SGI: Computer Graphics

Period Comparison of Onyx(1) IR and Commodity Graphics - Page 3

Thanks, stoo - your version compiled/works fine on my MP, will try it on the air (1.4 c2d, geforce 320m) when I get to the lab.

Code:
Xavi:~ mjw$ ./tenmillion.bin
running on Xavi.local (ATI Radeon HD 5770 OpenGL Engine) Wed May 29 05:53:27 2013
visual: 0x5c
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.003 secs.
time per frame: 0.005 msecs.
geometry rate: 134353536 triangles/sec
fill rate: 6717.677 Mpixels/sec


vishnu wrote:
guardian452 wrote:
Still not sure the value of running a benchmark designed to show off one 18 year old system on a 3 year old laptop is a super valuable use of time ;)
Heresy! ;)
seeing the paths in the compile string was quite useful 8-)


edit: added test with GeForce320M.

Using XQuartz 2.7.4:
Code:
Messi:~ mjw$ ./tenmillion.bin
running on Messi.local (NVIDIA GeForce 320M OpenGL Engine) Wed May 29 08:47:41 2013
visual: 0x214
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.984 secs.
time per frame: 0.017 msecs.
geometry rate: 42312404 triangles/sec
fill rate: 2115.620 Mpixels/sec


Using Apple XQuartz 2.3.6:
Code:
bash-3.2$ ./tenmillion.bin
running on Messi.local (NVIDIA GeForce 320M OpenGL Engine) Wed May 29 09:00:48 2013
visual: 0x4a
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.988 secs.
time per frame: 0.018 msecs.
geometry rate: 39462796 triangles/sec
fill rate: 1973.140 Mpixels/sec


Maybe I'll try XQuartz 2.7.4 on the Radeon... see, big waste of time :lol:

_________________
:Onyx: (Maradona) :Octane: (DavidVilla) A1186 (Xavi) d800 (Pique) d820 (Neymar)
A1370 (Messi) dp43tf (Puyol) A1387 (Abidal) A1408 (Guardiola)
Thanks, Stoo. Quad G5 (2x2x2.5GHz 970MP, nVidia 7800GT) on XQuartz 2.6.0 recompiled for 10.4.11:

Code:
bruce(3):/home/spectre/src/osx/% ./tenmillion.bin
running on bruce.floodgap.com (Generic) Wed May 29 06:40:14 2013
visual: 0x3e6
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 1.951 secs.
time per frame: 0.325 msecs.
geometry rate: 2212556 triangles/sec
fill rate: 110.628 Mpixels/sec
bruce(3):/home/spectre/src/osx/% ./tenmillion.bin texture light smooth
running on bruce.floodgap.com (Generic) Wed May 29 06:40:23 2013
visual: 0x3e6
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 476 x 476
test time: 1.950 secs.
time per frame: 15.853 msecs.
geometry rate: 45418 triangles/sec
fill rate: 2.271 Mpixels/sec
bruce(3):/home/spectre/src/osx/% ./tenmillion.bin texture light smooth area=1000
running on bruce.floodgap.com (Generic) Wed May 29 06:40:37 2013
visual: 0x3e6
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer off, light on, texture on
window size: 850 x 850
test time: 1.935 secs.
time per frame: 113.840 msecs.
geometry rate: 2530 triangles/sec
fill rate: 2.530 Mpixels/sec
bruce(3):/home/spectre/src/osx/% ./tenmillion.bin zbuffer texture light smooth area=1000
running on bruce.floodgap.com (Generic) Wed May 29 06:44:16 2013
visual: 0x3e7
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
smooth shading, zbuffer on, light on, texture on
window size: 850 x 850
test time: 1.935 secs.
time per frame: 120.949 msecs.
geometry rate: 2381 triangles/sec
fill rate: 2.381 Mpixels/sec


Not bad for an old tank with a so-so video card and an eight year old design.

_________________
smit happens.

:Fuel: bigred , 700MHz R16K, 4GB RAM, V12, 6.5.30
:Indy: indy , 150MHz R4400SC, 256MB RAM, XL24, 6.5.10
probably posted from Image bruce , 2x2x2.5GHz PowerPC 970MP, 8GB RAM, Mac OS X 10.4.11
plus IBM POWER6 p520 * Apple Network Server 500 * HP C8000 * BeBox * Solbourne S3000 * Commodore 128 * many more...
ClassicHasClass wrote:
Not bad for an old tank with a so-so video card and an eight year old design.


Your GL_Renderer string is generic, is it using your geforce ?

_________________
:Onyx: (Maradona) :Octane: (DavidVilla) A1186 (Xavi) d800 (Pique) d820 (Neymar)
A1370 (Messi) dp43tf (Puyol) A1387 (Abidal) A1408 (Guardiola)
guardian452 wrote:
Your GL_Renderer string is generic, is it using your geforce ?
The X servers on Macs don't have hardware acceleration? :shock: :?:

_________________
Project:
Movin' on up, toooo the east side
Plan:
World domination! Or something...
vishnu wrote:
guardian452 wrote:
Your GL_Renderer string is generic, is it using your geforce ?
The X server on Macs don't have hardware acceleration? :shock: :?:

Mine do, see above... :P

Something is not right, looking at the scores... it should be at least 10 million because that's what IR can do :) even a lowly geforce 320m squeaked by with almost 40m...

