Now I only need a Prism Deskside to give it a try! :P
ka0s wrote:
CosmoWorlds used to be a free download from SGI, but it seems to have disappeared!

Does anyone have a tardist of the last version, 1.0.3?


...I'm uploading it to 'incoming', to leave the latest decision to Neko about if he want to host it on his FTP server. I have locally mirrored the tardist files of the whole IRIX section of "Cool Downloads", and I could upload the rest too.

But I don't want to hurt any copyright, hence my decision to upload it and leave it at hands of "The Man" ;)

_________________
Image
Octane / Dual Head
I'm sure it can provide huge gains to speed-up specialized processing... now, if only could exist a not so expensive way to have one of those systems working, then it could be simply great... :P
Wind and Rain again in Rosario...
LaLora wrote:
Rain again in Rosario...


aha :)

Image


Hehehehh!!! Cool! :lol: ..Then I'm right there? :P
Geoman wrote: Using a RASC rack is like programming a GPU. Beside running shader programs on it, you could use them a dsp, too.


Yes; I know about GPU and FPGA uses... but I was wondering about something more on the lines of:

http://c64upgra.de/c-one/
http://c64upgra.de/c-one/s_specs.htm

...but with more capacities for real world tasks... I mean... something like the C-One, but with real computing power... can you see my point?

C-One:
Image
Brombear wrote: Diego, is that your new car ? Guess sales of your software must have skyrocketed :)

Matthias


...Not really my own car... But I'll try hard to become your words a true... :P ...BTW: What actually is a skyrocket is these new Ferrari F430! :P ...But if at some point I can buy my own, I can promise my own real pictures of that along with a fanfarrious post! :lol:

Below a few pictures of the 2004' Edition, but the newer one is even nicer:

Image
Image
Image
Image
Image

...Argh!; Sorry by stealing this thread! :oops:
Brombear wrote: Ah, remember that guy from the mirafiori forum with that nice strange car ( http://www.mirafiori.com/~courtney/128/scott.html ). Nice engine, weird metal box :lol:


Heheheh!! Our country was plenty of the very own original versions of those Fiat cars ten years ago, and even today you can see a lot of them in our streets!!! :P

The one in your link seems a nice robbery of design from the Fiat 133!!! :shock:

Basicly, here the Fiat line was:

500
600
700
1100
1600
125
128
128 Europa
128 Super-Europa
128 Super-Europa 1500
133
147
Spazio
Regatta
Duna
Uno
Tempra
Palio
Siena

...and a few others not so well known, as in example a VERY NICE sport couppe at most pure style berlinetta that a couple years ago was for limited sale on authorized distributors and today's become a collectors item, even when it does not have more than 5 years old! :shock: You could think of that as some kind of miniaturized Lamborghini, but on price range of top-of-line Fiat models: cool!

BTW: if at some point I cross with one of thoses wonderful couppes (and I have enough money, of course) I'll buy it without even blink!!! :D

Brombear wrote: Those pesky 1300 engines run like stink and they eat rpms like nothing. Highly modified versions of the engine run until 13.000 rpm, the stock one over 7.000 rpm. Try to do this with your average gasblasting SUV :shock:

Matthias


Sure!; The "must" for our local fanatics is the 128 Super-Europa 1500, and you could not believe how fast those little cars with in-line 4-cyl motors can leave behind on 200mts. many bigger/powerfulest beasts as Chevy's, Ford's, and more... :shock:
Of course; you'll not want to buy one of thoses from hands of anyone younger than 80 years... our tradition says that if you're younger, you only sells your Fiat once it's almost destructed! :lol:
BTW: I've was proudly owner of at least three of the models listed above...)
Brombear wrote: Diego,

you simply forget the X1/9 (ok, maybe not in argentina) ... I am driving these beauties for more than 15 years and while being slightly underpowered compared to todays cars the suspension is a real jewel and gives best handling on curvy mountain roads.

