Just hoping to arouse some interest from the programming wizards:
http://www.dangerdeep.net/
Looks pretty cool, may be usable on our precious-but-matured polygonpushers as ships don't require super-high framerates
It's done in Scons though, i vaguely remember Jarndyce muttering about that while compiling Blender
*aWOOhaa! aWOOhaa! Dive! Dive!*
http://www.dangerdeep.net/
Looks pretty cool, may be usable on our precious-but-matured polygonpushers as ships don't require super-high framerates
It's done in Scons though, i vaguely remember Jarndyce muttering about that while compiling Blender
*aWOOhaa! aWOOhaa! Dive! Dive!*
-= I reject reality, and substitute my own =-
1 Indigo R3k-33 32MB XS24-Z;
1 Indy R5k-180 256MB XZ;
1 Indy R4k-175 64MB XL;
2 Indigo2 R10k-195 512MB MaxImpact;
2 Indigo2 R4k-200 256MB (XL+Extreme);
2 Octane Dual R12K-300 1024MB (MXI+V6).
1 Indigo R3k-33 32MB XS24-Z;
1 Indy R5k-180 256MB XZ;
1 Indy R4k-175 64MB XL;
2 Indigo2 R10k-195 512MB MaxImpact;
2 Indigo2 R4k-200 256MB (XL+Extreme);
2 Octane Dual R12K-300 1024MB (MXI+V6).