_________________
:Onyx: (Maradona) :Octane: (DavidVilla) A1186 (Xavi) d800 (Pique) d820 (Neymar)
A1370 (Messi) dp43tf (Puyol) A1387 (Abidal) A1408 (Guardiola)
Onyx2 Infinite Reality3
4*500MHz R14K, GE16-4, 2*RM10-256. IRIX 6.5.30
Code:
# ./tenmillion.bin
running on onyx2 (IRL/M/2/256/4) Sun Jun  2 17:04:06 2013
visual: 0x4e
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.990 secs.
geometry rate: 4676676 triangles/sec
fill rate: 233.834 Mpixels/sec

Code:
# ./tenmillion.bin area=1000
running on onyx2 (IRL/M/2/256/4) Sun Jun  2 16:13:56 2013
visual: 0x4e
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.998 secs.
geometry rate: 392520 triangles/sec
fill rate: 392.520 Mpixels/sec

Code:
# ./tenmillion.bin area=1000 texture zbuffer light
running on onyx2 (IRL/M/2/256/4) Sun Jun  2 16:15:27 2013
visual: 0x54
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 1.997 secs.
geometry rate: 345413 triangles/sec
fill rate: 345.413 Mpixels/sec

13" MacBook Pro, 'Early 2011'
2.3GHz Core i5, Intel HD Graphics 3000, OSX 10.7.5, XQuartz 2.7.4
Code:
$ ./tenmillion.bin
running on macbook.vdheijden-messerli.net (Intel HD Graphics 3000 OpenGL Engine) Wed May 29 22:08:02 2013
visual: 0xb2
50 pixel triangles, 90 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 476 x 476
test time: 2.009 secs.
time per frame: 0.042 msecs.
geometry rate: 16961546 triangles/sec
fill rate: 848.077 Mpixels/sec

Code:
$ ./tenmillion.bin area=1000
running on macbook.vdheijden-messerli.net (Intel HD Graphics 3000 OpenGL Engine) Wed May 29 21:45:14 2013
visual: 0xb2
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
window size: 850 x 850
test time: 1.932 secs.
time per frame: 0.206 msecs.
geometry rate: 1396546 triangles/sec
fill rate: 1396.546 Mpixels/sec

Code:
$ ./tenmillion.bin area=1000 texture zbuffer light
running on macbook.vdheijden-messerli.net (Intel HD Graphics 3000 OpenGL Engine) Wed May 29 21:44:31 2013
visual: 0xb6
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
window size: 850 x 850
test time: 1.972 secs.
time per frame: 0.206 msecs.
geometry rate: 1395615 triangles/sec
fill rate: 1395.615 Mpixels/sec


Ah well, any excuse to fire up the Onyx2 ;)

_________________
Now this is a deep dark secret, so everybody keep it quiet :)
It turns out that when reset, the WD33C93 defaults to a SCSI ID of 0, and it was simpler to leave it that way... -- Dave Olson, in comp.sys.sgi

Currently in commercial service: Image :Onyx2: (2x) :O3x02L:
In the museum : almost every MIPS/IRIX system.
Wanted : GM1 board for Professional Series GT graphics (030-0076-003, 030-0076-004)
Linux "Dell Precision T1600" at work:

area=1000
Code:
running on quinoa (Quadro 600/PCIe/SSE2) Wed May 29 13:16:13 2013
visual: 0x2d
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: v3f
flat shading, zbuffer off, light off, texture off
test time: 1.999 secs.
geometry rate: 2252490 triangles/sec
fill rate: 2252.490 Mpixels/sec


area=1000 texture zbuffer light
Code:
running on quinoa (Quadro 600/PCIe/SSE2) Wed May 29 13:16:57 2013
visual: 0x29
1000 pixel triangles, 36 triangles/strip, 1 strips
vertex data: n3s t2s v3f
flat shading, zbuffer on, light on, texture on
test time: 1.999 secs.
geometry rate: 2251751 triangles/sec
fill rate: 2251.751 Mpixels/sec

_________________
:Onyx2:
Quote:
Your GL_Renderer string is generic, is it using your geforce ?


Huh, you're right. I'll have to fiddle with it. Maybe it's a limitation of 10.4.11. I didn't modify Stoo's source.

_________________
smit happens.

:Fuel: bigred , 700MHz R16K, 4GB RAM, V12, 6.5.30
:Indy: indy , 150MHz R4400SC, 256MB RAM, XL24, 6.5.10
probably posted from Image bruce , 2x2x2.5GHz PowerPC 970MP, 8GB RAM, Mac OS X 10.4.11
plus IBM POWER6 p520 * Apple Network Server 500 * HP C8000 * BeBox * Solbourne S3000 * Commodore 128 * many more...