SGI: Computer Graphics

The True Future Of Blender On IRIX, By Ton Roosendaal - Page 1

I've not noticed any kind of mention by now about IRIX support for Blender 2.40...

Blender Downloads
Blender 2.40 Pre-Release Notes

...Anyone has any info about that? ...I think this is just the right time to show up some interest on the IRIX version of Blender from part of those folks working on MIPS/IRIX for 3D things; or we'll loose it. I could suggest an avalanche of eMails to Blender3D.Org on whatever eMail account they have! :)

A good start point: Submit News ,where you can write your own messages to the different areas of the Blender's staff.

Image
Good day all! ;)
...If you really loves Blender and your Silicon Graphics machines, you can't pass without reading it! ...I'll suggest you to start by stop to blame to Ton, and think on which way you can help to keep Blender working on IRIX! :P ...Enjoy the reading, but remember to read it considering that the latest message was the upper one of the thread:

eMails Between Ton Roosendaal And Diego De Giorgio wrote: De: "Ton Roosendaal" <[email protected]>
Asunto: Re: Blender3d.org News Submission
Fecha: Sat, 5 Nov 2005 10:31:17 +0100
A: "Generatrix Dev. Co." <[email protected]>

Hi,

Sure you can quote my message, but fix the typo in it;

>> reason we cannot an SGI

Should be; "reason we cannot support an SGI"

I occasionally read Nekochan forums too, but it's not always
encouraging! For some reason people think "we" have abondonned the SGI
version, which is - apart from using it personally - just not true. For
any SGI developer with knowledge of the SGI internals and OpenGL, it is
relatively easy to get Blender up and running. At Siggraph I demoed the
latest version we had on a Prism to a SGI sales person, and apart from
1 glitch (border select) it worked like a charm.
Another topic is of course that people also like to use older machines,
with OS versions that are not maintained anymore, so falling behind
with support for essential support libraries Blender needs (SDL,
Freetype, Python, cc (gcc), libc++). Even this could be still possible
to get a running Blender for, but that would require substantially more
development time.
The entire SGI series of the 90ies are incredible cool machines, so I
really understand why people still love to use them. But making such a
choice, also means to accept that you won't easily get new software for
it either. :)

(you can quote that too!)

Best regards,

-Ton-

On 4 Nov, 2005, at 11:45, Generatrix Dev. Co. wrote:

