Thanks, stoo - your version compiled/works fine on my MP, will try it on the air (1.4 c2d, geforce 320m) when I get to the lab.
seeing the paths in the compile string
was
quite useful
edit: added test with GeForce320M.
Using XQuartz 2.7.4:
Using Apple XQuartz 2.3.6:
Maybe I'll try XQuartz 2.7.4 on the Radeon... see, big waste of time
Code:
Xavi:~ mjw$ ./tenmillion.bin
running on Xavi.local (ATI Radeon HD 5770 OpenGL Engine) Wed May 29 05:53:27 2013
visual: 0x5c
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.003 secs.
time per frame: 0.005 msecs.
geometry rate: 134353536 triangles/sec
fill rate: 6717.677 Mpixels/sec
running on Xavi.local (ATI Radeon HD 5770 OpenGL Engine) Wed May 29 05:53:27 2013
visual: 0x5c
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.003 secs.
time per frame: 0.005 msecs.
geometry rate: 134353536 triangles/sec
fill rate: 6717.677 Mpixels/sec
vishnu wrote:
guardian452 wrote:
Still not sure the value of running a benchmark designed to show off one 18 year old system on a 3 year old laptop is a super valuable use of time
Heresy!
edit: added test with GeForce320M.
Using XQuartz 2.7.4:
Code:
Messi:~ mjw$ ./tenmillion.bin
running on Messi.local (NVIDIA GeForce 320M OpenGL Engine) Wed May 29 08:47:41 2013
visual: 0x214
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.984 secs.
time per frame: 0.017 msecs.
geometry rate: 42312404 triangles/sec
fill rate: 2115.620 Mpixels/sec
running on Messi.local (NVIDIA GeForce 320M OpenGL Engine) Wed May 29 08:47:41 2013
visual: 0x214
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.984 secs.
time per frame: 0.017 msecs.
geometry rate: 42312404 triangles/sec
fill rate: 2115.620 Mpixels/sec
Using Apple XQuartz 2.3.6:
Code:
bash-3.2$ ./tenmillion.bin
running on Messi.local (NVIDIA GeForce 320M OpenGL Engine) Wed May 29 09:00:48 2013
visual: 0x4a
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.988 secs.
time per frame: 0.018 msecs.
geometry rate: 39462796 triangles/sec
fill rate: 1973.140 Mpixels/sec
running on Messi.local (NVIDIA GeForce 320M OpenGL Engine) Wed May 29 09:00:48 2013
visual: 0x4a
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.988 secs.
time per frame: 0.018 msecs.
geometry rate: 39462796 triangles/sec
fill rate: 1973.140 Mpixels/sec
Maybe I'll try XQuartz 2.7.4 on the Radeon... see, big waste of time
_________________
(Maradona) (DavidVilla) A1186 (Xavi) d800 (Pique) d820 (Neymar)
A1370 (Messi) dp43tf (Puyol) A1387 (Abidal) A1408 (Guardiola)