The collected works of Stoo - Page 1

I was sat here with no much else to do, so I made a graphic for an Indigo2 Impact :)

Attachment:
File comment: Indigo2 Impact Graphic
Indigo2Impact10K.png
Indigo2Impact10K.png [ 45.03 KiB | Viewed 671 times ]


I have the PSD if anyone wants it :)

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Uhm, that is purple?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Here's a Teal one..

Attachment:
File comment: *Teal* Indigo2...
Indigo2Teal.png
Indigo2Teal.png [ 97.09 KiB | Viewed 810 times ]

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
I might if I knew what one looked like, lol

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Aha, google images failed me last night, but those are much better!

Kinda ugly compared to most of the other machines..

I'll see what I can do :)

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
195mhz 10k's are available, I've seen a fair few on ebay recently in the uk - I'd have thought there would be even more on .com

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Well, according to the video, the only way you would run out is if you didn't have the point cloud to a high enough resolution, so you'd just have to make sure you had enough data to be able to create the smallest discernible object?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
PymbleSoftware wrote: We are running on OS-X at work (27 inch iMac with i5s and i7s 16Gb RAM, etc) and one of the guys is watching the video and I saw $129 on the screen.. I guess that is a server edition or something.. anyway its a hell of a lot cheaper Windows7 and I had a series of hardware crashes on Win7 and worse network performance than WindowsXP at my last job so $30 or $129... I'd probably pay it if I had the hardware to run it. I guess I will find out about it all (Lion, iCloud, etc) from banter around the office.

R.



Lion is $29.99, Lion Server is just a bunch of apps you download from the app-store for around $50 from what was mentioned :)
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
I paid €335 inc shipping to the UK for an Octane V12 (full card carrier etc) earlier in the year from ebay, then I picked up a DCD add on card for $235 if that helps..

There are two on ebay at the moment for €420 and $300 respectively :)

$300 seems very good :)

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
I dug around the 'net and found mention of the following:

Adobe: Photoshop, Illustrator, Framemaker, Acrobat
Matlab
Mathematica
Dassault Catia
Houdini
MentalRay
Electric Image Universe
Nendo
Lightwave
Alias Studiotools
Prman
ProE
SolidEdge

Obviously Oracle is available too..


Other than that, I'm struggling - I never really got to use Solaris at the time - uni had already moved over to 95% windows come 1998..

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
There's another video here answering a few of the claims made by Notch etc:

http://www.youtube.com/watch?v=JVB1ayT6Fdc

Oddly enough they aren't looking for funding or anything else, they're perfectly content to go do their thing and release it when they're happy.

I guess we'll find out in another year or so :)

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Just a thought - I've a spare Raspberry Pi hanging around here - How possible do you guys think it would be to turn it into a physical DINA box?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
mia wrote:
Why bother, I use an O2 to net-install.


Because I don't have an O2, my indigo2 isn't working, and the DINA image doesn't appear to work properly with Parallels, VMware Fusion, or VirtualBox on my Mac.

Any more silly questions?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
dclough wrote:
kcchris wrote:
I have never used the Raspbian OS that they provide. It might be possible to rebuild the functionality of DINA using that as the base, but you would be building your own netboot server, not moving DINA to it.

You're spot on with this.

The Raspberry Pi won't run the DINA image, but all you'd need to do to simulate a DINA setup is configure DHCP/BOOTP, TFTP and NFS on the Pi. You'll get the same basic functionality, just not in the neatly-bundled DINA package.


That's more along the lines I was thinking of..

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Digging further into my DINA issues, it looks as though the scripts didn't configure networking correctly when using vmware fusion on my Mac.

Looking at the ifconfig output there are two adapters present, local loopback, and wm0 - but the DINA script assumes the interface name is ifconfig_pcn0 in the script, which doesn't actually exist.

I've edited the /etc/rc.conf entry to match the interfaces available, and I no longer get the errors at startup when it tries to bring up the network interface, but I still can't communicate with DINA from anything else on the network, so I think I must have missed something somewhere..

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
dclough wrote:
Can you paste your ifconfig/route -a outputs for us?

Sorry for the potentially stupid question, but did you double-check the virtual interface settings in Fusion? Bridged/NAT/Host-only and the like.


Yup, it's set as NAT in Fusion, which works for everything else I've ever used, output as follows:

Image

Image

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Yup, that's got it..

One to add to the Wiki methinks.. (changing the interface name & bridged mode)

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Nice!