> Hello Ton;
>
> I'm glad that you have answered my message
> personally! :-)
>
> I want to share with you my high concepts by your
> work, I really like Blender, and all the move
> surrounding your project.
> I'll follow your advice, and I'll post my message on
> the 'news' forum! ;-)
>
> I'm also developing. I have a few apps, specially
> related to SGI IRIX, on the arena of particle systems
> and image composition; young projects compared to
> Blender, but with a lot of potential. I've always
> appreciated the way on which my tools can work as
> complementary apps at some areas with Blender, and I
> have your program always close to my heart! ;-)
> You can see my work at: http://www.generatrix.net/
>
> I'm coding on a freelance basis, as member of the SGI
> Global Developer Program PLUS, and I'm happy with the
> degree of assistance and help that I'm getting from
> SGI, in the form of tech resources and support. I hope
> you can reach some level of agreement with SGI too, in
> the form of official support.
>
> I coul wish to have more time, to help actively in
> your project too, since I have skills on C++, OpenGL,
> OpenML, DigitalMedia and so on; but I'm already too
> bussy sourcecoding for my apps, and since I've
> assisted to the birth of my first son only three
> months ago, I have almost zero spare time! :-)
>
> I'll not blame you by abandon IRIX because at least
> you still run a UNIX flavour, and these is already a
> good thing by itself! ;-)
> As you could guess, I like IRIX, but I also use LINUX
> as my second platform.
>
> If you like it, I could quote your message on
> Nekochan.Net ( http://www.nekochan.net ), the forum by
> excellence for SGI developers, porters, and users; and
> then try to gain some support from those developers
> actually porting apps to IRIX. I'm sure that your sign
> will attract some developers! ...And you have my
> invitation to post there too! ;-)
>
> Also, at some point (maybe when my own project can
> reach the next level of implementation) I could wish
> to try some way of mutual collaboration to develop
> compatibility for my app PartixFX to/from Blender, in
> the form of plug-ins, importation/exportation modules,
> and all the needed to benefit both apps with new
> feature presents on each of them.
> My software app is not OpenSource, but I always have
> freeware versions for hobbyists. Anyway, I'll release
> an SDK as OpenSource for plug-ins development and
> other modules.
>
> Well; I hope I've not take too much of your time!
> I'll stay tunned to see how we can improve the IRIX
> support, and I'll let you know.
> Greetz; best regards,
> Diego
>
>
>
>> Hi,
>>
>> You best post this on our 'news' forum, that's where
>> this message
>> belongs best. :)
>>
>> On last Siggraph, and the IBC tradeshow in
>> Amsterdam, I had meetings
>> with SGI to get them moving into some kind of more
>> official support for
>> Blender. Nothing resulted from this sofar, but I
>> won't give up!
>>
>> What we need for our releases is only *one* active
>> SGI developer who
>> keeps track of the platform related issues with
>> Blender (like
>> libraries, makefiles, opengl). This is the only
>> reason we cannot an SGI
>> version at the moment. There seems to be a large
>> user community still
>> out there for SGI, but only consumers... no
>> developers.
>>
>> I've been developing with an SGI up to 2001, but
>> switched to OSX
>> instead in 2002. For that reason you could blame me
>> that SGI support
>> halted... but I don't do anything for the windows,
>> linux, freebsd and
>> solaris versions either. :)
>>
>> Best regards,
>>
>> -Ton-
>>
>> On 4 Nov, 2005, at 8:08, Diego Alberto De Giorgio
>> wrote:
>>
>>> NAME
>>> Diego Alberto De Giorgio
>>> EMAIL
>>> mailto:[email protected]
>>> CATEGORY
>>> Development
>>> TITLE
>>> IRIX Support For Blender 2.40
>>> SUMMARY
>>> I don't know how much users for Silicon Graphics
>> (SGI) MIPS/IRIX
>>> releases of Blender there are actually over their
>> global user base,
>>> but I think it is just the right time to show up
>> more interest.
>>> STORY
>>> I've not noticed any kind of mention by now about
>> IRIX support for
>>> Blender 2.40...
>>>
>>> ...Anyone has any info about that? ...I think it
>> is just the right
>>> time to show up some interest on the IRIX version
>> of Blender from part
>>> of the folks actually working on MIPS/IRIX for
>> imaging related works;
>>> I think Blender is a valuable tool for everyone
>> working on areas as:
>>>
>>> 3D Modelling/Animation/Rendering
>>> 2D/3D Composition
>>> Non Linear Video Edition
>>>
>>> ...And it runs well on our workstations, allowing
>> to resolve tasks
>>> with professional results, and taking advantage of
>> the amazing
>>> graphics performance of our beloved SGI machines.
>>>
>>> Support the IRIX release of Blender! ;-)
>>>
>>> (Silicon Graphics IRIX is a completely reliable
>> and powerful UNIX
>>> Based Operating System, running on platforms
>> Silicon Graphics MIPS.)
>>
>
-----------------------------------------------------------------------
> -
>>
>> --
>> Ton Roosendaal Blender Foundation mailto:[email protected]
>> http://www.blender.org
yeah i known ton since blender 1.23. nothing condradicts him. like i said be real, we have to do this ourselves.
More News About It...

eMails Between Ton Roosendaal And Diego De Giorgio wrote: De: "Ton Roosendaal" <[email protected]>
Asunto: Re: Blender3d.org News Submission
Fecha: Sun, 6 Nov 2005 11:00:24 +0100
A: "Generatrix Dev. Co." <[email protected]>

Hi,

> Of course; I'm wondering that your app must run just
> perfect on a Prism, a machine plenty of power to
> attack any graphic app. I've not tried one of those
> beasts by now, but I guess they are great. Anyway,
> these is a LINUX box! ;-)

This prism ran Irix, it seems it can emulate that.