Matthias


Wow! :shock: These is a new Fiat to my knowledgement! ...Seems that in a few hours I'll have to make some serious Google searchs to meet these beauty personally! ;)
Yeap... I also forgot a few others:
...
1100 Coupe
1500
1500 Coupe
1600 Coupe
...
...and a few newers after Siena... :P
Hey Brombear, the X1/9 looks really well; has all the need to become a car of cult! ;)

But hey, anyone noticed this?
Image
Image

Wow!!! :shock:
...I guess the italian guys may kill for a policeman job!!! :lol:
LaLora wrote: haha :lol:

wouldn't it be more useful to use a helicopter to catch other Lamborghinis/Ferraris/etc. ?


Hey men!; the above thing is a damn U.F.O.!!! :P :P :P
VenomousPinecone wrote: @GeneratriX

That thing is freaking nice, sure as hell is a UFO. Just imagine it with lights on, going about 150... a blue blur.


Wait to see the crew of green guys descending of these blue thing with laser weapons!!! :lol: ...After seen these Lamborghini Gallardo, people will think the italians are just all martians!!! :shock:
Out of joke; you could not believe the specs of these beast... amazing what these guys achieved for these special edition car...
hamei wrote: You can get a Maserati Indy for less than ten grand. The engine is in front, too, where it belongs. Hard to get the back end to come around on them damned mid-engine jobbers :-)


Sure; it is a great car; I've observed from really close one of thoses here on a local collector's expo and their engine is something that really worths the efforts to see it running if you can buy one for such money...

Image

...Anyway, and talking about Dino; in my honest oppinion another really cool looking coupe (but cabriolet) from these age (middle 70's) is the 1973/74 Ferrari Dino 246 GTS, and even when some people could consider their lines a little bit outdated I found it really attractive (okay, I could really find it more up to date with less chromium metals...); but maybe surely pretty much pricey than Maserati(s) from these age...

Image

...And by the way; I'll not think too hard if the thing has front or rear engine if at some point I have the chance to put my hands on any of those beasts!!! :lol:
LaLora wrote: "How did you get into SGI ?" ..hmm, let's see

..let's do a little time travel back to early 90s :)


Cool!; I've enjoyed a lot reading your summary about it! ;)
roosmcd wrote: Surprise, surprise, I just ran into a couple of Nallatech guys at a booth in a conference (well actually there were about 10 booths..). Seems like 7 Virtex FPGA's have the power of 60 Xeons, so SGI is going to kick some butt :) .


These is a nice huge amount of computational power on a relatively small footprint! ...Of course you need some custom programming for those little beasts (just my pleasure! :P ); but I'm sure it worths the efforts, to have the SGI's racks running at the max.

roosmcd wrote: And watch out for next your when 'Transformer' is coming out, this would be the second non-beta generation, one can at least expect SGI to have the decency to last that long :) .


:) We hope so!

roosmcd wrote: And these FPGA-thingies are not SGI-specific, you can also buy cPci, VME, PCI, PCI-X boards. Looks like you can write for this in C, it sure looked nice (no, they weren't serving beer).


I've wondered for a second if "PCI" will include at some point IRIX/MIPS as host, to run FPGA collaboration-boards on professional's/hobbyist's SGI workstations... :roll:
I've not noticed any kind of mention by now about IRIX support for Blender 2.40...

Blender Downloads
Blender 2.40 Pre-Release Notes

...Anyone has any info about that? ...I think this is just the right time to show up some interest on the IRIX version of Blender from part of those folks working on MIPS/IRIX for 3D things; or we'll loose it. I could suggest an avalanche of eMails to Blender3D.Org on whatever eMail account they have! :)

A good start point: Submit News ,where you can write your own messages to the different areas of the Blender's staff.

Image
CordlessTucanMania wrote: Another plan was to use 6.5.19 CDs, of which I have "Aquired", and then do a live upgrade. I have 3 of 4 IRIX 6.5.19 CDs (efs) which will boot. I tried this, but then I get an "autoboot failed" after. I may have hosed my sys disk after the fx.64 I did last night. I may try to find fx and re-partition again.


