Adrenaline wrote: wow what a killer deal you got, congrats!
No kidding - that was a honey of a deal! Good on you, man.
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[ -] stingray - Macintosh IIci
Adrenaline wrote: wow what a killer deal you got, congrats!
Cube is the original game that started it all. Though it has been surpassed in almost every way by Cube 2, it is a game in its own right. Most importantly, it comes with over 100 (!) maps, most of which are not available in Cube 2, with extensive single and multi player content.
Cube is also smaller in every way, in download, in hardware requirements (runs well on older video cards!), and in source code (the absolutely tiny code base is a very easy start for those wishing to experiment).
It also has some unique engine features such as the high precision dynamic occlusion culling, and its heighfield based level format.
canavan wrote: cube is here:
http://canavan.de/neko/neko_cube-2005-08-29.tardist
it may need some of those:
http://canavan.de/neko/neko_sdl_mixer-1.2.12.tardist
http://canavan.de/neko/neko_sdl_image-1.2.12.tardist
http://canavan.de/neko/neko_sdl_ttf-2.0.11.tardist
http://canavan.de/neko/neko_sdl_net-1.2.8.tardist
johnnym wrote:tux wrote: [...] NVRAM battery is dead and I have to set the NVRAM values at the ok prompt before booting if I want to have proper network connectivity. [...]
I've created an expect script which does the reprogramming automatically , which could allow to get along without exchanging the battery. You could give it a try. As I could only test it on a SPARCstation 20 so far, I'd be interested if it also runs on a SPARCstation 5 out of the box.