> I think the more extended fear from the IRIX/Blender
> users is the possibility to be phased-out the newer
> MIPS/IRIX releases, by the addition/replacement of
> newer OpenGL releases, extensions, and other features
> depending of the graphic hardware. But I guess we
> can't demmand to freeze the progress of the program,
> just to be able to run it with our boxes! :-)
> Even my maxed-out 600MHz SGI O2 has an OpenGL Version
> 1.1, even when this box runs the latest IRIX version,
> and so happens with the rest of libraries and
> compilers, all latest versions; but I guess with
> OpenGL they have freezed it there.

Blender is still mostly in OpenGL 1.1, with only very few 1.2 features.
I purposedly keep that compliant with old OpenGL versions for
portability.

On our roadmap is support for OpengGL 1.5 and 2.0, of course. We need
to
design a good migration for it, with user-defined "Profiles" for
example.

> I think that the first thing needed from us (the
> percentage of SGI Users visiting Nekochan), is some
> kind of understanding of the Blender's architecture,
> to be able to tent bridges if the sourcecode leaves
> out our hardware.

It's better if you collectively search for Nekochan member who
has a lot of experience with OpenGL, Irix, X11, C and C++.
Someone who understands makefiles, libraries, and building of binaries.

There's not much you need to know about Blender's internals... the
"Platform Maintainers" in our team all are developers who don't really
code in Blender, but just maintain the compilation and linking of the
software.

> And the second thing is the ability
> to add patches, bug-fixes, and the required minor
> additions to the Blender's tree; knowing that they'll
> be rispected on future releases to keep easier the
> port's maintenance. Of course, assumming that our
> contributions are revised, and correctly implemented,
> following the same standards that those behind
> Blender.

If someone contacts us to become official Irix maintainer, he can get
cvs write access for all platform related issues. Provided - of course
- that
he knows what he's doing! :)

-Ton-

>
> Well, I only can help laterally with this, because I
> already have my own software development project; but
> I'll see what can I do, and if some others are
> interested to help with this too.
> Thanks in advance by you time reading me; and I hope
> we'll can make some collaborative work at some point,
> either keeping the IRIX version of Blender alive, or
> working towards some ways of complementation between
> our projects.
> Greetz from Argentine, best regards,
> Diego


What do you think? ...I think he has an honest Road Map, and nothing there seems to indicate that they don't want to support IRIX if we work to provide them with some task force to keep the thing rolling... ;)
I think it worths the pain.
Hi Diego,

I put up a guide a while ago about how to compile
blender on irix:

viewtopic.php?p=29675&highlight=#29675

Blender from CVS does currently compile on irix (the build was
broken for a while in the fluid simulation code since the
MipsPro C++ compiler does not like it when you use 'true' or
'false' in preprocessor conditional statements).

If somebody is interested in learning more about developing
blender, I recommend that they join the bf-committers mailing
list, and that they at least lurk in the irc channel #blendercoders
on irc.freenode.net. I am there (albeit, mostly lurking) under the
name 'Hos' and can (try to) help with irix issues when available.

Areas in the code that may be of interest to people sorting
out the irix specific issues:

intern/ghost/ -- this is a C++ glut replacement library that handles
the cross platform stuff (Generic Handy OS Toolkit)

source/blender/src/ -- most of the actual OpenGL drawing
routines are in this directory.

Older versions of blender had more code that was specific
to sgi, but the code was laid out differently (basically a
few very full directories with big source files). They also
used a greatly hacked version of glut. There are distributions
of ancient blender code here for reference:

http://download.blender.org/source/chest/

Good luck!
Chris

P.S. The QuickTransit emulation software was used
to run the irix blender binary on the prism at siggraph.
Thanks ChiaHos! ;)
...I've never tried to build Blender myself because I'm always too bussy working here coding, but at some point I'm sure I'll give it a try. Anyway, sounds good to have some support here in Nekochan, to add the required bits (if/when needed) to the CVS for thoses cases on which some extra work is welcome. I can think some examples of that, as I/O modules, DIgitalMedia optimizations, etc.
Of course, all the above requires some work, and I think it is the first point to resolve. But I'm anxious to have Blender 2.40 running on IRIX.

About the Prism; yeah, I know QuickTransit, but you know what was the wicked sense behind my words "these is a LINUX box!"... :twisted: :lol:
...Oh, forget it... just joking! ...I'll take a Tezro over a Prism anyday... but I also like the Prism a lot! ;)

Are you actually the only member giving maintenance the IRIX port? ...Maybe could you please post a detailed TODO list, or something to encourage more people to help from here?
I'll quote your instructions below for convenience.

