The collected works of tomo - Page 2

Nice work!

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
xeno74 wrote:
canavan wrote: An untested package of supertuxkart 0.62 is on its way to http://neko.canavan.de/neko_supertuxkart-0.6.2a.tardist . While the program itself should work (the segfault is fixed), there are a few files (listed below) that are just installed via hacks, and therefore may cause errors or warnings when installing or removing the package. Please test.

Code: Select all

usr/nekoware/share/games/supertuxkart/data/tracks/skyline/P\&BSkyS.rgb
usr/nekoware/share/games/supertuxkart/data/tracks/startrack/Ethereal_Spectrum_(ver_loop).ogg
usr/nekoware/share/games/supertuxkart/data/tracks/startrack/Ethereal_Spectrum_(ver_loop).music


That's great :) Thank you :) Could you take a screenshot of SuperTuxKart 0.6.2a with IRIX desktop for supertuxkart.de ?

Cheers,

Xeno

Hi all

I'v succesfuly installed neko_supertuxkart-0.6.2a.tardist on my O2.
There was few warnings - but button "ignore and contiune" solves them.

After executing supertuxkart it take about 30 seconds to get main menu.
Sound and FX works. I dont see any graphic errors or something similiar.
Game itself is so slow (maybe 4fps) even clocks are slow in game...


some screenshots :







:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
I will test it as soon as I can get to camera witch means tuesday.
Nice to see that somebody is programing on old O2/ ICE.
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Hi on my machine everything works fine.

I'v captured video sequence trough

Code: Select all

smetiacik 3# ./pjcap -o -f /tmp/pokus2.yuv
PJCap
Copyright (c) 2010 by Phil Jensen ([email protected])
All rights reserved.

Capturing 500 frames.
Capturing from camera port.
Enabled a high process priority for video capture.
Capturing NTSC square pixels (640x480).
Capturing uncompressed YUV 4:2:2 (16-bit) video.
Optimizations enabled.
Capturing to /tmp/pokus2.yuv using Direct I/O.
Opening AVI file.
Beginning capture: ............................F.F.F.F..F.F..F..F..F.F..FF.F.F..F..F.F.F..F.F..FF..F.F..F..F.F..F.F..F.F.F.F..F.F..F..F.F..F.FF..F.F..F.F..F.F..F..F.FF..F..F.F..F.F..F..FF.FF.F.F.F.F.F.F.F.F.F.F.F.F.FF.F.F.F.F.F.F.F.F.FF.F.F.F.FF.F.F.F.F.FF.F.F.F.F.F.F.FFF.F.F.F.F.F.F.F.F.F.F.F.F.FFF.F.F.F.F.F.FFF.F.F.F.F.F.FFFFFFFF.F..F.F.F.F.F.F.F.F.FFF.F.F.F.F.F..F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.F.FFF.F.F.F.F..F.F.F.F.F.F.F.FFF.F.F.FF.F.F.FF.F.F.F.FF.F.FFF.F.F.F.FF.F.F.F.FFFF.F.F.F.FF.F.F.F.F.FF.F.F.F.FF.F.
500 frames captured in 25.43 seconds. (19.67 fps)

And played it trough

Code: Select all

mplayer -demuxer rawvideo -rawvideo format=uyvy:w=640:h=480:fps=29.79 /tmp/pokus2.yuv
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Nice - keep on coding :)
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
He contacted me before - year for some hints about irix gui - he never sit behind real SGI :)

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
If it were bit closer... :(
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Hi I'v noticed this problem before some time - maybe 3 months. When I have reflective surfrace witch is behind transparent surfrace - Maya (5.0) don't calculate reflections on it...

On the first image (opened doors) glass have 1.52 refraction index, refraction limit is set to 6 (default) and reflection limit is 1 (default).
Drum have 0.95 reflectivity and no refractions, red ball have reflectivity set to 0.85 and also no refractions. All materials are phong.

Second image have same material/ rendering parameters but doors are closed. Visual deformations of space behind glass are fine, but no reflections at all. Also render times are not adequate 0:18:15 vs 0:03:56.

This is only small object witch will not have impact on whole scene, but I want use glass doors and then effect is huge.

Any hints please?