It looks like it's had no wear and tear at all! :D

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
I think CS5 re-scans the font directory if you add a new font - I know CS6 does on windows at work. As fu mentioned, if it's opentype/truetype they'll work fine, I can't remember if type 1 fonts need converting or not though.

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Or you could just download it..

http://www.fontpalace.com/font-download ... nded+%232/

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
*googles xwd*

Ahh,it's a bit like looping vnc connections then? :)

(or pointing a webcam at the screen)

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Could just need the compression connectors cleaning *very* carefully?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
The price of the memory upgrades is insane, especially as it's just plain ol' DDR SDRAM.. even in 2002, 2GB ram wasn't *that* expensive, even for registered ECC...

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
I managed to compile it for OS X 10.8.4 with XQuartz 2.7.4(I've attached the binary):

Code:
Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion light texture zbuffer area=850
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:11:29 2013
visual: 0xec
850 pixel triangles, 39 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 848 x 848
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 134858192 triangles/sec
fill rate: 114629.468 Mpixels/sec


Early 2008 Mac Pro, Dual 2.8GHz Quad Core Xeon, 32GB Ram, nVidia GTX 660Ti 3GB

I'm rather curious to see the scores a more modern machine could produce now 8-)

Edit: A few more scores:

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 326498208     | 16324.911  |
t l s           | 312549408     | 15627.471  |
area=12         | 399484480     | 4793.814   |
area=100        | 310715264     | 31071.529  |
area=1000       | 126571336     | 126571.340 |
t l s area=12   | 406774080     | 4881.289   |
t l s area=100  | 316473504     | 31647.351  |
t l s area=1000 | 127460312     | 127460.311 |
----------------+---------------+------------|


and all the outputs:

Code:
Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:25:23 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.003 secs.
time per frame: 0.002 msecs.
geometry rate: 326498208 triangles/sec
fill rate: 16324.911 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:27:47 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 476 x 476
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 312549408 triangles/sec
fill rate: 15627.471 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:31:45 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 300 x 300
test time: 1.997 secs.
time per frame: 0.004 msecs.
geometry rate: 399484480 triangles/sec
fill rate: 4793.814 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:34:22 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 666 x 666
test time: 1.991 secs.
time per frame: 0.002 msecs.
geometry rate: 310715264 triangles/sec
fill rate: 31071.529 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:05 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 850 x 850
test time: 1.989 secs.
time per frame: 0.002 msecs.
geometry rate: 126571336 triangles/sec
fill rate: 126571.340 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:56 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 300 x 300
test time: 1.992 secs.
time per frame: 0.004 msecs.
geometry rate: 406774080 triangles/sec
fill rate: 4881.289 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:36:35 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 666 x 666
test time: 1.985 secs.
time per frame: 0.002 msecs.
geometry rate: 316473504 triangles/sec
fill rate: 31647.351 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:37:14 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 850 x 850
test time: 2.030 secs.
time per frame: 0.002 msecs.
geometry rate: 127460312 triangles/sec
fill rate: 127460.311 Mpixels/sec

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
LOL!

The 660ti is nice, but it's not even in the same ballpark as the top end cards - I wonder what figures a Titan or 780 would spit out... :shock:

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Here's the output of my Octane 2 with v12 graphics....

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 5584486       | 279.224    |
t l s           | 3227719       | 161.386    |
area=12         | 13364419      | 160.373    |
area=100        | 3045656       | 304.566    |
area=1000       | 342455        | 342.225    |
t l s area=12   | 7722824       | 92.674     |
t l s area=100  | 1895561       | 189.556    |
t l s area=1000 | 214466        | 214.66     |
----------------+---------------+------------|


and all the raw output:

Code:
-bash-4.0$ ./tenmillion.bin
running on octane2 (VPRO/B/128) Tue May 28 21:54:44 2013
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.013 secs.
geometry rate: 5584486 triangles/sec
fill rate: 279.224 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer
running on octane2 (VPRO/B/128) Tue May 28 21:57:49 2013
visual: 0x45
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.012 secs.
geometry rate: 3227719 triangles/sec
fill rate: 161.386 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=12
running on octane2 (VPRO/B/128) Tue May 28 21:59:59 2013
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.917 secs.
geometry rate: 13364419 triangles/sec
fill rate: 160.373 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=100
running on octane2 (VPRO/B/128) Tue May 28 22:01:56 2013
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.964 secs.
geometry rate: 3045656 triangles/sec
fill rate: 304.566 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:03:54 2013
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 342445 triangles/sec
fill rate: 342.445 Mpixels/sec
-bash-4.0$ ./tenmillion.bin light texture zbuffer area=12