Building Blender on Irix
------------------------

Requirements
------------

* Compiler: MipsPro 7.4 or 7.3.1.3m with C++ ISO headers
ISO headers can be obtained here:
http://octave.sourceforge.net/MIPS73-isoheaders.tar.gz

* Python 2.3.x. For a very general build, compile with -mips3 flag.
Also, maybe after configuring the python sources, modify the file
pyconfig.h to have either "#undef HAVE_SNPRINTF" or
"#define HAVE_SNPRINTF 0" (probably
the first case). Also, patch source to fix the socket module.

* From irix freeware, fw_gettext packages (make sure to get hdr/dev).
Maybe some other stuff from freeware too (zlib? Certainly cvs is needed).

Instructions
------------

1. Create a directory to put your sources and then enter that
directory, e.g.:
mkdir bf-blender
cd bf-blender

2. Checkout the blender module from the bf-blender tree using cvs
(use password anonymous):
cvs -d:pserver:[email protected]:/cvsroot/bf-blender login
cvs -z3 -d:pserver:[email protected]:/cvsroot/bf-blender \
co blender

3. Checkout the lib/irix-6.5-mips module from bf-blender using cvs:
cvs -z3 -d:pserver:[email protected]:/cvsroot/bf-blender \
co lib/irix-6.5-mips

4. Enter the newly created blender directory:
cd blender

5. Time to build... issue the command:
gmake

6. Wait for it to either finish compiling or to fail compiling ...
seek help in the later case. If successful, the blender binary will

be in obj/irix-6.5-mips/bin/blender

7. If you would like to make a release tarball, type:
gmake release

This will create a tarball in obj/{version number}
Hi Diego,

I *was* the only one supporting irix, but I am retiring
from that role, so there is currently nobody supporting it.
It would be a trivial thing for me to create a 2.40 version
of blender, but you guys aren't pulling your weight, so
why should I bother? You may not have control over
whether Maya or Houdini are still supported on Irix,
but you do have control over this one. Either somebody
steps forward or it sinks in the tar pits -- blender will
happily continue with or without you guys. Sorry to
sound harsh, but this is the way it is.

As for a todo list, it's really a matter of testing blender
and finding out what doesn't work. I don't use the irix
version, so my testing mostly amounted to seeing if it
compiles, seeing if the program starts, and fixing
relatively easy bugs (often bugs on other people's irix
systems would not be reproducible on my machine).
Blender has a bug tracker (I've posted the link before,
but nobody here seems to give a damn), and that
would be a good place to start a todo list.

A few points about my earlier instructions:

* Compiler: MipsPro 7.4 or 7.3.1.3m with C++ ISO headers
ISO headers can be obtained here:
http://octave.sourceforge.net/MIPS73-isoheaders.tar.gz


I don't think the iso headers are a requirement any more.

* Python 2.3.x. For a very general build, compile with -mips3 flag.
Also, maybe after configuring the python sources, modify the file
pyconfig.h to have either "#undef HAVE_SNPRINTF" or
"#define HAVE_SNPRINTF 0" (probably
the first case). Also, patch source to fix the socket module.


The python library that is in the lib/irix-6.5-mips CVS module
has been built as mentioned above, so it is just a matter of
checking out that module. The neko python distribution can
also be used if you don't mind having a version of blender
that doesn't run on old hardware.

Regards,
Chris
ChiaHos wrote: It would be a trivial thing for me to create a 2.40 version
of blender, but you guys aren't pulling your weight, so
why should I bother?


Oh no, no, no! ...I AM already pulling my weight on IRIX since years!!! ...Call it: PartixFX, VideoTrackerRT, SlimDesktop, or whatever... and I'm doing it with pleasure.

Now with Blender, I'm only trying to get some support from others to see if we could give to Blender an official Nekochan support, with IRIX related bug-fixes and write access to the CVS to keep the enhancements on the tree, and tardist versions at the most pure Nekoware style.