Yes; if it's clean, you'll need at least a swap partition on your system disk to 'autoboot' IRIX for installation.
Good day all! ;)
...If you really loves Blender and your Silicon Graphics machines, you can't pass without reading it! ...I'll suggest you to start by stop to blame to Ton, and think on which way you can help to keep Blender working on IRIX! :P ...Enjoy the reading, but remember to read it considering that the latest message was the upper one of the thread:

eMails Between Ton Roosendaal And Diego De Giorgio wrote: De: "Ton Roosendaal" <[email protected]>
Asunto: Re: Blender3d.org News Submission
Fecha: Sat, 5 Nov 2005 10:31:17 +0100
A: "Generatrix Dev. Co." <[email protected]>

Hi,

Sure you can quote my message, but fix the typo in it;

>> reason we cannot an SGI

Should be; "reason we cannot support an SGI"

I occasionally read Nekochan forums too, but it's not always
encouraging! For some reason people think "we" have abondonned the SGI
version, which is - apart from using it personally - just not true. For
any SGI developer with knowledge of the SGI internals and OpenGL, it is
relatively easy to get Blender up and running. At Siggraph I demoed the
latest version we had on a Prism to a SGI sales person, and apart from
1 glitch (border select) it worked like a charm.
Another topic is of course that people also like to use older machines,
with OS versions that are not maintained anymore, so falling behind
with support for essential support libraries Blender needs (SDL,
Freetype, Python, cc (gcc), libc++). Even this could be still possible
to get a running Blender for, but that would require substantially more
development time.
The entire SGI series of the 90ies are incredible cool machines, so I
really understand why people still love to use them. But making such a
choice, also means to accept that you won't easily get new software for
it either. :)

(you can quote that too!)

Best regards,

-Ton-

On 4 Nov, 2005, at 11:45, Generatrix Dev. Co. wrote:

