The collected works of Brombear - Page 3

We are going mainstream now:

http://www.cgchannel.com/2010/02/vred-e ... aytracing/

http://www.pi-vr.de/en/products/vred-essentials-10.html

@Squeen

No Problem, just le me know when you are done.

Regards

Matthias

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Life is what happens while we are making other plans
Are you motivated to show the world your artistic skills ?

Then you should participate in our competition and maybe win some prices:

http://competition.pi-vr.de/

Good luck to all participating

Matthias

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Life is what happens while we are making other plans
I'd like to remind that the last day of registration (8th march 2010) is getting near, so everybody interested please register as soon as possible.

http://competition.pi-vr.de/

Regards

Matthias

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Life is what happens while we are making other plans
Hamei,

if we provide a price like this ... everybody would immediately know that it is dedicated for you only ... so we need to avoid that :P

I don't think its soo hard to generate a good looking image with our software, so just give it a try (and you do not even need to try to find a cracked license ... we provide a valid one for you :mrgreen: )

Matthias

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Life is what happens while we are making other plans
Sorry for the commercial break but we had to do it again:

http://www.pi-vr.de/en/products/vred-professional-42/features/new-features.html

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Life is what happens while we are making other plans
Really necessary when you want to evaluate construction surfaces or for judging reflections (car mirrors). We were really surprised how wrong things go with tesselation algorithms, they aren't up to provide correct normals even for planar surfaces like the interior rearview mirror.

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Life is what happens while we are making other plans
Ah no, sorry. We are doing NURBS raytracing NOT rasterisation. I don't think using DX11 (or OpenGL equivalent) helps us, they main problem is the trimming and not the tesselation itself.

Matthias

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Life is what happens while we are making other plans
First review of our entry-level-pure-raytracing solution at Develop3D:

http://develop3d.com/reviews/vred-essentials

Since all calculations are done completely on CPUs, the limit is only the amount of main memory available. A few months ago we produced an image with 55 cars yielding to 550 million polygons which needed 55GB of main memory ... Since todays highend workstations allow to be configured with up to ~256GB one can easily surpass the 2 billions polygon border ...

Sidenote: There's an error inside, the small solution allows to produce images with 4Megapixels and the big one 8Megapixel ...

Matthias

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Life is what happens while we are making other plans