I'm trying to help, and I really like Blender, and I'm awared that it is important to keep IRIX up to date on 3D related things, and it also complement my own software developments; but same as you I can't make all the work (even if I can). I'm already coding for my apps, which by the way, even when are not OpenSource, they have free versions for IRIX. These is my official contribution to IRIX, and the next generations of my apps will be a lot more useful than the current ones.

Same as you say above: the IRIX community HAS to show some active interest.

The title of this thread could be replaced by:

"Requesting Volunteers To Keep Blender Alive For IRIX"

Hey; no hard feels, only clearing up the things! ;)
GeneratriX wrote: Same as you say above: the IRIX community HAS to show some active interest.

The title of this thread could be replaced by:

"Requesting Volunteers To Keep Blender Alive For IRIX"



the question is, what do you really want to get out of blender, and how much do you want to put into it? as the person that originally supported irix before chiahos; i spent all my time getting the stuff that i didn't care about running that developer kept dumping into the CVS database so blender would be 'the same' as the other versions - nearly all of it was a waste of time - like build systems that were never adopted, or character animation that wouldn't perform on more than one sgi platform anyway. now look at Ton's roadmap, not bad for a modern system - but we don't have that, and we have a lot of different types of systems that need to be compatible with. IMHO; if you want a real good 3d anim package that runs on IRIX, fork it now and build the performance in, and rip the junk out. for the remaining 'features' your think are important - you can always use a peecee. as for stepping up to be the 'next maintainer'; try to create the build system, and developers environment, and keep up with it for a couple of rev's; and make your own decision.

as for the 'pulling our own weight' crack - i don't think you'll get much pursuing that line of inquiry.

so if you want to keep your dignity, the choice is very simple; fork and do what we know is best for the platform.

i paid my $2,000 USD to be a Blender Foundation Gold Sponser. i got about what i expected; the priceless graditude of a long time good friend in Ton, and the freedom to be able to allow our community to make our own choice for our own good.
Hi SkyWriter! ;)

skywriter wrote: as for the 'pulling our own weight' crack - i don't think you'll get much pursuing that line of inquiry.


You'll never get much of nothing pursuing "Glory"; that's why I'm just pursuing the pleasure of get accomplished my own Road Map, and nothing else.

I'm sure that people can claim me, or complain to me about that I'm not exactly an speed daemon of programming; but I have nothing about to regret me. I'm working everyday as hard as I can, and I'm proudly of my work, being grateful to the people that has collaborated on it by mean of my work on a permanent basis. Maybe not faster as expected, but I'm there.

So please, I'll ask you really honestly and with the better rispects that you know I have by your person: don't talk me as if I were on something to be shamed about.

skywriter wrote: so if you want to keep your dignity, the choice is very simple; fork and do what we know is best for the platform.


My dignity is out of your own judgement, or anyone else's judgement. If any can be said about me related to this, is that I'm pushing the someone else's cause. And it is not a bad thing to my own judgement, because I like Blender, and I really understand that it is important to keep having versions have up to date, because you can't freeze the progress.

skywriter wrote: i paid my $2,000 USD to be a Blender Foundation Gold Sponser. i got about what i expected; the priceless graditude of a long time good friend in Ton, and the freedom to be able to allow our community to make our own choice for our own good.


Sorry; I think every person has his own right to express his very own point of view, even if he not paid two thousand dollars to get a Gold Sponser membership; but I'll not start a discussion about this.

To be honest; the only thing of wich I'm actually conceirned, is about the fact that the only guys talking about this are ChiaHos, you, and me. Nobody else seems to have interest... then I can't avoid to agree with ChiaHos about his concepts about the apathy and indifference of the average IRIX user.

And these only leads me to think that we, as community of IRIX/MIPS users, only obtained from professional and commercial developers exactly what we seem to deserve: apathy and indifference... so, why to worry about it?

Sorry if it sounds as a bunch of hard feelings; it is only that I can't understand why you always talk about the work of Blender's developers as if it were shit. I found your attitude as a negation to progress. And this is just funny, precisely because the spirit, and one of the most valuables items on the Nekochan.Net community always was/is the negative to be just frozen using vintage releases of any software!

Their work is same of valuable than the Nekochan hack to MPlayer, the Foetz's Mozilla builds, and all the contributions from every members producing any work to share with the rest. And no matter if you personally like each one of the particular works; always will be people interested on which you're not interested.

