SGI: Computer Graphics

Period Comparison of Onyx(1) IR and Commodity Graphics - Page 2

Dunno about running it in windows, but here are some numbers from a more recent nVidia card which beats the socks off of IR: viewtopic.php?p=7317935#p7317935

_________________
:Onyx2RM: :Onyx2: :O200: :4D70G: :Fuel: :Indigo: :Octane2: :O2: :Indigo2: :Indy:
zuluchas wrote:
... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D
hamei wrote:
zuluchas wrote:
... beats the socks off of IR:

I guess it didn't beat the socks off IR at the things that the nVidia card can't do :D

There is a lot that a modern graphics card can do that IR can't too. Like programmable shaders, cuda, open cl, and of course - play games. :)

_________________
Stuff.
Breathe some new life into this most useful thread, results on my state of the art circa-2004 Linux box:

Code:
vishnu@starhunter:~$ tenmillion.c.exe light texture zbuffer area=850
running on starhunter (GeForce FX 5700 Ultra/PCI/SSE2) Tue May 28 00:41:10 2013
visual: 0x29
850 pixel triangles, 39 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.000 secs.
geometry rate: 580409 triangles/sec
fill rate: 493.348 Mpixels/sec


Five hundred eighty thousand triangles per second seems pretty kick ass to me, especially on 9 year old hardware... :shock:

Would like to see what some of you guys with non-retro hardware can do... 8-)

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
I managed to compile it for OS X 10.8.4 with XQuartz 2.7.4(I've attached the binary):

Code:
Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion light texture zbuffer area=850
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:11:29 2013
visual: 0xec
850 pixel triangles, 39 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 848 x 848
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 134858192 triangles/sec
fill rate: 114629.468 Mpixels/sec


Early 2008 Mac Pro, Dual 2.8GHz Quad Core Xeon, 32GB Ram, nVidia GTX 660Ti 3GB

I'm rather curious to see the scores a more modern machine could produce now 8-)

Edit: A few more scores:

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 326498208     | 16324.911  |
t l s           | 312549408     | 15627.471  |
area=12         | 399484480     | 4793.814   |
area=100        | 310715264     | 31071.529  |
area=1000       | 126571336     | 126571.340 |
t l s area=12   | 406774080     | 4881.289   |
t l s area=100  | 316473504     | 31647.351  |
t l s area=1000 | 127460312     | 127460.311 |
----------------+---------------+------------|


and all the outputs:

Code:
Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:25:23 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.003 secs.
time per frame: 0.002 msecs.
geometry rate: 326498208 triangles/sec
fill rate: 16324.911 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:27:47 2013
visual: 0xe8
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 476 x 476
test time: 1.993 secs.
time per frame: 0.002 msecs.
geometry rate: 312549408 triangles/sec
fill rate: 15627.471 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:31:45 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 300 x 300
test time: 1.997 secs.
time per frame: 0.004 msecs.
geometry rate: 399484480 triangles/sec
fill rate: 4793.814 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:34:22 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 666 x 666
test time: 1.991 secs.
time per frame: 0.002 msecs.
geometry rate: 310715264 triangles/sec
fill rate: 31071.529 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:05 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 850 x 850
test time: 1.989 secs.
time per frame: 0.002 msecs.
geometry rate: 126571336 triangles/sec
fill rate: 126571.340 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=12
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:35:56 2013
visual: 0xe8
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 300 x 300
test time: 1.992 secs.
time per frame: 0.004 msecs.
geometry rate: 406774080 triangles/sec
fill rate: 4881.289 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=100
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:36:35 2013
visual: 0xe8
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 666 x 666
test time: 1.985 secs.
time per frame: 0.002 msecs.
geometry rate: 316473504 triangles/sec
fill rate: 31647.351 Mpixels/sec

Stoos-Mac-Pro:tenmillion Stoo$ ./tenmillion.bin texture light smooth area=1000
running on Stoos-Mac-Pro.local (NVIDIA GeForce GTX 660 Ti OpenGL Engine) Tue May 28 20:37:14 2013
visual: 0xe8
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 850 x 850
test time: 2.030 secs.
time per frame: 0.002 msecs.
geometry rate: 127460312 triangles/sec
fill rate: 127460.311 Mpixels/sec

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Wow! :shock:

I'm renaming my Linux box "boatanchor"... :roll:

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
LOL!

