The collected works of hazelden

Hi. I recently purchased a used SGI O2 and would love to try pjcap with it to capture high quality video. The link appears broken. Is there an active URL where I could download a copy?

Thanks,
Andrew Hazelden
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Thanks! I really appreciate getting a copy of pjcap.

Regards,
Andrew Hazelden
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
vetal wrote: Is it possible to capture raw video and sound simultaneously?


Looking over the command line options for pjcap it looks like the current version only records video. You will have to record and sync up the audio separately from the video.

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Copyright (c) 2010 by Phil Jensen ([email protected])
All rights reserved.

Usage: pjcap [args]

-f      filename
-s      capture via S-video
-c      capture via composite
-n x    frames to capture
-y      YUV 4:2:2 video (16-bit, default, VL_PACKING_YVYU_422_8)
-r      RGB video (32-bit, very I/O intensive, VL_PACKING_ABGR_8)
-S      square pixels (640x480, default, VL_TIMING_525_SQ_PIX)
-N      non-square pixels (720x486, VL_TIMING_525_CCIR601)
-d      debugging mode
-O      disable optimizations

Example:

./pjcap -f ./testfile.yuv -s -y -n 500
This will capture to /testfile.yuv using the S-video port
in a YUV 4:2:2 colorspace for 500 frames.

$

Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
I really like using Shake and it works really well with image sequences. You could even composite your animated characters over digital photo backgrounds if you saved an alpha channel / transparency data with your images from Photoshop.

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Shake can be run from the terminal and used to perform image manipulation and format conversion. You can even make an image sequence into a QuickTime movie.

Here are a few examples of commands you could use from the terrminal:

Format conversion ( -t 1-5 means to load from frame 1 to frame 5):
Code:
shake [email protected] -fileout [email protected] -t 1-5


Format conversion with frame padding (leading zeros) on output:
Code:
shake [email protected] -fileout frame.#.jpg -t 1-5


Shake Composite Over in Viewer:
Code:


Shake Composite Over Then Load Tree in GUI:
Code:
shake [email protected] -over [email protected] -t 1-25 -gui


Composite Over Save Image Sequence: (-fileout can be written as -fo)
Code:


Comp Image Sequence and Save QuickTime Movie:
Code:
shake [email protected] -over [email protected] -fo comp.mov -t 1-25

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
(Edit: Oops already mentioned...)

Possibly the best program to run on Solaris: :P

Macintosh Application Environment (MAE)
http://www.aux-penelope.com/mae/index.htm

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi Neko. Thanks for keeping the site going. I never realized how often I checked Nekochan in a day until it was down.

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi Pentium.

Based upon your post, this evening I booted my MDD G4 into 10.3.9 and tested the Apple Software Update feature. It gives the error dialogue Software Update can't connect to the Update Server.

This makes me think the Mac OS X 10.3.9 Software Update server is down because I am able to surf the internet fine using the Opera browser on the system and I can even ping apple.com

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi Dyverize.

I have written a blog post that might help. It covers the process of upgrading from IRIX 6.5.19 to 6.5.22 using the free Supportfolio overlay files:

Installing the SGI IRIX 6.5.22 Overlay

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi.

I tried accessing the Nekochan Wiki several times today and got the error message:
Quote:
Set $wgShowExceptionDetails = true; at the bottom of LocalSettings.php to show detailed debugging information.


Regards,
Andrew

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Thanks nekonoko.

I really appreciate the effort you put in to keep the forum + wiki going.

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Image

Image

Hi. I would like to announce a new open-source game for Silicon Graphics IRIX systems called Mini-Sub. The Mini-Sub game is my entry for the RetroChallenge 2013 Winter Warmup Contest. The game combines retro computing, miniature submarines and exploding sea mines. The game works on IRIX/Mac/Linux systems. :)

Game Description
In the Mini-Sub game you have to navigate a dangerous ocean filled with sea mines. You can use your torpedoes to clear a path through the mine field. Along the way you can pickup extra lives and more torpedoes.

The red sea mines take 1 torpedo hit to detonate and the grey sea mines take 2 torpedo hits to detonate.

