skip wrote:
..
The list of required packages is: libSDL, libSDL_mixer, libSDL_net, libSDL_image, libpng, libjpeg, libiconv, libtiff, zlib, libvorbisfile, libvorbis and libogg. But I'm sure that you have all those, or it shouldn't execute at all.
It needs:
Code:
Select all
neko_sdl.sw.lib 7 maxint
neko_sdl_image.sw.lib 3 maxint
neko_sdl_mixer.sw.lib 5 maxint
neko_sdl_net.sw.lib 2 maxint
neko_fftw.sw.lib 3 maxint
neko_libiconv.sw.lib 2 maxint
neko_libjpeg.sw.lib 2 maxint
neko_libogg.sw.lib 1 maxint
neko_libpng.sw.lib 3 maxint
neko_tiff.sw.lib 3 maxint
neko_libvorbis.sw.lib 1 maxint
neko_zlib.sw.lib 6 maxint
I have updated our neko_fftw to 3.1.2 so it is possible to link dangerdeep without editing the linkline with your hand.
I have compile it as a nekoware standard package and it runs here on my FUEL/V10. No crashes so fare... but some other things.
1. No periscope
2. Most of the models doesnt shown with textures (something misssing/incomplete game or just broken?)
3. On my system the colors looks very 'purple'
4. German "umlauts" are not working when switching the language in the game
So... time for a neko_dangerdeep or not? I can package it in minutes :)
regards
Joerg