> Hello Ton;
>
> I'm glad that you have answered my message
> personally! :-)
>
> I want to share with you my high concepts by your
> work, I really like Blender, and all the move
> surrounding your project.
> I'll follow your advice, and I'll post my message on
> the 'news' forum! ;-)
>
> I'm also developing. I have a few apps, specially
> related to SGI IRIX, on the arena of particle systems
> and image composition; young projects compared to
> Blender, but with a lot of potential. I've always
> appreciated the way on which my tools can work as
> complementary apps at some areas with Blender, and I
> have your program always close to my heart! ;-)
> You can see my work at: http://www.generatrix.net/
>
> I'm coding on a freelance basis, as member of the SGI
> Global Developer Program PLUS, and I'm happy with the
> degree of assistance and help that I'm getting from
> SGI, in the form of tech resources and support. I hope
> you can reach some level of agreement with SGI too, in
> the form of official support.
>
> I coul wish to have more time, to help actively in
> your project too, since I have skills on C++, OpenGL,
> OpenML, DigitalMedia and so on; but I'm already too
> bussy sourcecoding for my apps, and since I've
> assisted to the birth of my first son only three
> months ago, I have almost zero spare time! :-)
>
> I'll not blame you by abandon IRIX because at least
> you still run a UNIX flavour, and these is already a
> good thing by itself! ;-)
> As you could guess, I like IRIX, but I also use LINUX
> as my second platform.
>
> If you like it, I could quote your message on
> Nekochan.Net ( http://www.nekochan.net ), the forum by
> excellence for SGI developers, porters, and users; and
> then try to gain some support from those developers
> actually porting apps to IRIX. I'm sure that your sign
> will attract some developers! ...And you have my
> invitation to post there too! ;-)
>
> Also, at some point (maybe when my own project can
> reach the next level of implementation) I could wish
> to try some way of mutual collaboration to develop
> compatibility for my app PartixFX to/from Blender, in
> the form of plug-ins, importation/exportation modules,
> and all the needed to benefit both apps with new
> feature presents on each of them.
> My software app is not OpenSource, but I always have
> freeware versions for hobbyists. Anyway, I'll release
> an SDK as OpenSource for plug-ins development and
> other modules.
>
> Well; I hope I've not take too much of your time!
> I'll stay tunned to see how we can improve the IRIX
> support, and I'll let you know.
> Greetz; best regards,
> Diego
>
>
>
>> Hi,
>>
>> You best post this on our 'news' forum, that's where
>> this message
>> belongs best. :)
>>
>> On last Siggraph, and the IBC tradeshow in
>> Amsterdam, I had meetings
>> with SGI to get them moving into some kind of more
>> official support for
>> Blender. Nothing resulted from this sofar, but I
>> won't give up!
>>
>> What we need for our releases is only *one* active
>> SGI developer who
>> keeps track of the platform related issues with
>> Blender (like
>> libraries, makefiles, opengl). This is the only
>> reason we cannot an SGI
>> version at the moment. There seems to be a large
>> user community still
>> out there for SGI, but only consumers... no
>> developers.
>>
>> I've been developing with an SGI up to 2001, but
>> switched to OSX
>> instead in 2002. For that reason you could blame me
>> that SGI support
>> halted... but I don't do anything for the windows,
>> linux, freebsd and
>> solaris versions either. :)
>>
>> Best regards,
>>
>> -Ton-
>>
>> On 4 Nov, 2005, at 8:08, Diego Alberto De Giorgio
>> wrote:
>>
>>> NAME
>>> Diego Alberto De Giorgio
>>> EMAIL
>>> mailto:[email protected]
>>> CATEGORY
>>> Development
>>> TITLE
>>> IRIX Support For Blender 2.40
>>> SUMMARY
>>> I don't know how much users for Silicon Graphics
>> (SGI) MIPS/IRIX
>>> releases of Blender there are actually over their
>> global user base,
>>> but I think it is just the right time to show up
>> more interest.
>>> STORY
>>> I've not noticed any kind of mention by now about
>> IRIX support for
>>> Blender 2.40...
>>>
>>> ...Anyone has any info about that? ...I think it
>> is just the right
>>> time to show up some interest on the IRIX version
>> of Blender from part
>>> of the folks actually working on MIPS/IRIX for
>> imaging related works;
>>> I think Blender is a valuable tool for everyone
>> working on areas as:
>>>
>>> 3D Modelling/Animation/Rendering
>>> 2D/3D Composition
>>> Non Linear Video Edition
>>>
>>> ...And it runs well on our workstations, allowing
>> to resolve tasks
>>> with professional results, and taking advantage of
>> the amazing
>>> graphics performance of our beloved SGI machines.
>>>
>>> Support the IRIX release of Blender! ;-)
>>>
>>> (Silicon Graphics IRIX is a completely reliable
>> and powerful UNIX
>>> Based Operating System, running on platforms
>> Silicon Graphics MIPS.)
>>
>
-----------------------------------------------------------------------
> -
>>
>> --
>> Ton Roosendaal Blender Foundation mailto:[email protected]
>> http://www.blender.org
More News About It...

eMails Between Ton Roosendaal And Diego De Giorgio wrote: De: "Ton Roosendaal" <[email protected]>
Asunto: Re: Blender3d.org News Submission
Fecha: Sun, 6 Nov 2005 11:00:24 +0100
A: "Generatrix Dev. Co." <[email protected]>

Hi,

> Of course; I'm wondering that your app must run just
> perfect on a Prism, a machine plenty of power to
> attack any graphic app. I've not tried one of those
> beasts by now, but I guess they are great. Anyway,
> these is a LINUX box! ;-)

This prism ran Irix, it seems it can emulate that.

> I think the more extended fear from the IRIX/Blender
> users is the possibility to be phased-out the newer
> MIPS/IRIX releases, by the addition/replacement of
> newer OpenGL releases, extensions, and other features
> depending of the graphic hardware. But I guess we
> can't demmand to freeze the progress of the program,
> just to be able to run it with our boxes! :-)
> Even my maxed-out 600MHz SGI O2 has an OpenGL Version
> 1.1, even when this box runs the latest IRIX version,
> and so happens with the rest of libraries and
> compilers, all latest versions; but I guess with
> OpenGL they have freezed it there.

Blender is still mostly in OpenGL 1.1, with only very few 1.2 features.
I purposedly keep that compliant with old OpenGL versions for
portability.