running on octane2 (VPRO/B/128) Tue May 28 22:05:05 2013
visual: 0x45
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.036 secs.
geometry rate: 7722824 triangles/sec
fill rate: 92.674 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=100
running on octane2 (VPRO/B/128) Tue May 28 22:05:57 2013
visual: 0x45
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.080 secs.
geometry rate: 1895561 triangles/sec
fill rate: 189.556 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:08:39 2013
visual: 0x45
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 1.993 secs.
geometry rate: 214466 triangles/sec
fill rate: 214.466 Mpixels/sec


and the hinv:

Code:
2 600 MHZ IP30 Processors
CPU: MIPS R14000 Processor Chip Revision: 2.4
FPU: MIPS R14010 Floating Point Chip Revision: 0.0
Main memory size: 4096 Mbytes
Xbow ASIC: Revision 1.4
Instruction cache size: 32 Kbytes
Data cache size: 32 Kbytes
Secondary unified instruction/data cache size: 2 Mbytes
Integral SCSI controller 0: Version QL1040B (rev. 2), single ended
Disk drive: unit 1 on SCSI controller 0
Disk drive: unit 2 on SCSI controller 0
Integral SCSI controller 1: Version QL1040B (rev. 2), single ended
IOC3/IOC4 serial port: tty1
IOC3/IOC4 serial port: tty2
IOC3 parallel port: plp1
Graphics board: V12
Integral Fast Ethernet: ef0, version 1, pci 2
Gigabit Ethernet: eg0, PCI slot 1, firmware version 12.4.10
Iris Audio Processor: version RAD revision 12.0, number 1
Dual Channel Display

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
guardian452 wrote:
I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...


You could try the binary I attached?

not sure if you'll need xquartz installed or not, might be worth a try?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Just for the heck of it, I tried my macbook pro (only on the 9400m, not the 9800m - can't be bothered to log out):

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 290759680     | 14509.679  |
t l s           | 127347640     | 6367.382   |
area=12         | 311043456     | 3732.521   |
area=100        | 298150240     | 29815.024  |
area=1000       | 121061696     | 121061.704 |
t l s area=12   | 126828304     | 1521.940   |
t l s area=100  | 126007344     | 12600.735  |
t l s area=1000 | 109703648     | 109703.643 |
----------------+---------------+------------|


Code:
macbookpro:tenmillion Stoo$ ./tenmillion.bin
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:51:38 2013
22:05:56 2013
visual: 0x208
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.000 secs.
time per frame: 0.002 msecs.
geometry rate: 290193568 triangles/sec
fill rate: 14509.679 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:52:12 2013
visual: 0x20c
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 476 x 476
test time: 1.818 secs.
time per frame: 0.006 msecs.
geometry rate: 127347640 triangles/sec
fill rate: 6367.382 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin area=12
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:52:40 2013
visual: 0x208
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 300 x 300
test time: 2.047 secs.
time per frame: 0.005 msecs.
geometry rate: 311043456 triangles/sec
fill rate: 3732.521 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin area=100
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:53:53 2013
visual: 0x208
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 666 x 666
test time: 1.791 secs.
time per frame: 0.002 msecs.
geometry rate: 298150240 triangles/sec
fill rate: 29815.024 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin area=1000
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:54:10 2013
visual: 0x208
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 850 x 850
test time: 1.990 secs.
time per frame: 0.002 msecs.
geometry rate: 121061696 triangles/sec
fill rate: 121061.704 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer area=12
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:54:31 2013
visual: 0x20c
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 300 x 300
test time: 1.983 secs.
time per frame: 0.011 msecs.
geometry rate: 126828304 triangles/sec
fill rate: 1521.940 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer area=100
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:54:41 2013
visual: 0x20c
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 666 x 666
test time: 1.997 secs.
time per frame: 0.006 msecs.
geometry rate: 126007344 triangles/sec
fill rate: 12600.735 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer area=1000
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:57:44 2013
visual: 0x20c
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 850 x 850
test time: 2.165 secs.
time per frame: 0.003 msecs.
geometry rate: 109703648 triangles/sec
fill rate: 109703.643 Mpixels/sec


Some rather odd numbers there!