The 660ti is nice, but it's not even in the same ballpark as the top end cards - I wonder what figures a Titan or 780 would spit out... :shock:

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...

_________________
:Onyx: (Maradona) :Octane: (DavidVilla) A1186 (Xavi) d800 (Pique) d820 (Neymar)
A1370 (Messi) dp43tf (Puyol) A1387 (Abidal) A1408 (Guardiola)
Here's the output of my Octane 2 with v12 graphics....

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 5584486       | 279.224    |
t l s           | 3227719       | 161.386    |
area=12         | 13364419      | 160.373    |
area=100        | 3045656       | 304.566    |
area=1000       | 342455        | 342.225    |
t l s area=12   | 7722824       | 92.674     |
t l s area=100  | 1895561       | 189.556    |
t l s area=1000 | 214466        | 214.66     |
----------------+---------------+------------|


and all the raw output:

Code:
-bash-4.0$ ./tenmillion.bin
running on octane2 (VPRO/B/128) Tue May 28 21:54:44 2013
visual: 0x49
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.013 secs.
geometry rate: 5584486 triangles/sec
fill rate: 279.224 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer
running on octane2 (VPRO/B/128) Tue May 28 21:57:49 2013
visual: 0x45
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.012 secs.
geometry rate: 3227719 triangles/sec
fill rate: 161.386 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=12
running on octane2 (VPRO/B/128) Tue May 28 21:59:59 2013
visual: 0x49
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.917 secs.
geometry rate: 13364419 triangles/sec
fill rate: 160.373 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=100
running on octane2 (VPRO/B/128) Tue May 28 22:01:56 2013
visual: 0x49
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.964 secs.
geometry rate: 3045656 triangles/sec
fill rate: 304.566 Mpixels/sec

-bash-4.0$ ./tenmillion.bin area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:03:54 2013
visual: 0x49
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 342445 triangles/sec
fill rate: 342.445 Mpixels/sec
-bash-4.0$ ./tenmillion.bin light texture zbuffer area=12

running on octane2 (VPRO/B/128) Tue May 28 22:05:05 2013
visual: 0x45
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.036 secs.
geometry rate: 7722824 triangles/sec
fill rate: 92.674 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=100
running on octane2 (VPRO/B/128) Tue May 28 22:05:57 2013
visual: 0x45
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 2.080 secs.
geometry rate: 1895561 triangles/sec
fill rate: 189.556 Mpixels/sec

-bash-4.0$ ./tenmillion.bin light texture zbuffer area=1000
running on octane2 (VPRO/B/128) Tue May 28 22:08:39 2013
visual: 0x45
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 1.993 secs.
geometry rate: 214466 triangles/sec
fill rate: 214.466 Mpixels/sec


and the hinv:

Code:
2 600 MHZ IP30 Processors
CPU: MIPS R14000 Processor Chip Revision: 2.4
FPU: MIPS R14010 Floating Point Chip Revision: 0.0
Main memory size: 4096 Mbytes
Xbow ASIC: Revision 1.4
Instruction cache size: 32 Kbytes
Data cache size: 32 Kbytes
Secondary unified instruction/data cache size: 2 Mbytes
Integral SCSI controller 0: Version QL1040B (rev. 2), single ended
Disk drive: unit 1 on SCSI controller 0
Disk drive: unit 2 on SCSI controller 0
Integral SCSI controller 1: Version QL1040B (rev. 2), single ended
IOC3/IOC4 serial port: tty1
IOC3/IOC4 serial port: tty2
IOC3 parallel port: plp1
Graphics board: V12
Integral Fast Ethernet: ef0, version 1, pci 2
Gigabit Ethernet: eg0, PCI slot 1, firmware version 12.4.10
Iris Audio Processor: version RAD revision 12.0, number 1
Dual Channel Display

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
guardian452 wrote:
I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...


You could try the binary I attached?

not sure if you'll need xquartz installed or not, might be worth a try?