On our roadmap is support for OpengGL 1.5 and 2.0, of course. We need
to
design a good migration for it, with user-defined "Profiles" for
example.

> I think that the first thing needed from us (the
> percentage of SGI Users visiting Nekochan), is some
> kind of understanding of the Blender's architecture,
> to be able to tent bridges if the sourcecode leaves
> out our hardware.

It's better if you collectively search for Nekochan member who
has a lot of experience with OpenGL, Irix, X11, C and C++.
Someone who understands makefiles, libraries, and building of binaries.

There's not much you need to know about Blender's internals... the
"Platform Maintainers" in our team all are developers who don't really
code in Blender, but just maintain the compilation and linking of the
software.

> And the second thing is the ability
> to add patches, bug-fixes, and the required minor
> additions to the Blender's tree; knowing that they'll
> be rispected on future releases to keep easier the
> port's maintenance. Of course, assumming that our
> contributions are revised, and correctly implemented,
> following the same standards that those behind
> Blender.

If someone contacts us to become official Irix maintainer, he can get
cvs write access for all platform related issues. Provided - of course
- that
he knows what he's doing! :)

-Ton-

>
> Well, I only can help laterally with this, because I
> already have my own software development project; but
> I'll see what can I do, and if some others are
> interested to help with this too.
> Thanks in advance by you time reading me; and I hope
> we'll can make some collaborative work at some point,
> either keeping the IRIX version of Blender alive, or
> working towards some ways of complementation between
> our projects.
> Greetz from Argentine, best regards,
> Diego


What do you think? ...I think he has an honest Road Map, and nothing there seems to indicate that they don't want to support IRIX if we work to provide them with some task force to keep the thing rolling... ;)
I think it worths the pain.
DaSeitz wrote: I think we will not see PCI-FPGA cards for SGI workstations. Eventually for SGI Prism/Altix, but not for IRIX based systems.


Well; I've already Google'd for that a few days ago, and against my guesses, there are already a few of them. The most evident board is the Annapolis Micro Systems WildStar II ...the bad news are that these is a full lenght PCI board that will not fit on my O2 :(
Anyway, I'm sure they will cost a load of money... there are also more FPGA boards on PCI format with support for IRIX over there... just Google for it and you'll find them. Even more... right now I'll write the word 'FPGA' on eBay search to see if any regreted developer has an auction for one of them! :P
Thanks ChiaHos! ;)
...I've never tried to build Blender myself because I'm always too bussy working here coding, but at some point I'm sure I'll give it a try. Anyway, sounds good to have some support here in Nekochan, to add the required bits (if/when needed) to the CVS for thoses cases on which some extra work is welcome. I can think some examples of that, as I/O modules, DIgitalMedia optimizations, etc.
Of course, all the above requires some work, and I think it is the first point to resolve. But I'm anxious to have Blender 2.40 running on IRIX.

About the Prism; yeah, I know QuickTransit, but you know what was the wicked sense behind my words "these is a LINUX box!"... :twisted: :lol:
...Oh, forget it... just joking! ...I'll take a Tezro over a Prism anyday... but I also like the Prism a lot! ;)

Are you actually the only member giving maintenance the IRIX port? ...Maybe could you please post a detailed TODO list, or something to encourage more people to help from here?
I'll quote your instructions below for convenience.

Building Blender on Irix
------------------------

Requirements
------------

* Compiler: MipsPro 7.4 or 7.3.1.3m with C++ ISO headers
ISO headers can be obtained here:
http://octave.sourceforge.net/MIPS73-isoheaders.tar.gz

* Python 2.3.x. For a very general build, compile with -mips3 flag.
Also, maybe after configuring the python sources, modify the file
pyconfig.h to have either "#undef HAVE_SNPRINTF" or
"#define HAVE_SNPRINTF 0" (probably
the first case). Also, patch source to fix the socket module.

* From irix freeware, fw_gettext packages (make sure to get hdr/dev).
Maybe some other stuff from freeware too (zlib? Certainly cvs is needed).