You can read more about the game on my blog:
Mini-Sub Game – RetroChallenge 2013 Winter Warmup Finale

Download
You can download the game here:
Mini-Sub.zip (4.6 MB)

Mini-Sub Game Preview
http://youtu.be/JApo6Ziq7Bo

Thanks for your time,
Andrew Hazelden

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
vishnu wrote:
Needs some Blue Meanies... :mrgreen:


Thanks for the suggestion Vishnu!

Instead of adding a blue meanie with a woolly coat, which of the following things would you like a "meanie" blue sea mine to do:
  • Magnetically attracted to a passing sub :?
  • Be nearly impossible to blow up :lol:
  • Proximity mine that detonates automatically if the sub passes near by :evil:

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
erwan01 wrote:
Hi,
As a member previously suggested, it would be a good thing to put screen captures of old Alias and Wavefront graphics applications during the pre-Irix 6.5 era, since there are none on the internet. (ALias/2, /3, PowerAnimator, MotionBuilder, The Advanced Visualizer, Kinemation, Dynamation...).

They have a special place in CGI history.

Since people are already bumping this thread back to life, here is a screenshot of Maya Composer 5.5 running on my SGI O2 system .

Image

Here is a link to the fullsize image: Maya_Composer_5.5_screenshot.png

The image shows a bluescreen image of a Tiger Lily being keyed with Maya Composer. A TravelMatte node was used as a garbage mask to hide the uneven lighting on the edges of the bluescreen. The final composite operation is performed with an Over node and the output is written to disk with a FileOut node.

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
foetz wrote:
Image
The blue lambert shader was the PA default unlike the studio versions which came with a silver like blinn as default. if you wanna use that shader in any other 3d program here are the values:
RGB: 0, 150, 255
diffuse: 0.8


Thanks Foetz.

I always liked the colour of the Power Animator / Studio Tools lambert blue. Since I now have the exact color values I'm going to have to change my copy of Maya to use that as the default color for the initialShadingGroup lambert1 material.

Here is the Maya MEL code for the Power Animator Blue color:
Code:
setAttr "lambert1.color" -type double3 0 0.588235 1 ;


To automatically apply the "Power Animator blue" color to the default lambert1 material in Maya you can paste the following code in your userSetup.mel script:
Code:
scriptJob -e "SceneOpened" "setAttr \"lambert1.color\" -type double3 0 0.588235 1";


Regards,
Andrew

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
guardian452 wrote:
Thought some people might get a kick of this little project. We had the point cloud man in today and I filmed him working for a bit.


Hi Guardian452. Thanks for sharing this video clip. :) It was really neat to watch as the laser scanner sent the point cloud data to the modeling package in a near real-time process.

I have done a few small experiments with point cloud data from photogrammetry tools like Bundler SfM and it usually takes a lot of post processing before the .PLY formatted data is worth importing into a modeling package.

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi.

I am on a vacation in Toronto, Ontario and I am interested in picking up a few sticks of ram (64 Mb or 128 MB) for my SGI O2 R10K system. I will be in the GTA for the next 2 days.

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
vishnu wrote: ...Why isn't the "report to moderators" function enabled here at nekochan? Are we that trustworthy of a group? :shock:


Vishnu,

If you are into self-reporting, the report button is to the left of the quote button on every nekochan message. :lol: The report button has a small triangle shaped icon with a red exclamation mark inside it. You can choose to report questionable links, advertising related posts, or off topic messages.

Cheers,
Andrew

Here is a screenshot that shows the report icon:
Image
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
guardian452,

It looks like my nekochan "User Control Panel" board style was set to use the prosilver style and your screenshot uses the subsliver2 style. The funny thing is I don't remember changing any of those settings on my account.

Cheers,
Andrew

P.S. I would love to see some screenshots of Alias Studio Paint working with NURBS patch surfaces.
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi Foetz.

Thanks for the StudioPaint screenshots!

I have only used Studio Tools briefly so I'm interested in hearing the texture painting workflow in StudioPaint. Did Alias StudioPaint use a single surface material with a shading switch node to seamlessly paint a texture across multiple NURBS patches?

