SGI: Computer Graphics

Pixie for IRIX - Page 1

Hi,

I have completed a first pass at porting the pixie renderer to irix. I only have a n32 version which I have done initial testing on with a fuel and a origin 300 both running Irix 6.5.30.

Is anyone interested in this being packaged as a nekoware package?

Firstly I have yet to get confirmation from the author that he does not object to this port being distributed to the irix community on nekochan but I would guess that he would not.

Secondly I only have a .tar of the port. Would anyone be willling to help me create a .tardist for nekoware. This is the part that I most dislike doing and so I would very much appreciate if someone would offer to take a binary install and package it up for me.

I know - this last one is a bit lame but I am busy with other things and the tardist packaging os not high on my list of todos.

Cheers
Pixie as in the RenderMan implementation?

_________________
:Tezro: :Indigo2: :rx2600:
yes

go here

www.renderpixie.com

Why? does this exist already?
No sorry, I was just wondering. I remember having tried it in the past (although on a different platform then). I'm interested, but if you're busy there's no real hurry.

_________________
:Tezro: :Indigo2: :rx2600:
Like I said it is compiled and seems to be working ok.

I can tarball it but I don't have time to put a neko package together..

Maybe I will in a few weeks but if someone could offer to package it up that would be really kind of them.

Possibly I could put the tarball out on the neko ftp site?

Cheers
Sure, you could do that! (Perhaps send nekonoko a private message, if you're uncertain). I'm interested either way, tape archive distribution or just a gzipped tarball, all fine. As long as I can try the build or compile it myself (with your hacks, optimizations and configurations in place).

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:Tezro: :Indigo2: :rx2600:
This I gotta see! Waiting with baited breath!

Simon


I second that!

MAYA, nut-
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another vote! thanks in advance competentcompton!
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another vote.

But I have question also - since I'v never used any other than genuine renderer witch is addedet with modeling sw, how I can feed this thing with datas? It will be *nice* if it can read maya v5.0 scenes but I don't think so.
So what is the options - thanks...
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If you have a tar, you've already done half the work to make a nekoware tardist.

Unpack the enclosed neko_pixie_kit.tar in an empty directory, run ./dependify.sh on the main binary, e.g. ./dependify /usr/nekoware/bin/pixie, paste the result in the appropriate seciion while editing the relnotes and the dist/neko_pixiespec file, stick your patches in patches/, the source in src/, put the list of files/directories in a file called ./files (tar -tvf pixie_irix.tar | cut -b 52-, should be the full path to the instlalled files, starting with /), run "./idbify.sh neko_pixie", put the neko_pixie.idb in dist, change to dist, run swpkg, File/Open/Both, save both, open them again, then change to the build product pane, adjust the Distribution Directory to somewhere where you can warite, Test Build, Build All, the tar the neko_pixie* in the destination directory into a neko_pixie-2.2.6.tardist.
tomo wrote:
But I have question also - since I'v never used any other than genuine renderer witch is addedet with modeling sw, how I can feed this thing with datas? It will be *nice* if it can read maya v5.0 scenes but I don't think so.
So what is the options - thanks...

With Maya there's Pixar 's more than excellent MtoR ( Maya to RenderMan ) plug-in at your disposal. It's capable of not only writing out RIBs, but also doing nice GUI “shader”/material assignments and so on. There are some alternatives too, like a plain RIB exporter (for instance) and I remember there was a MEL-based RI exporter too. Houdini is even better, it comes with a lot of stunning RI tools out-of-the-box (like the “RMan ROP”).

_________________
:Tezro: :Indigo2: :rx2600:
eMGee wrote: Pixie as in the RenderMan implementation?


I take it that no one has the IRIX version of BMRT floating around...
http://web.archive.org/web/200202070511 ... index.html
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I have it, several versions in fact (I believe that a fairly well-known Houdini user should still have it mirrored; maybe we could mirror it on here too?) It was — and still is — one of my favourite RIspec-compliant renderers. Too bad that it in the end didn't work out for Larry Gritz et al...

_________________
:Tezro: :Indigo2: :rx2600:
Hi,

ok I will try to put together a .tardist. But for impatient amongst you I am including the .tar.gz of the compiled pixie package.

I installed this into /usr/local/pixie and it will untar into pixie/

Hope this lets you all have a play until I can get the .tardist together.

Cheers
canavan wrote: If you have a tar, you've already done half the work to make a nekoware tardist.


After many weeks beeing bussy here, and reading this thread, I was about to offer myself to create the tardist... but after seeing the way you solved it... well... I have to accept you always show up with a very classy solution for all! :)
BTW: nice to see Pixie for IRIX!
eMGee wrote: maybe we could mirror it on here too?


BMRT has been mirrored on my FTP for years.
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All Rights Reserved.
PymbleSoftware wrote:
eMGee wrote: Pixie as in the RenderMan implementation?


I take it that no one has the IRIX version of BMRT floating around...
I only run version 2.4.0.5, but with the help of the standard textbooks you still might achieve quite impressive results, anyhow ;)
About 40% of Americans deny evolution. Sad.
I just wanted to add that it will not render to a framebuffer with a depth of less than 15.

So for example on my fuel (v10) which I have running at 1600x1200 x8 I can only get file as output.

Whereas when I login into my o300 with Xming it does render to the framebuffer as the visual depth is 24.

I thought I would mention this as pixie does not tell you this is just does nothing and like me you might think it is not working (at least you won't spend an hour trying to debug it like someone I know ... ;)

You will also need OpenEXR and FLTK along with the usual tif libraries etc. from nekochan.

It is supposedly multi-threaded maybe one of you guys witha big iron might like to throw a good number of cpus at it to see how well its multi-threaded model holds up (oh yeah and also to see how the port does also).

Cheers
PymbleSoftware wrote:
eMGee wrote: Pixie as in the RenderMan implementation?


I take it that no one has the IRIX version of BMRT floating around...
http://web.archive.org/web/200202070511 ... index.html


http://se.mirror.nekoware.net/SGI_Info/ ... other.html
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