Oh well... to deep into this discussion for nothing, I have my own work to do, and I have my own customers already waiting for that: just that the vast majory uses LINUX or WinXP instead of IRIX! :P

I'll keep all this matter about Blender at hands of those members under 20 years, with lots of more energy to spend on that: they are the future! ;)
Hm… to contradict Diegos argumentation that only a few members are engaging in this discussion… :-)

Here is why I have no idea what to tell… :

1. Certainly it would be nice for me to be able to do blender on my sgi
BUT:

2. My main machine is my mac… and it is MUCH faster than the sgi… which I keep for emotional, aesthetic and nostalgic reasons.

3. If I would put you guys in a corner, urging to port blender for me/us… on IRIX, without the productive use of it… I would have wasted just your time.

Therefore I just prefer to be shut… :-) Of course I would like Blender to stay in IRIX-land, but lets face it… it wont just go forever… and who will be doing modelling on IRIX in the future… ?

Most of the 3D guys are doing it anyway on NT/Linux…

OK. The Mac seems to catch up…
But our beloved boxes are simply not really up to it anymore… (i fear… )

So… I would be happy to use blender… BUT I don't want to cause that much effort without being involved enough…

Cheers,
Martin
--
Apple Macbook Pro C2D 2.33 2GB RAM
SGI Octane2 r12k 400 1.5 GB
and some other stuff… that won't count…
Hi Martin! ;)

mainframe.ai wrote: Hm… to contradict Diegos argumentation that only a few members are engaging in this discussion… :-)


I'm really a little bit more happy then! :)

mainframe.ai wrote: sgi… which I keep for emotional, aesthetic and nostalgic reasons.


Yeah; these is my problem: when the discussion reachs a point on which someone else says "shutdown for IRIX", I'm dragged to my worst emotional side.... :roll:
Sorry.

mainframe.ai wrote: and who will be doing modelling on IRIX in the future… ?


I don't know... Bender from "Futurama"? :roll:

mainframe.ai wrote: But our beloved boxes are simply not really up to it anymore… (i fear… )


I can't agree on that with you! :P ...You must accept that there are even out there a whole load of high-specced Octane2, Fuel, Tezro, Onyx2, Onyx3, Onyx4, Onyx350, and so on, and they are really strong beasts... and Blender, same as any well plained IRIX software, can run on all of them...
Also, I can see with my own eyes everyday somebody appears here with a post telling: "-Hey, I have my own Onyx2 for a few bucks!"

But I'm more interested to keep Blender alive on IRIX from a paradigmatical point of view, than from a "Blender user" point of view; so, I'll leave the decision of shut it down to the rest! ;)

mainframe.ai wrote: So… I would be happy to use blender… BUT I don't want to cause that much effort without being involved enough…


Yeah Martin; I can understand your feels a lot, and I can't contradict them at all. It is simply that people is more or less engaged with IRIX/MIPS, and every valorative judgement borns right from there: the degree of engagement that everyone has with the platform.

I know that since the IRIX Roadmap ends by 2006, I can't keep artificially alive this platform. But I've only expected to awake a little greater interest to keep a valuable app alive for us in the platform that (probably, I don't know; ask to Neko) has motivated big part for the creation of this whole forum...

But seems that these are the representative feelings, and it is right out from a forum of SGI users, so... who am I to change it? :roll:
GeneratriX wrote: To be honest; the only thing of which I'm actually conceirned, is about the fact that the only guys talking about this are ChiaHos, you, and me. Nobody else seems to have interest... then I can't avoid to agree with ChiaHos about his concepts about the apathy and indifference of the average IRIX user.


well, that's because we were all more than just regular users. chiahos was right for a lot of reasons. long ago i told Ton he should dump all his platforms and do just windows. he'll get much more done that way, and fewer bugs. but he wouoldn't that ok it's his dream, i helped as much as i was able to, when i was able to (and please don't anyonhe trry to second guess what my intentions really were, you'lll never have any idea what really happened).

anyway, i think nekochan is the only really talented stable irix community and should take blender and so it is IRIX way. no multiplatform, rip all that right out. optimize is back to opengl1.1, 6.5.15+, mips2 and up (well aybe 3, someone elses call) add all the video hardware we have support, scale it from 1 to 128+ CPUs, all the reall SGI value add features. if you want to stay on the mainline, theres always blender foundation.