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
strange thing is, if I swap to the more powerful card, the numbers drop!

Code:
macbookpro:tenmillion Stoo$ ./tenmillion.bin
running on macbookpro (NVIDIA GeForce 9600M GT OpenGL Engine) Tue May 28 23:37:12 2013
visual: 0x208
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.754 secs.
time per frame: 0.017 msecs.
geometry rate: 41949800 triangles/sec
fill rate: 2097.490 Mpixels/sec


even more strange, I swap back to the lesser card, and the numbers drop again...

Code:
macbookpro:tenmillion Stoo$ ./tenmillion.bin
running on macbookpro.fritz.box (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 23:42:05 2013
visual: 0x208
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.979 secs.
time per frame: 0.030 msecs.
geometry rate: 23804038 triangles/sec
fill rate: 1190.202 Mpixels/sec


Those numbers are more what I'd expect from the laptop though..

It looks like the screen sharing app from the mac pro actually accelerates the laptop display, which makes much more like an x session on irix rather than vnc!

You learn something new every day!

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
guardian452 wrote:
Still not sure the value of running a benchmark designed to show off one 18 year old system on a 3 year old laptop is a super valuable use of time ;)


Hehe, absolutely not worth it at all, just a bit of er... "fun" :D

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
ClassicHasClass wrote:
Stoo, can you attach your source? I want to try it on this quad G5 (10.4.11) with a 7800GT.


Yup, attached - it's the tweaked linux source with a couple of small additional tweaks to solve the issue with a lack of a memalign() function on OS X.

I've got the commandline compile string around here somewhere too:

gcc -o tenmillion.bin tenmillion.c -Wall -W -framework GLUT -framework OpenGL -lX11 -lGL -lm -fast -I/usr/X11R6/include/ -I/usr/X11R6/include/GL -L/usr/X11R6/lib -L/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib

Not sure all that was strictly needed, but it worked..

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Nice, i hadn't realised that first ones were MIPS based, I thought about getting one a while back to act as a router etc, but never bothered in the end.

The Cobalt Qube looks a bit like a shrunken SGI too :)
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
That's one of the reasons why I didnt bother, comparative lack of oomph, but still quite neat :)
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Copy the ISO into the virtual machine and mount it from there...

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Interesting, I might be tempted, but I'm not sure I'd like the cable-soup all over my desk with most things being a TB2 add-on..

Although as long as the graphics cards are upgradable, and there is the option of a second PCIe SSD, I could probably deal with having most of the system storage on a SAN/NAS device hooked up to TB2..

I dunno, wait and see how much of a crater it'd put in my finances I guess.

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
I love that film so much :D

I remember reading about some of the concepts right at the start of the production, originally almost all the effects were going to be physical, guys in suits, animatronic etc, but Spielberg wasn't happy with the movement in the wide shots, so Dennis Muren pitched a small CG dino test, and nailed it first go. Most of the physical effects stayed, but the CG allowed them to vastly build up the ecosystem, and get some shots which were just too difficult otherwise..

Still can't believe they made that full-size T-Rex though..

Men in Dino-suits! - http://www.youtube.com/watch?v=jAzQr3Ml ... e=youtu.be

Seriously impressive!

It came back the other way a little, with the DID (Dinosuar Input Device), which let the puppeteers control or guide the CG animation - very neat :)

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
There was a good video from Adam Savage (Mythbusters) on tested.com, revolving around some of the effects used on Bladerunner, most of it was in-camera effects and editing - seriously impressive!

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
foetz wrote:
the link gives me: "Couldn't connect to the database" :P


Works for me?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Wow, that was... childish...

Many other forums have the same rules for the same reasons - if you're seen as facilitating a breach of copyright by allowing the sale/trade of unlicensed software the forum owner gets the nasty-grams from lawyers, some of which can be rather expensive even if you act in good faith.

Oh well..
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Because without written approval from all the various software suppliers, it still puts the site at risk of a DCMA takedown/lawyer letter etc, which is expensive to deal with in any form.

If you want to go out and create a website SGILicenseWorkarounds.net, go nuts, and I'm sure a lot of people will value it, but it's then on your head if one software house/patent troll etc decide to send you expensive letters..

Nekochan doesn't want to entertain the hassle, so won't - it's a very, very common stance taken by forum administrators for all sorts of old "dead" platforms, as quite often the IP is sold on to other entities after the original developers/publishers close down.
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!