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Just for the heck of it, I tried my macbook pro (only on the 9400m, not the 9800m - can't be bothered to log out):

Code:
----------------+---------------+------------|
args            | tri/sec       | Mpix/s     |
----------------+---------------+------------|
no args         | 290759680     | 14509.679  |
t l s           | 127347640     | 6367.382   |
area=12         | 311043456     | 3732.521   |
area=100        | 298150240     | 29815.024  |
area=1000       | 121061696     | 121061.704 |
t l s area=12   | 126828304     | 1521.940   |
t l s area=100  | 126007344     | 12600.735  |
t l s area=1000 | 109703648     | 109703.643 |
----------------+---------------+------------|


Code:
macbookpro:tenmillion Stoo$ ./tenmillion.bin
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:51:38 2013
22:05:56 2013
visual: 0x208
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.000 secs.
time per frame: 0.002 msecs.
geometry rate: 290193568 triangles/sec
fill rate: 14509.679 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:52:12 2013
visual: 0x20c
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 476 x 476
test time: 1.818 secs.
time per frame: 0.006 msecs.
geometry rate: 127347640 triangles/sec
fill rate: 6367.382 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin area=12
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:52:40 2013
visual: 0x208
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 300 x 300
test time: 2.047 secs.
time per frame: 0.005 msecs.
geometry rate: 311043456 triangles/sec
fill rate: 3732.521 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin area=100
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:53:53 2013
visual: 0x208
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 666 x 666
test time: 1.791 secs.
time per frame: 0.002 msecs.
geometry rate: 298150240 triangles/sec
fill rate: 29815.024 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin area=1000
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:54:10 2013
visual: 0x208
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 850 x 850
test time: 1.990 secs.
time per frame: 0.002 msecs.
geometry rate: 121061696 triangles/sec
fill rate: 121061.704 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer area=12
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:54:31 2013
visual: 0x20c
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 300 x 300
test time: 1.983 secs.
time per frame: 0.011 msecs.
geometry rate: 126828304 triangles/sec
fill rate: 1521.940 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer area=100
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:54:41 2013
visual: 0x20c
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 666 x 666
test time: 1.997 secs.
time per frame: 0.006 msecs.
geometry rate: 126007344 triangles/sec
fill rate: 12600.735 Mpixels/sec

macbookpro:tenmillion Stoo$ ./tenmillion.bin light texture zbuffer area=1000
running on macbookpro (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 21:57:44 2013
visual: 0x20c
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 850 x 850
test time: 2.165 secs.
time per frame: 0.003 msecs.
geometry rate: 109703648 triangles/sec
fill rate: 109703.643 Mpixels/sec


Some rather odd numbers there!

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
That's a little bit closer to what my lowly GeForce 5700 can do...

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
strange thing is, if I swap to the more powerful card, the numbers drop!

Code:
macbookpro:tenmillion Stoo$ ./tenmillion.bin
running on macbookpro (NVIDIA GeForce 9600M GT OpenGL Engine) Tue May 28 23:37:12 2013
visual: 0x208
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.754 secs.
time per frame: 0.017 msecs.
geometry rate: 41949800 triangles/sec
fill rate: 2097.490 Mpixels/sec


even more strange, I swap back to the lesser card, and the numbers drop again...

Code:
macbookpro:tenmillion Stoo$ ./tenmillion.bin
running on macbookpro.fritz.box (NVIDIA GeForce 9400M OpenGL Engine) Tue May 28 23:42:05 2013
visual: 0x208
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.979 secs.
time per frame: 0.030 msecs.
geometry rate: 23804038 triangles/sec
fill rate: 1190.202 Mpixels/sec


Those numbers are more what I'd expect from the laptop though..

It looks like the screen sharing app from the mac pro actually accelerates the laptop display, which makes much more like an x session on irix rather than vnc!

You learn something new every day!

_________________
:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
Undocumeted feature... :lol:

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
Stoo, can you attach your source? I want to try it on this quad G5 (10.4.11) with a 7800GT.

_________________
smit happens.

:Fuel: bigred , 700MHz R16K, 4GB RAM, V12, 6.5.30
:Indy: indy , 150MHz R4400SC, 256MB RAM, XL24, 6.5.10
probably posted from Image bruce , 2x2x2.5GHz PowerPC 970MP, 8GB RAM, Mac OS X 10.4.11
plus IBM POWER6 p520 * Apple Network Server 500 * HP C8000 * BeBox * Solbourne S3000 * Commodore 128 * many more...
Attached is a quick and dirty Win32 SDL/GL port, compiled with VC++ 2012 and SSE2 (Athlon64/P4 and above). I can recompile with SSE if need be.