me; i have important stuff to deal with, family, job, and nice car :)

there's more than enough talent to SGI the heck out of blender on nekochan. you just have to be patient - it's just not a priority.
skywriter wrote: me; i have important stuff to deal with, family, job, and nice car :)


Sure; same here. Only add to these line: "...and my own developments to attend" ;)

skywriter wrote: there's more than enough talent to SGI the heck out of blender on nekochan. you just have to be patient


Exactly; that was the main reason behind my initial post.

skywriter wrote: - it's just not a priority.


...And it is not my priority at all, just a good wish.
GeneratriX wrote:
skywriter wrote: - it's just not a priority.


...And it is not my priority at all, just a good wish.


Yeah, and i got my new honey-of-a-car-Volvo :) spend all my time building in horsepower, torque, valentine one radar detector, and 10 cd track changer :) *once a gearhead always a gearhead*

oooh! i hit a penquin the other day, but he washed right off, didn't even leave a scratch. hmmm vanity plates? TUXITUP ??
skywriter wrote:
GeneratriX wrote:
skywriter wrote: - it's just not a priority.


...And it is not my priority at all, just a good wish.


Yeah, and i got my new honey-of-a-car-Volvo :) spend all my time building in horsepower, torque, valentine one radar detector, and 10 cd track changer :) *once a gearhead always a gearhead*

oooh! i hit a penquin the other day, but he washed right off, didn't even leave a scratch. hmmm vanity plates? TUXITUP ??


Well, men; since it is the second time that you make reference to these new car, and even when it looks a little bit sidetracked for this thread, seems that now is the time to say it:

CONGRATULLATIONS; ENJOY YOUR NEW CAR!!! :lol:

By The Way: ...penguins will not leave a scratch on any car, they are very slippery creatures; pretty much the same as those management peoples... 8)
GeneratriX wrote: CONGRATULLATIONS; ENJOY YOUR NEW CAR!!! :lol:



it's a 2001, and good share lot's of fun :)
skywriter wrote:
GeneratriX wrote: CONGRATULLATIONS; ENJOY YOUR NEW CAR!!! :lol:



it's a 2001, and good share lot's of fun :)


Oh; it is cool anyway! The age of a car does not matters at all if all what you want is funny times! ...I've enjoyed by many years from my American Dynamic's Willys jeep, and it was built by the year 1942!!! :P
ok, after about a year or more, who's going to setup up the independent CVS for the IRIX only blender fork?


viewtopic.php?t=2643&start=0
skywriter wrote: ok, after about a year or more, who's going to setup up the independent CVS for the IRIX only blender fork?


viewtopic.php?t=2643&start=0


Okay men; count me in. Just let us know the way on which you want to proceed. Also, as I've posted infinite times, I can't work on it on a permanent base, but you can have from me a pretty extensive collaboration.

skywriter wrote: Great! I'll clip a version of the tree that "works", and document the freeware source versions required this week. i would like to get this project based on irix development tools:
MipsPro7.3.1.3m
WorkShop_2.9.1
SpeedShop_1.4.3
dbx_7.3.3
and either 6.5.15 or 6.5.21 which are the two version sof irix i have. .21 has wierdness from the 7.4 runtimes, and i have to resolve that somehow. but .15 worked up until blender 2.33 library update.

i'm not sure if workshop requires standard make, but the makefiles with blender only work with gmake (blah). they will be the first thing to fix if that gets in the way.


There we have a problem... :roll:
My Development/Build platform is an O2 as follows:

MIPSpro Compilers: Version 7.4.3m
WorkShop Version 2.9.2 (86441_Nov11 MR)
SpeedShop Version 1.4.4 (86279_Nov04 MR)
dbx version 7.3.4 (86441_Nov11 MR) Nov 11 2002 11:31:55

uname -aR
6.5 6.5.28m 07010238 IP32

...I guess the it clears a little one of my possible roles there, maybe building some version optimized for newer setups... Also, my box is free of any SGI Freeware; only Nekoware here... Well, more I think about that, and more logical seems to me the use of my setup for some alternative version...

I don't know: What do you think?