_________________
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Another node based image editor from the mid-to-late 90's was Wavefront Composer that was later renamed to Maya Composer.

Image
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi tomvos.

I'm sure Mac OS XI 11 will offer a revolutionary idea of getting rid of files and storing everything in Newton style soups . :roll:

Andrew

tomvos wrote: Well, it's kinda OK-ish. I did not stumble over really a nasty bug yet. Emacs-24.3.1 (though Apple still bundles an antique emacs 22.1.1) works, Lisp works, Java7 works, VMWare Fusion 5 works ... even Shake still works fine. But there is no new feature where I could say: “Boy, how could I use an OS without this feature?”

But then, the new Tags feature is a step backward in usability — at least in my opinion. I liked the usage of color tints in the old Mac OS 9 days very much. I got used to the coloured labels instead of the coloured icons which returned with Mac OS X 10.3.

(Mac) OS X 10.9 uses colours for labels and for tags. Which means that a file can have several colours at the same time. So they put coloured dots before the file. Well, ... personally I don't like it. Now I have a lot of coloured dots in my Finder and a hard time to quickly visualized a file's context.

Image

Why does OS X have such a mighty quartz display system when Apple does not use it to tint some icons?
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
I thought the best way to prepare an existing GNU C program for use with a "real" C compiler was to run this command on the development folder first:

Code: Select all

rm -rf *.c

This step fixes most of the GCCisms that are present in the source code. :lol:
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
As part of my 2014 Winter Warmup RetroChallenge project I thought it would be fun to compile cpuminer for IRIX and see how my trusty old SGI O2 would work at Litecoin mining.

Image

Download
If you are curious to benchmark your own system you can grab an IRIX 6.5 copy of cpuminer here:
irix-cpuminer.zip

Benchmarks
Here is a graph with the results from my systems:
Image

For comparison I tested the same cpuminer code on a few computers in my house:
  • 2008 Apple Mac Pro Xeon - 8 core 3.2GHz System (25.6 GHz) = 8 threads x 4.78 khash/s
  • 2006 HP DC5750 Desktop AMD Athlon 64 X2 - 2 core 2.1 Ghz (4.2Ghz) = 2 threads x 1.6 khash/s
  • 2013 Raspberry Pi ARM 700 MHz = 0.33 khash/s
  • 1996 SGI O2 195 MHz MIPS R10K = 0.08 khash/s

Installation
Step 1. Install the required Nekoware library: neko_curl-7.19.7.tardist

You can get the nekoware tardist files from the primary mirror:
http://nekoware.dustytech.net/index.php?path=current/

I ended up adding the following Nekoware compiled packages to my system so I could develop and run cpuminer:

  • neko_curl-7.19.7.tardist
  • neko_cyrus_sasl-2.1.22.tardist
  • neko_db4-4.4.20.tardist
  • neko_gawk-3.1.5.tardist
  • neko_gmp-4.2.1.tardist
  • neko_krb5-1.8.tardist
  • neko_libidn-0.5.4.tardist
  • neko_openldap-2.3.26.tardist
  • neko_openssl-0.9.8x.tardist
  • neko_readline-6.1-4.tardist
  • neko_unixodbc-2.2.10.tardist

Step 2. Give the minerd executable permissions

Code: Select all

chmod +x minerd


Step 3. The minerd program should be copied to the /usr/local/bin folder.

Code: Select all

sudo cp minerd /usr/local/bin


Step 4. Launch minerd with the stratum server URL and login info.

Code: Select all

minerd -o stratum+tcp://mining.usa.hypernova.pw:3333 -O username.computer:password


Notes
For some reason the IRIX compiled version of minerd only accepts the single dash version of arguments. This means you can use the -o and -O options to provide the server path and login details.
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
I've only got GCC installed on my SGI O2. If someone wants to provide ssh access to an IRIX box with MIPSpro installed I'm willing to compile an optimized version of cpuminer.
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Yes, assuming it is possible. One can only try their best when fighting with GCCisms in code.
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Vladio wrote: I've been playing around with a little side project and have hit a minor roadblock, so to speak. I have an emitter emitting blob particles onto an ocean surface in Maya 2013 that are getting clipped out on the higher parts of the ocean.


