Hi Squeen,
quite a lot of things to do, but hey that's what the fun is all about
squeen wrote:
For the navigation algorithm I developed we are looking at hardware acceleration of the acquisition search
Sorry, I didn't get that ?
squeen wrote:
1) spectral rendering (as opposed to RGB) including Laser Radar (LADAR) frequencies
2) bidirectional path tracing and energy redistribution (Metropolis-like) methods
3) adaptive sampling in image space
4) BRDF tables
1) will of interest for us too, especially for dielectrics
2) too
3) we did that alrey
4) BRDF is not enough for us ... we need real materials like metalic paints, leather, brushed aluminium etc. I think we will disclose some in the very near future.
squeen wrote:
I am considering a much simpler real-time ray tracer engine to replace raster graphics in the CAVE. We just ordered a 24-core SMP machine--I might tinker with that a bit as well. That's your forte and a whole other can-of-worms for me, but I think the industry is heading in that direction and we need to stay on the cutting edge.
24 core will be way too slow even only for a single side of the cave. We tested 200 cores for the sony 4K projector (8 MegaPixel) and it's still too slow.
squeen wrote:
Graphics for situational (simulation results) visualization continues to be useful and I think we will probably be making significant improvements in our modeling program (scene graph & path tracer front-end) as well. The CAVE work will continue as well, but it may not be by me.
The only recent addition to the path-tracer I've managed to squeeze in this spring was dielectrics (glass)
Yes realtime graphics (with good quality) really change the way of working in a lot of fields. That is the reason most people can't think of anyone else once they have been infected with the realtime virus
Nice image, dielectrics are always visually attractive.
Regards
Matthias