Instructions
------------

1. Create a directory to put your sources and then enter that
directory, e.g.:
mkdir bf-blender
cd bf-blender

2. Checkout the blender module from the bf-blender tree using cvs
(use password anonymous):
cvs -d:pserver:[email protected]:/cvsroot/bf-blender login
cvs -z3 -d:pserver:[email protected]:/cvsroot/bf-blender \
co blender

3. Checkout the lib/irix-6.5-mips module from bf-blender using cvs:
cvs -z3 -d:pserver:[email protected]:/cvsroot/bf-blender \
co lib/irix-6.5-mips

4. Enter the newly created blender directory:
cd blender

5. Time to build... issue the command:
gmake

6. Wait for it to either finish compiling or to fail compiling ...
seek help in the later case. If successful, the blender binary will

be in obj/irix-6.5-mips/bin/blender

7. If you would like to make a release tarball, type:
gmake release

This will create a tarball in obj/{version number}
ChiaHos wrote: It would be a trivial thing for me to create a 2.40 version
of blender, but you guys aren't pulling your weight, so
why should I bother?


Oh no, no, no! ...I AM already pulling my weight on IRIX since years!!! ...Call it: PartixFX, VideoTrackerRT, SlimDesktop, or whatever... and I'm doing it with pleasure.

Now with Blender, I'm only trying to get some support from others to see if we could give to Blender an official Nekochan support, with IRIX related bug-fixes and write access to the CVS to keep the enhancements on the tree, and tardist versions at the most pure Nekoware style.

I'm trying to help, and I really like Blender, and I'm awared that it is important to keep IRIX up to date on 3D related things, and it also complement my own software developments; but same as you I can't make all the work (even if I can). I'm already coding for my apps, which by the way, even when are not OpenSource, they have free versions for IRIX. These is my official contribution to IRIX, and the next generations of my apps will be a lot more useful than the current ones.

Same as you say above: the IRIX community HAS to show some active interest.

The title of this thread could be replaced by:

"Requesting Volunteers To Keep Blender Alive For IRIX"

Hey; no hard feels, only clearing up the things! ;)
Hi SkyWriter! ;)

skywriter wrote: as for the 'pulling our own weight' crack - i don't think you'll get much pursuing that line of inquiry.


You'll never get much of nothing pursuing "Glory"; that's why I'm just pursuing the pleasure of get accomplished my own Road Map, and nothing else.

I'm sure that people can claim me, or complain to me about that I'm not exactly an speed daemon of programming; but I have nothing about to regret me. I'm working everyday as hard as I can, and I'm proudly of my work, being grateful to the people that has collaborated on it by mean of my work on a permanent basis. Maybe not faster as expected, but I'm there.

So please, I'll ask you really honestly and with the better rispects that you know I have by your person: don't talk me as if I were on something to be shamed about.

skywriter wrote: so if you want to keep your dignity, the choice is very simple; fork and do what we know is best for the platform.


My dignity is out of your own judgement, or anyone else's judgement. If any can be said about me related to this, is that I'm pushing the someone else's cause. And it is not a bad thing to my own judgement, because I like Blender, and I really understand that it is important to keep having versions have up to date, because you can't freeze the progress.

skywriter wrote: i paid my $2,000 USD to be a Blender Foundation Gold Sponser. i got about what i expected; the priceless graditude of a long time good friend in Ton, and the freedom to be able to allow our community to make our own choice for our own good.


Sorry; I think every person has his own right to express his very own point of view, even if he not paid two thousand dollars to get a Gold Sponser membership; but I'll not start a discussion about this.

To be honest; the only thing of wich I'm actually conceirned, is about the fact that the only guys talking about this are ChiaHos, you, and me. Nobody else seems to have interest... then I can't avoid to agree with ChiaHos about his concepts about the apathy and indifference of the average IRIX user.

And these only leads me to think that we, as community of IRIX/MIPS users, only obtained from professional and commercial developers exactly what we seem to deserve: apathy and indifference... so, why to worry about it?

Sorry if it sounds as a bunch of hard feelings; it is only that I can't understand why you always talk about the work of Blender's developers as if it were shit. I found your attitude as a negation to progress. And this is just funny, precisely because the spirit, and one of the most valuables items on the Nekochan.Net community always was/is the negative to be just frozen using vintage releases of any software!