Here are a few ideas off the top of my head:

  • You could try setting up a few render layers and render the particles separately from the ocean surface and composite them in After Effects. On the blobby particle render layer, a black hole matte could be used to punch out the outline of the boat hull from the particles.
  • Another option would be to try and increase the tessellation on the ocean surface for a more accurate wave boundary.
  • A final option would be to look at the $99 copy of Realflow learning edition and switch to a Realwave ocean surface and Realflow emitted spray that is rendered in Maya.
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
I have a question for the HPC computing people on Nekochan.

Does anyone have an idea on the price of 3M Novec dielectric liquid fluid? I'm interested in the idea of doing a liquid immersion cooling experiment on a PC and would like to get a ballpark idea of the cost for the fluid before I call any 3M sales guys and try to buy enough to fill a small fishtank.

This was inspired by looking an article on ITWORLD Intel and SGI test full-immersion cooling for servers and from looking at the work done by http://www.iceotope.com/
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Here are a few video clips from Youtube / Vimeo that show the OBI Open Bath Immersion cooling process. It's pretty amazing to see the Novec 7000 fluid boiling and circulating over the motherboards at low temperatures like 34°C. The process works without any aluminium heatsinks or fans mounted on the CPUs.

Immersion Cooling with 3M Novec Engineering Fluids
https://www.youtube.com/watch?v=a6ErbZtpL88

Boiling Liquid Submersion Cooling Computer
https://www.youtube.com/watch?v=Z_X_hgtlJpA

Immersions-Cooled Server Cluster
https://www.youtube.com/watch?v=NymeDU96pac

Server Demo Part I
https://www.youtube.com/watch?v=nppkJbcKUnw

Novec 7000 Based HFE cooling to improve efficiency of servers
http://vimeo.com/37127378
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi robespierre.

robespierre wrote: Ah, I thought you meant Novec 1230, which is entirely different (it is a perfluoroketone). the HFE Novec 7000 is available in 1 gal bottles for about $300.


Thanks for your responses to my questions and the pricing info for a bottle of Novec 7000 fluid. It's pretty amazing to think a 55 gallon barrel of the stuff would cost ~$17,000!

The Novec fluid has really interesting physical properties. When a circuit board is extracted from the Novec liquid it comes out clean and dry which would make it easier to service a computer module compared to cleaning up a component saturated with mineral oil. The open bath immersion cooling system should become more common in the HPC market when higher density systems are deployed with even greater cooling requirements.

I noticed it's possible to get the occasional bottle of the HFE Novec 7000, 7100, and 7200 liquids on eBay so I might look at that route for sourcing supplies for my experiment.

Thanks again,
Andrew
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi Hamei.

Is it possible that the great firewall of China might be kicking in on your system and performing DNS hijacking?

I don't know if this is relevant to your situation but a duckduckgo search of the IP address (59.24.3.173) brought up a mention in the following article:
http://www.dit-inc.us/node/122
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD
Hi. I've done a few small tests with fluorocarbons but haven't gotten to the point of doing open bath immersion due to the cost of the fluid.

The surface enhancement coating is called a BEC "boiling enhancement coating" that is applied using a spraying process. Phil Tuma from 3M has prepared a few youtube videos that show how it is applied to a CPU's heatsink.

After a heatsink has the BEC compound applied it is bonded to the CPU using a Multicore Solder Vaporette Heater. A Vaporette heater is an SMD soldering device that works by immersing CPUs and heatsinks in a hot vapour of Flourinert FC-40 which offers a precision temperature controlled CPU soldering environment.

Spray Coating of Pin Fin Boilers for Sandybridge CPUs
https://www.youtube.com/watch?v=fMl3cnbsbUg

CPU Soldering
https://www.youtube.com/watch?v=kUVtvfsaZbY
Andrew Hazelden, VFX Artist
Personal Blog: www.AndrewHazelden.com

:O2: SGI O2, 195 MHz R10K, 320 MB ram, AV1 Video i/o card, 36GB HD