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Tradaaa :)

My fault - I'v set reflection limit in material editor for drum (chrome) to 4 but I'v not changed it for doors (glass) so it was still 1.
I think that that limit is reached when ray "hits" front of glass doors, so none reflections inside :(
But after tweaking it looks mutch better - this render have reflection limit set for all three reflective materials to 8 - it is bit bright but tweaking is now no problem.
Speed impact is not so tragic. This render tooks 0:41:43 while normal use of O2. If maya have all power of my system it can easily goes down under 0:30:00. Also I'm not planning to look inside "wash machine" (I can't remember right word).

Thanks guys many times

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
cool

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
yes yes O2 is generally slow :(
That is why I'm from time to time thinking about decent octane

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Yes reflective coeficient is below 1 - but maya also have "light absorbance" in raytrace/refractive settings witch is default set to 0. I'll try some renders with different parameters to see how it changes.

And no, I don't have light source inside - light is only one default render light from maya (I think it's directional light with no dropoff).

Solution was quite simple - addiding light to scene. I'v addedet directional light with bitmap shadows and vuala: magic is done!

Rendering of this image take - 17 mins when O2 was only rendering and 37 mins when playing music and browsing web (also resolution of shadow map was increased from 1024 na 2048)

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
hamei wrote:
zackwatt wrote:
I'll try to run it off, but Zazzle.com (where I made it) does not print copyrighted logos.

Heh heh. How many do you want ?


Ok but it's Chinese "national sport" :)

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
recondas wrote:
The Octane and O2 have lots to like, not the least of which is an attractive appearance and great hardware/engineering. If you want to collect SGI hardware for occasional use, exposure to some of the third-party applications of the era, or just the IRIX experience, I don't think you could go wrong with either.

If your goal is a general purpose IRIX desktop for daily use, I'd suggest skipping over the Octane and going to a 600MHz or faster Fuel. Or keep the O2/Octane and use them as the display for an O300 or O350.


How it is with OpenGL then? I mean when O2 is used as terminal to O300 (if I have O350 I'd like to put Vpro in it). As I know O300 don't have any display adapter. So can O2 somehow render OpenGL locally using CRM even if application is running remotely on O300, or it must be rendered in SW on O300 and then send to O2 trough network as images?

Something like :
Code:
remote_workstation$ xv -display sgi_O2:0 image.jpg


Thanks tomo

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
vishnu wrote:
Wow that's bee-yoo-tee-ful! :shock:

Did you use Maya's built in renderer, Mental Ray, or something else?

I hope it is not a irony. I'v user maya build in render - becouse mental ray take me long to setup - lights, bit another using of materials and not even talking about rendering times :(

Object (all scene) is *very* simple, so only thing witch can do it nicer/ original was that drum. For better underestand of material setting look in maya how it is made - only one disadvantage for anybody curious will be Slovak language used when naming. I recomend using "select objects with material" from material editor to get imagination...

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
canavan wrote:
Compiled with
Code:
c99 -n32 -mips4 -OPT:Olimit=0:roundoff=3 -TARG:platform=IP27:proc=r10000 -Ofast  tenmillion.c  -o tenmillion -lGL -lGLU -lfastm  -lm -lX11

Thanks many times - I'v not noticed since now that you compiled it! :(
I'l add results ASAP. ;)

Code:
running on smetiacik (CRIME) Thu Feb 18 08:47:20 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.008 secs.
geometry rate: 1117160 triangles/sec
fill rate: 55.858 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth
running on smetiacik (CRIME) Thu Feb 18 08:47:56 2010
visual: 0x33
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.010 secs.
geometry rate: 391204 triangles/sec
fill rate: 19.560 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=12
running on smetiacik (CRIME) Thu Feb 18 08:48:39 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.005 secs.
geometry rate: 2185646 triangles/sec
fill rate: 26.228 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=100
running on smetiacik (CRIME) Thu Feb 18 08:49:12 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.981 secs.
geometry rate: 618896 triangles/sec
fill rate: 61.890 Mpixels/sec


