theinonen wrote:
I would also claim that CAD-design work needs a proper education, while the 3d-modelling stuff can be learned by just doing the stuff.
not really, guess what separates a xyz software operator from an animator, director etc. sky explained a similar situation from his field, discriminating between "engineers" working on blueprint designs and engineers who actually engineer designs, etc (can't find the thread right now).
education/skills/knowledge is still king
a demo reel is just a (current) portfolio for this type of job. everyone knows that you had all the time in the world to put it together up to your hearts content. some studios/art directors may ask for earlier reels in order to better understand your progress/ideas/technique.
KEY is getting down on it in order produce a decent corpus of work for your ideas. visual work is something that you put on a wall/screen. to the experienced eye, telling the difference between real work vs. a few quick+drty push-button filters, ain't hard.
Ryan Fox wrote:
Last version i have is 2008, not willing to move on until I've done some serious work.
nice one Ryan, personally i'd love to see more nekochaners using their stuff instead of just talking numbers like GHz vs MHz or (latest) versions on pc/lunix/mac being "better"
go cut your story on your sgi or whatever you have, yeah it'll take more time than on the latest trillionHz box. so what? we have way more tech than decent stories/works. not having the latest version of a specific filter won't make any difference, trust me.