I also went ahead and wrote a quick batch script to run all of the benchmarks in a row to save folks time.

Results from my AMD FX-8350 / CrossFired Radeon 6970s:
Code:
Running Default Benchmark (No Arguments)

running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:13 2013
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 7864320000 triangles/sec
fill rate: 393216.000 Mpixels/sec

Running Benchmark with Area=12

running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:13 2013
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 15728640000 triangles/sec
fill rate: 188743.680 Mpixels/sec

Running Benchmark with Area=100

running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 3.000 secs.
geometry rate: 7864320000 triangles/sec
fill rate: 786432.000 Mpixels/sec

Running Benchmark with Area=1000

running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 2.000 secs.
geometry rate: 73728000 triangles/sec
fill rate: 73728.000 Mpixels/sec

Running Benchmark with Area=12 + Effects

running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:14 2013
12 pixel triangles, 90 triangles/strip, 2 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 1.000 secs.
geometry rate: 11796480000 triangles/sec
fill rate: 141557.760 Mpixels/sec

Running Benchmark with Area=100 + Effects

running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:15 2013
100 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.000 secs.
geometry rate: 5898240000 triangles/sec
fill rate: 589824.000 Mpixels/sec

Running Benchmark with Area=1000 + Effects

running on Win32 (AMD Radeon HD 6900 Series) Tue May 28 19:43:15 2013
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
test time: 2.000 secs.
geometry rate: 73728000 triangles/sec
fill rate: 73728.000 Mpixels/sec

_________________
:Indigo: 33mhz R3k/48mb/XS24 :Indy: 150mhz R4400/256mb/XL24 :Fuel: 600mhz R14kA/2gb/V10 Image 8x1.4ghz Itanium 2/8GB :O3x08R: 32x600mhz R14kA/24GB :Tezro: 4x700mhz R16k/8GB/V12/DCD/SAS/FC/DM5 :O3x0: 2x700mhz R16k/4GB
Stoo wrote:
guardian452 wrote:
I have one with a geforce 320m and one with a radeon 5770 but I'm not sure if the usefulness of this benchmark is worth getting it to run on snow leopard...


You could try the binary I attached?

not sure if you'll need xquartz installed or not, might be worth a try?


I tried with both the Apple X11 and the latest xquartz and I kept getting something like "illegal command" when I ran it. Not sure if it was actually using the latest xquartz or not, will try again tomorrow.

Still not sure the value of running a benchmark designed to show off one 18 year old system on a 3 year old laptop is a super valuable use of time ;)

_________________
:Onyx: (Maradona) :Octane: (DavidVilla) A1186 (Xavi) d800 (Pique) d820 (Neymar)
A1370 (Messi) dp43tf (Puyol) A1387 (Abidal) A1408 (Guardiola)
guardian452 wrote:
Still not sure the value of running a benchmark designed to show off one 18 year old system on a 3 year old laptop is a super valuable use of time ;)


Hehe, absolutely not worth it at all, just a bit of er... "fun" :D

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The boxen are breeding... help!
ClassicHasClass wrote:
Stoo, can you attach your source? I want to try it on this quad G5 (10.4.11) with a 7800GT.


Yup, attached - it's the tweaked linux source with a couple of small additional tweaks to solve the issue with a lack of a memalign() function on OS X.

I've got the commandline compile string around here somewhere too:

gcc -o tenmillion.bin tenmillion.c -Wall -W -framework GLUT -framework OpenGL -lX11 -lGL -lm -fast -I/usr/X11R6/include/ -I/usr/X11R6/include/GL -L/usr/X11R6/lib -L/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib

Not sure all that was strictly needed, but it worked..

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:Octane2: Octane2 Dual R14K 600Mhz, 4GB RAM, VPro V12, DCD, PCI Card Cage, GBit Ethernet
:Indigo2IMP: Indigo2 R10K 195MHz, 1GB RAM, Maximum Impact, I2V
The boxen are breeding... help!
guardian452 wrote:
Still not sure the value of running a benchmark designed to show off one 18 year old system on a 3 year old laptop is a super valuable use of time ;)
Heresy! ;)

I revived this thread mainly because I feel like the Nekochan "Computer Graphics" forum shouldn't sit unused for weeks at a time, I mean, that's what these oddly shaped and strangely colored beasts were intended for back in the day... :P

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