SGI: Computer Graphics

Realsoft 3D v5.1 for IRIX - Page 2

first impressions: yes it's different, and yes it's yet another rearrangement of the same buttons, icons, and funky value entry widgets. it's great there are new features, and functionality. however, i don't think they are addressing the complaint that people have: blender is non-intuitive. coming up with a new way to represent the same old confusion doesn't solve that problem.

no matter how you dress this pig up; i still like blender.

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:Skywriter:

DECUS Member 368596
I reckon they have done a great job to revise the old UI into a much more user friendly UI. I'm Maya and Modo user, the only problem that I have when I use Blender is that Blender does not follow the same hotkey and conventional UI like other 3D apps. Most Hotkeys like W,E,R (Move, Scale, Rotate) are used by almost every 3D app out there. Blender used different Hotkeys and it seems there is no Arrow Manipulation axis control. I hope they will try to adapt the conventional 3D UI like MODO which is very easy to use. I think they are moving to right direction for 2.5. :D Now, when we can expect to have IRIX build?
skywriter wrote:
no matter how you dress this pig up; i still like blender.

and I like Pro/e .... do you s'pose we'll end up in the same corner of Hell ? :D
hamei wrote:
and I like Pro/e .... do you s'pose we'll end up in the same corner of Hell ? :D


nah, i'll be in the 8'th circle for managers, you'll be in the 1'st with the janitors. ;)

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:Skywriter:

DECUS Member 368596
skywriter wrote:
hamei wrote:
and I like Pro/e .... do you s'pose we'll end up in the same corner of Hell ? :D

nah, i'll be in the 8'th circle for managers, you'll be in the 1'st with the janitors. ;)

At least my circle will be clean :P
Respectfully going a little more back on topic, does anybody know if an IRIX version is in the making?

On this page http://www.blender.org/development/curr ... le-owners/ it is mentioned IRIX is done by Chris Want.

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:Indy: :Onyx2: :Octane2:

No longer with me:
:Indigo: :Indigo2IMP: :ChallengeXL: :Onyx:
MAKHNO wrote:
Respectfully going a little more back on topic, does anybody know if an IRIX version is in the making?

On this page http://www.blender.org/development/curr ... le-owners/ it is mentioned IRIX is done by Chris Want.


afaik chris although the might be the 'module owner', he hasn't actually done anything with irix blender for years. it's been done solely on nekochan by hard working enthusiasts that donate the binary back to blender foundation. (as it should be).

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:Skywriter:

DECUS Member 368596
OK great.

Is anybody on nekochan working on the v2.5?

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:Indy: :Onyx2: :Octane2:

No longer with me:
:Indigo: :Indigo2IMP: :ChallengeXL: :Onyx:
Quote:
Is anybody on nekochan working on the v2.5?


tbcpp was working on the Blender port, but he hasn't been around at least half a year, so I'd guess probably not. Apparently it's a monumental task because the Blender coders keeps putting in gcc-isms that have to be ifdef'ed out and replaced (or bypassed) with something the MIPSPro compiler can understand.

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Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
Cool, I'm not all that of a Blender's fan as I've used to be in the past... (well, not even in the past!) but I'll give it a try with Linux, because I have some old Blender models stuck on an older release without any reliable way to translate to a more friendly environment.

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Oh!, let me write that!

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Well if I didn't have Maya I'd be all over Blender like a cheap suit. Blender does some things much better than Maya, for example it is a much better "plain old" vertex, edge and face modeler, but in most other respects Maya blows Blender (and everybody else) right out of the water. Maya is down the road and around the bend compared to Lightwave, Realsoft, Softimage, Pro/ENGINEER... Okay that last one was apples to oranges but still... :mrgreen:

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Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...
vishnu wrote:
Maya is down the road and around the bend compared to Lightwave, Realsoft, Softimage, Pro/ENGINEER... Okay that last one was apples to oranges but still... :mrgreen:

Hey buddy ... you be dissin' my fave program ? hunh ? watchoo say about pro/e ?
Quote:
Hey buddy ... you be dissin' my fave program ? hunh ? watchoo say about pro/e ?
Here at the 'ol Salt Mine we just upgraded to Wildfire 4.0. It is a world-class solid modeler with a user interface designed by kindergarteners. Turbocad is about 50 million times easier to use... :lol:

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Project:
Simple as do, re, mi. a, b, c. one, two, three baby you and me
Plan:
World domination! Or something...


Ooooh works pretty well on my Onyx2s ^^
Should call the The quad 400 Cripple and the other dribble

MAYA, nut-
:Octane2: :Octane2: Octane 2 R14k 600 V12 4GB, Octane2 R14K 600 V10 1GB ,
:Onyx2: :Onyx2: Onyx2 IR3 4GB Quad R14K 500 DIVO, Onyx2 IR Quad R12K 400 2GB,
:Indigo2: SGI Indigo 2 R8K75 TEAL Extreme 256MB,
:Indigo2IMP: SGI Indigo 2 R10K 195 Solid Impact 256MB, MAX Impact Pending
,
Apple G5 Quad, NV Quadro 4500 + 7800GT, 12GB RAM
Sun Blade 1000 Dual 900 XVR 1000 4GB
Sun Blade 2000 Dual 1200 XVR 1200 8GB