Oskar45 wrote:
I can only comment on Maya [don't have any experience with the others at all].Sure, it's great to get tips etc. for Maya 6.5 [official IRIX support ended March 14, 2006]. But as an artist [and the forum mentioned above is squarely aimed at such], I couldn't care less for such an outdated version even if it runs on my SGI boxes [yes, I've 6.5 installed, but I'm not a proferssional artist at all]. To stay up-to-date, I'd most certainly be rather interested in tips for utilizing the tons of features added since then - and, currently, Maya for other platforms holds at 8.5...So, in your opinion - what is the benefit of getting hints for Maya 6.5 on IRIX when I can get hints for Maya 8.5 for other boxes somewhere else?
BTW, since you are so keen in defending old software - I still have a few questions regarding Explorer. Would you be willing to help me there?
Well, you are partly right about getting hints on maya8.5 and stuff, but imagine, Final Fantasy: Spirits Within was done in Maya version 1 and finished on 2.5.
Citing
For example, we used Maya as our main tool, and we started from pre-1.0 release and ended with version 2.5.1.
link
So I wonder whether there are really so many professional artists using all the new features in 8.5. Because what makers of that Final Fantasy movie could achieve on version 2.5 was still not outgrown by any other movie (except "sequel" Final Fantasy: Advent Children (which was not connected to story of TSW in any way, but was done by partly identical artists (only Japanese)).
So when I think of it, for me an artist can be excellent artist without the latest tools.
You know, expensive and luxury chess set does not make you a good chess player.
On other hand, I agree, that some tools are available only for newer version.
I work with maya from time to time, and to be honest, I like version 4.5 much more than 8.5. It's because of speed. 4.5 is like a turbojet comparing to 8.5 being a Cessna. You really need to experience it yourself to believe.
That's why I wonder why all the recent development is almost always focused only on the latest version. I believe there are more people like me, who like older version more than new one.
as http://www.oldversion.com slogan says " becuase newer is not always better "
though most of people would doubt this, I believe.
and btw, sometimes if you have good progamming power (understand as lots of programming monkeys) then you can develop your own ways:
We developed custom deformation and simulation tools with names like "shapeDriver" and "sqFlex" which were used for many of these tasks, rather than using commercial tools like Maya cloth.
link
This post was typed using dvorak keyboard layout -
http://www.dvzine.org