SGI: Video

I want to make a QuickTime video from a sequence of JPEGs

But don't want have to buy QuickTime Pro to do so.

Back in the early days of QuickTime I'm sure you could make movie without the extra Pro package. When was that? How is/was it done?




Moderator Edit : Moved from the Apple Forum to the SGI: Video Forum since the solution involved IRIX. <recondas>

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I'll have to double check but I think way, way back when Avid Videoshop was still being bundled with the Apple Video Kit you were able to do it.

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How about using IRIX?

makemovie(1)
Quote:
makemovie - make a movie from movie, image , and audio files....

You can output the results in several QT formats:
Quote:
Choices for the QuickTime movie format are "qt_anim" (QuickTime Animation), "qt_video" (QuickTime Video), "qt_cvid" (Compact Video), "jpeg", "huffyuv" (Huffman Lossless), and "none".

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Excellent, just what I wanted, my little Indy struggled with the 124 jpegs but got there in the end!

Thanks alot, indeed!

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Yeah, new usefull command :)

Another question - is there a command/ shell program witch creates video from multiple composition files? Like one file for background another for rendered contents?

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tomo wrote:
Yeah, new usefull command :)

Another question - is there a command/ shell program witch creates video from multiple composition files? Like one file for background another for rendered contents?


Its called shake.


Regan

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porter wrote:
Thanks alot, indeed!

You're welcome!

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PymbleSoftware wrote:
tomo wrote:
Yeah, new usefull command :)

Another question - is there a command/ shell program witch creates video from multiple composition files? Like one file for background another for rendered contents?


Its called shake.


Regan


I'm using shake currently - but it is like killing flys with hammer. My tree in shake contents only these objects: 2xfile_in, layer and file out. Before shake I'v used gimp - but I must manually paste composited content to background image for every frame and then save to another file.

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tomo wrote:
I'm using shake currently - but it is like killing flys with hammer. My tree in shake contents only these objects: 2xfile_in, layer and file out. Before shake I'v used gimp - but I must manually paste composited content to background image for every frame and then save to another file.

You mean in the regard that it only pays off going through the trouble of building a composite for more complex setups and operations? Because Shake itself sure is an extremely light-weight program for something as powerful as it. I don't know how well it runs on an O2 , like yours, but it flies on my machine.

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recondas wrote:


Just like Dire Straits. :)

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eMGee wrote:
tomo wrote:
I'm using shake currently - but it is like killing flys with hammer. My tree in shake contents only these objects: 2xfile_in, layer and file out. Before shake I'v used gimp - but I must manually paste composited content to background image for every frame and then save to another file.

You mean in the regard that it only pays off going through the trouble of building a composite for more complex setups and operations? Because Shake itself sure is an extremely light-weight program for something as powerful as it. I don't know how well it runs on an O2 , like yours, but it flies on my machine.


Yes shake is fine at O2 as mine is. But I work "only" with PAL resolutions. I'v mean that it could be far more faster (if sutch program exists) to do it like this:
Code:
./composite frame_background.#.rgb frame_rendered_contents.#.rgb -o composited_output.#.rgb

it seems mutch more faster then running shake, add nodes and then render it out... Of course if I want color manipulation ower layers or add some effects, then Shake is really good choice.

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tomo wrote:
Yes shake is fine at O2 as mine is. But I work "only" with PAL resolutions. I'v mean that it could be far more faster (if sutch program exists) to do it like this:
Code:
./composite frame_background.#.rgb frame_rendered_contents.#.rgb -o composited_output.#.rgb

it seems mutch more faster then running shake, add nodes and then render it out... Of course if I want color manipulation ower layers or add some effects, then Shake is really good choice.

I'm pretty sure Image Magick would do a great job at it. Relevant examples here .

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bplaa.yai wrote:
tomo wrote:
Yes shake is fine at O2 as mine is. But I work "only" with PAL resolutions. I'v mean that it could be far more faster (if sutch program exists) to do it like this:
Code:
./composite frame_background.#.rgb frame_rendered_contents.#.rgb -o composited_output.#.rgb

it seems mutch more faster then running shake, add nodes and then render it out... Of course if I want color manipulation ower layers or add some effects, then Shake is really good choice.

I'm pretty sure Image Magick would do a great job at it. Relevant examples here .


Thanks! This is something what I'v mean.

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Shake can be run from the terminal and used to perform image manipulation and format conversion. You can even make an image sequence into a QuickTime movie.

Here are a few examples of commands you could use from the terrminal:

Format conversion ( -t 1-5 means to load from frame 1 to frame 5):
Code:
shake [email protected] -fileout [email protected] -t 1-5


Format conversion with frame padding (leading zeros) on output:
Code:
shake [email protected] -fileout frame.#.jpg -t 1-5


Shake Composite Over in Viewer:
Code:


Shake Composite Over Then Load Tree in GUI:
Code:
shake [email protected] -over [email protected] -t 1-25 -gui


Composite Over Save Image Sequence: (-fileout can be written as -fo)
Code:


Comp Image Sequence and Save QuickTime Movie:
Code:
shake [email protected] -over [email protected] -fo comp.mov -t 1-25

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A FLOSS option is ffmpeg . Its fast, supports a ton of codecs, has few dependencies and is even in Nekoware.