Hi I'v noticed this problem before some time - maybe 3 months. When I have reflective surfrace witch is behind transparent surfrace - Maya (5.0) don't calculate reflections on it...
On the first image (opened doors) glass have 1.52 refraction index, refraction limit is set to 6 (default) and reflection limit is 1 (default).
Drum have 0.95 reflectivity and no refractions, red ball have reflectivity set to 0.85 and also no refractions. All materials are phong.
Second image have same material/ rendering parameters but doors are closed. Visual deformations of space behind glass are fine, but no reflections at all. Also render times are not adequate 0:18:15 vs 0:03:56.
This is only small object witch will not have impact on whole scene, but I want use glass doors and then effect is huge.
Any hints please?
On the first image (opened doors) glass have 1.52 refraction index, refraction limit is set to 6 (default) and reflection limit is 1 (default).
Drum have 0.95 reflectivity and no refractions, red ball have reflectivity set to 0.85 and also no refractions. All materials are phong.
Second image have same material/ rendering parameters but doors are closed. Visual deformations of space behind glass are fine, but no reflections at all. Also render times are not adequate 0:18:15 vs 0:03:56.
This is only small object witch will not have impact on whole scene, but I want use glass doors and then effect is huge.
Any hints please?
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