Their work is same of valuable than the Nekochan hack to MPlayer, the Foetz's Mozilla builds, and all the contributions from every members producing any work to share with the rest. And no matter if you personally like each one of the particular works; always will be people interested on which you're not interested.

Oh well... to deep into this discussion for nothing, I have my own work to do, and I have my own customers already waiting for that: just that the vast majory uses LINUX or WinXP instead of IRIX! :P

I'll keep all this matter about Blender at hands of those members under 20 years, with lots of more energy to spend on that: they are the future! ;)
Hi Martin! ;)

mainframe.ai wrote: Hm… to contradict Diegos argumentation that only a few members are engaging in this discussion… :-)


I'm really a little bit more happy then! :)

mainframe.ai wrote: sgi… which I keep for emotional, aesthetic and nostalgic reasons.


Yeah; these is my problem: when the discussion reachs a point on which someone else says "shutdown for IRIX", I'm dragged to my worst emotional side.... :roll:
Sorry.

mainframe.ai wrote: and who will be doing modelling on IRIX in the future… ?


I don't know... Bender from "Futurama"? :roll:

mainframe.ai wrote: But our beloved boxes are simply not really up to it anymore… (i fear… )


I can't agree on that with you! :P ...You must accept that there are even out there a whole load of high-specced Octane2, Fuel, Tezro, Onyx2, Onyx3, Onyx4, Onyx350, and so on, and they are really strong beasts... and Blender, same as any well plained IRIX software, can run on all of them...
Also, I can see with my own eyes everyday somebody appears here with a post telling: "-Hey, I have my own Onyx2 for a few bucks!"

But I'm more interested to keep Blender alive on IRIX from a paradigmatical point of view, than from a "Blender user" point of view; so, I'll leave the decision of shut it down to the rest! ;)

mainframe.ai wrote: So… I would be happy to use blender… BUT I don't want to cause that much effort without being involved enough…


Yeah Martin; I can understand your feels a lot, and I can't contradict them at all. It is simply that people is more or less engaged with IRIX/MIPS, and every valorative judgement borns right from there: the degree of engagement that everyone has with the platform.

I know that since the IRIX Roadmap ends by 2006, I can't keep artificially alive this platform. But I've only expected to awake a little greater interest to keep a valuable app alive for us in the platform that (probably, I don't know; ask to Neko) has motivated big part for the creation of this whole forum...

But seems that these are the representative feelings, and it is right out from a forum of SGI users, so... who am I to change it? :roll:
skywriter wrote: me; i have important stuff to deal with, family, job, and nice car :)


Sure; same here. Only add to these line: "...and my own developments to attend" ;)

skywriter wrote: there's more than enough talent to SGI the heck out of blender on nekochan. you just have to be patient


Exactly; that was the main reason behind my initial post.

skywriter wrote: - it's just not a priority.


...And it is not my priority at all, just a good wish.
skywriter wrote:
GeneratriX wrote:
skywriter wrote: - it's just not a priority.


...And it is not my priority at all, just a good wish.


Yeah, and i got my new honey-of-a-car-Volvo :) spend all my time building in horsepower, torque, valentine one radar detector, and 10 cd track changer :) *once a gearhead always a gearhead*

oooh! i hit a penquin the other day, but he washed right off, didn't even leave a scratch. hmmm vanity plates? TUXITUP ??


Well, men; since it is the second time that you make reference to these new car, and even when it looks a little bit sidetracked for this thread, seems that now is the time to say it:

CONGRATULLATIONS; ENJOY YOUR NEW CAR!!! :lol:

By The Way: ...penguins will not leave a scratch on any car, they are very slippery creatures; pretty much the same as those management peoples... 8)
skywriter wrote:
GeneratriX wrote: CONGRATULLATIONS; ENJOY YOUR NEW CAR!!! :lol:



it's a 2001, and good share lot's of fun :)