-bash-4.0$ ./tenmilion.bin area=1000
running on smetiacik (CRIME) Thu Feb 18 08:49:42 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.971 secs.
geometry rate: 66195 triangles/sec
fill rate: 66.195 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=12
running on smetiacik (CRIME) Thu Feb 18 08:50:12 2010
visual: 0x33
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.006 secs.
geometry rate: 765094 triangles/sec
fill rate: 9.181 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=100
running on smetiacik (CRIME) Thu Feb 18 08:50:48 2010
visual: 0x33
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.991 secs.
geometry rate: 205448 triangles/sec
fill rate: 20.545 Mpixels/sec


-bash-4.0$ ./tenmilion.bin texture light smooth area=1000
running on smetiacik (CRIME) Thu Feb 18 08:51:04 2010
visual: 0x33
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.978 secs.
geometry rate: 23734 triangles/sec
fill rate: 23.734 Mpixels/sec


_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Hi I know that on O2 HW agregator is power consumption of O2 measured. But last week I'v done measuring of my system R7000@600, 2xHDD, 1xCDRW, 2x128+4x64+2x32 RAM, AV1 board and camerra attached to it. It took 94W idling and 110W peak witch is bit more than in agregator. Measured on standard 220V wall outlet.
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc


This worked for me about three days before for 6.5.22m. sash loads/ runs and also fx load/ runs so I'v formated hdd and than after "copying instalation files???" stage it prints that installation cannot find coresponding kernel :(

But I was not using fresh 6.5.22m archives from sgi - but before time when I had downloaded I'v burned them also, so maybe some directories don't get to cds...
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Hi,

nice system any photos of it?

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
another vote.

But I have question also - since I'v never used any other than genuine renderer witch is addedet with modeling sw, how I can feed this thing with datas? It will be *nice* if it can read maya v5.0 scenes but I don't think so.
So what is the options - thanks...
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
External SCSI devices would be fine but england is really far from me...
There is fully working - possibly nice extended octane sitting on the ground for free or for monays spend on gfx - I think it is worth drive for anyone who begins with sgi's and is living in england.
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
bigD wrote: So now I have about 17 working burns of Disk 1 of 6.5.22 - anyone want one? ;)


That is really strong backup :)
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
If you are doing graphicc or compiling/ programing then go to "slower" dual. Web and else stay with stronger single.
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Nice! Bad that I have no use for it - becouse I don't have tezro ;)

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Wow all icons are looking great!

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Onyx2 looks stunning!

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Than it is really wery nice ocean. All speachs about maya was error - maya have I think form 5.0 powerfull functions for creating ocean/ liguids.

It is rendered in SW or trough OpenGL - and what machine you have used?
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Is it still avaiable?
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
After long period I have booted my o2 - it take a while becouse of reseating procedure.
Then system nicely boots up in ordinary user account. But in five minutes I realized that I
don't know root passwd anymore.

Is there some kind of easy hack/ exploit for irix 6.5.22 to obtain root again?

In normal enviroment I would pull out disk insert it to another machine and change passwd with something known.
But I don't have any other system capable of reading SCSI disks. :(

At least I had rw-r--r-- permissions on /etc/passwd (probably caused by backup/ restore whole system several times) so I downloaded it to my PC and started to crunch it trough john.

Thanks for your help. Tomo

_________________
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
After few years I try to start my O2 (R7k 600) again. There were some problems with reseating and so. Now I have green light, O2 logo, boot sound, than disk read few sectors, monitor turn to black and nothing go ON. Led is still green.

I have figured out that I can run sash trough build in console, there I can list hdd (ls) whitch sucessfuly list it. But when I try to boot unix or unix.save I got blank screen. Can it be damaged HDD?

Is there some useful commands in sash? I can even cat file (says no device).

Thanks for hints
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc
Tested with 'single' command - still black screen -- I'll try resetenv as a next step, than I try to boot Installation CD.

I figured out that I have only "installation" disks 6.5.22 downloaded years ago from sgi supportfolio. So my next step is to chase "fully working" set of disks.

EDIT:

When I start installation from CD's O2 go black after again after "copyiing installation tools" part. So problem is somwhere else (not HDD). Memtest(2,3) show no errors. All basic test pass. I will try to change memory sticks anyway and see what will happend...
:O2: R7000/600 576MB Ram CDRW 18+9Gb HDD
http://www.tomosgi.co.cc