Well,
It seems that this has become a discussion about BMRT. While I agree that BMRT is a fine tool I wanted to give some simple stats.
I am rendering a simple surface of 1000x1000 points using a fresnel shader on a 600Mhz fuel. The results are as follows
using BMRT it took 660 seconds to render using rendrib.
With pixie using rndr it too 59 seconds. Neither was multi-threaded (no point single cpu fuel in both cases) but pixie was 10x faster for this example.
I know that metrivs are a dung hill. But facts speak for themselves.
Cheers
It seems that this has become a discussion about BMRT. While I agree that BMRT is a fine tool I wanted to give some simple stats.
I am rendering a simple surface of 1000x1000 points using a fresnel shader on a 600Mhz fuel. The results are as follows
using BMRT it took 660 seconds to render using rendrib.
With pixie using rndr it too 59 seconds. Neither was multi-threaded (no point single cpu fuel in both cases) but pixie was 10x faster for this example.
I know that metrivs are a dung hill. But facts speak for themselves.
Cheers