Oh; it is cool anyway! The age of a car does not matters at all if all what you want is funny times! ...I've enjoyed by many years from my American Dynamic's Willys jeep, and it was built by the year 1942!!! :P
jan-jaap wrote: I'm old enough to have seen the sixties, or at least the last three weeks of 'em. :wink:


Kewl!!!; Then I'm not the older guy of this thread anymore!!! :lol:
skywriter wrote: ok, after about a year or more, who's going to setup up the independent CVS for the IRIX only blender fork?


viewtopic.php?t=2643&start=0


Okay men; count me in. Just let us know the way on which you want to proceed. Also, as I've posted infinite times, I can't work on it on a permanent base, but you can have from me a pretty extensive collaboration.

skywriter wrote: Great! I'll clip a version of the tree that "works", and document the freeware source versions required this week. i would like to get this project based on irix development tools:
MipsPro7.3.1.3m
WorkShop_2.9.1
SpeedShop_1.4.3
dbx_7.3.3
and either 6.5.15 or 6.5.21 which are the two version sof irix i have. .21 has wierdness from the 7.4 runtimes, and i have to resolve that somehow. but .15 worked up until blender 2.33 library update.

i'm not sure if workshop requires standard make, but the makefiles with blender only work with gmake (blah). they will be the first thing to fix if that gets in the way.


There we have a problem... :roll:
My Development/Build platform is an O2 as follows:

MIPSpro Compilers: Version 7.4.3m
WorkShop Version 2.9.2 (86441_Nov11 MR)
SpeedShop Version 1.4.4 (86279_Nov04 MR)
dbx version 7.3.4 (86441_Nov11 MR) Nov 11 2002 11:31:55

uname -aR
6.5 6.5.28m 07010238 IP32

...I guess the it clears a little one of my possible roles there, maybe building some version optimized for newer setups... Also, my box is free of any SGI Freeware; only Nekoware here... Well, more I think about that, and more logical seems to me the use of my setup for some alternative version...

I don't know: What do you think?
fu wrote:
GeneratriX wrote:
jan-jaap wrote:
I'm old enough to have seen the sixties, or at least the last three weeks of 'em. :wink:


Kewl!!!; Then I'm not the older guy of this thread anymore!!! :lol:


no you're not Diego :D and btw, go hit your button :D


Done! ;)

_________________
Oh!, let me write that!

Image
Octane / Dual Head

http://twitter.com/GeekTronixShop
lewis wrote: I'll try and package it up, or maybe wait for the 2.4 final, if anyone else even cares :)


Of course cares!; Those are really cool news!
I'll give it a try as soon you have it posted.
Cheers! ;)
lewis wrote: Cool... would be good to know if your build has the International Fonts working, mine with gcc does not - they don't render at all. I presume this is because something in FTGL is broken. Fixed my particle issue, it was an alignment thing which shouldn't be a problem with MIPSPro, but Hos has committed the fix anyway.

Wanna compare some benchmark type-things when you've got a build?

BTW I wouldn't try gmake -j parallel building, it tends to not work for some reason.


...mmmhhh ...The build was finished about two hours ago, bombing out with:

Code: Select all

17:34:23 (sgifd) IN: "cpp" root@IRIS
gmake[1]: *** No hay ninguna regla para construir el objetivo `/usr/nekoware/lib32/libfreetype.a', necesario para `/WareRoot/bf-blender/blender/obj/irix-6.5-mips/bin/blender'.  Alto.
gmake: *** [all] Error 1
gmake: Leaving directory `/WareRoot/bf-blender/blender'


Which aproximated translation is:

Code: Select all

17:34:23 (sgifd) IN: "cpp" root@IRIS
gmake[1]: *** There is none rule to build the object `/usr/nekoware/lib32/libfreetype.a', needed for `/WareRoot/bf-blender/blender/obj/irix-6.5-mips/bin/blender'.  Stop.
gmake: *** [all] Error 1
gmake: Leaving directory `/WareRoot/bf-blender/blender'


I was working in another task, no time to check it until now... By now I've only discovered that seems I'll need to set my -LANG to:

Code: Select all

-LANG:libc_in_namespace_std=on


But no clues by now about the libfreetype error of above... what do you think?