SGI: Computer Graphics

[Review] Alias PowerAnimator v6 - Page 1

this is probably the most wanted of the "old alias apps pics" thread. this time i'm happy to present the legendary:

Alias PowerAnimator v6

but wait why is that special? we have a PowerAnimator review already you might think. that's true of course but as you'll see on the pics below v6 is different which brings us right to the intro:


INTRO
when Alias Research Inc. released the first version of their software it was just called "Alias". the second version was called "Alias/2". so far it was only targeted at industrial design until in the late 80s ILM used it for the fluid creature in the movie "The Abyss". the latter had a serious impact on the popularity of 3d graphics for movies and alias quickly took advantage of it. version 3 was now split into two "packages": Studio and PowerAnimator. however that was just a marketing stunt because the program still was the same. there were no two different programs either. the only difference was a slightly different feature set depending on which license you had.
this went on and with the release of v6 the following base products were available:
  • Animator
  • PowerAnimator
  • Designer
  • Studio
  • AutoStudio
the first two were targeted at the entertainment industry such as film, tv and games. the rest was meant to be used for industrial design just as when the program had been released for the first time in the mid 80s. there was however one exception: AutoStudio. AutoStudio was the top of the line product and had everything. not only all the stuff of the other industrial design versions but also everything the animators had.
bottom line is that no matter which one you had you always had the same program; just with a few features more or less.

after sgi bought alias and merged them with wavefront the alias program got a major ui redesign starting with v7. that is how most people know and remember it and what pretty much every source on the internet shows but until then it was different. that's why this second review might be more interesting than what we had in the thread before because v6 was the last of the original ones and proper screen shots let alone detailed info about all the original versions almost doesn't exist.
so as you know by now although i'm gonna make this review about PowerAnimator it does apply to all of the not so different versions of alias from the time alias still were on their own.


REVIEW

General
the program was fullscreen without any sign of irix style window borders. unlike the competiton in alias all 3d viewports were independent windows which you could move, resize, arrange, open and close at will. also very handy and not available with other programs was a complete customization of ui colors and hotkeys. you could also save that, other stuff like window positions and the general options to files and therefore load different setups as required at any time without changing your scene.
the original alias versions (before v7) had all menus at the bottom (v6 was the only one with a gray style. earlier versions were green). sorted by categories all of the big menu buttons brought up a pop-up list above with the actual functions just like you might know it from the multilister in later versions which is one of a few places where they kept the old style menus after the merge with wavefront. the last used function of each menu button was displayed at the very bottom below the respective menu button and could be repeated by just hitting the button without actually selecting the function again on the pop-up list. which menus you had depended on the mode. you could always switch modes by using the very right menu button or hotkeys. the current mode was shown in a small field in the middle row of the menu area at the bottom.
there were 6 modes:
  • Alias
  • Model
  • Render
  • Anim
  • Video I/O
  • Film
the first one wasn't like the rest but more like an entry point which could be used to enter one of the other modes or run additional stuff like the help, settings or paint. v6 offered a direct launch for StudioPaint as well as the old paint program that still was included with v6. if started without an existing scene there were no 3d viewports either but simply a big, blank screen with the menu in Alias mode.
some menus in the middle were always the same for Model, Anim and Render mode.
[i attached a menu overview pdf i created from the help but it didn't come out too well. should still give the right impression tho]
and to cover some trivia, the default shaders were different depending on the license. the default PowerAnimator shader tho in particular was sort of famous. it was a neat blue which indeed made for a nice default. the values were:
RGB: 0, 150, 255
Diffuse: 0.8
Lambert


Modeling
this has always been the strong part of alias. designed as a spline based program from the start alias was far ahead of the competition at all things nurbs & co. curve tools like there was no tomorrow up to surface evaluation with special shaders and whatnot.
but of course polygons were available as well. in fact v6 introduced a polygon toolbox which was a floating, vertical menu providing quite a nice set of polygon specific tools such as extrusion, vertex edits and a special switch that allowed setting the results of all surface operations to either polygons or nurbs.

Rendering
no surprises here either. as usual there were the 4 main renderers available as well as a hardware renderer (rrfr) and a couple of output options such as sdl, plot or rib. there also was an optional set of r4000 optimized versions of the 4 main renderers available. just in case, the mentioned 4 main renderers were:
  • Render
  • Raytracer
  • PowerCaster
  • PowerTracer
the last two simply were smp capable versions of the first two. i don't recall if there was a hard limit regarding the number of cpus no matter what license you had but at least 16 worked fine if i remember correctly.
unlike maya the results of the alias renderers were great. they had a somewhat warm and natural look as well as neat specials such as glows and lens flares. the latter actually looked serious, not like lightwave for example.
there also was a high number of different lights:
  • Point
  • Spot
  • Directional
  • Ambient
  • Linear
  • Area
  • Volume
all lights provided a quite complete feature set including things like lens flares, glows, halos, shadows (including adjustable soft shadows), fog, force and particles. the latter was actually part of the shader settings and was available for lights as well as regular shaders.
you could also save all shaders, lights and environments separately and all major values could be mapped and the maps mapped again and so on. you could build actual shading networks wich was quite unique at the time.
also worth mentioning is the seamlessly intergrated ramp map that was very useful in many different ways.
one of the pics shows the famous rocket scene with a quickrender preview overlay.

Animation
animation features were not as extensive as in softimage for example but nice nevertheless. there were shape shifters, different kinds of animation curves, an automatic flyby, autokeys and pretty much everything could be keyed in one place or by alt-clicking the parameter name in the respective property windows. not to forget the fully integrated dynamics and particles. there also were a number of performance related settings which let you tweak and tune quite a lot so that working was as smooth as your machine allowed it. a number of different animation previews existed as well as the option to save certain animation data to avoid computing it everytime from scratch. further since v4 there was an IK system (see pics).


EXTERNALS
a number of additional programs were part of the package as well as the popular 3dcd with a neat set of examples of all kinds. some of the terminal based programs included:
  • AliasToRenderman
  • fpaste
  • pixdiff
  • matteRGB
  • WireConvert
  • grab
some gui programs that came with the package (also see pics):
  • MotionSampler 2
  • paint
  • ascan
  • flipbook
paint and ascan were legacy programs and only available as coff binaries.


PERSONAL
one of the things i liked very much was that many important settings were centralized unlike softimage for example where major settings were scattered all over the place. the multilister for example was your one-stop for all material related stuff. or the render stats which let you set things like smooth shading, motion blur, shadows, tesselation and so on for all objects or just a user defined selection in one single place at one.
one other thing that came in very handy was that things did look good by default. with most other programs it took quite some tweaking before you got a decent result; way too sensitive bump values, having a hard time getting half-way realistic smoke with a ramp and so on - i guess some of you can relate.
something alias wasn't is fast. neither the renderers not the program itself won any speed awards especially compared to the wavefront advanced visualizer or prisms.
as a little goodie i extracted the alias logo from one of the demo models and attached a package. that includes the scene (v6 wire file, should also work with later versions and maya), the rendered logo with a separate mask image and the model as obj. the wire file includes both, trimmed nurbs surfaces and a polygon version.


well that's about it. there's much more to tell but it has to stop somewhere :P
in case you wanna know more or something specific just ask anytime. and now to what's probably most intersting: the pics!
foetz = stud :)
josehill wrote: foetz = stud :)

:P
Wow! :!:

That's a very detailed write-up, foetz. Well done. I particularly liked the fact that you didn't just review the software but also provided a fair bit of history in the intro. It's clear you've put a lot of work into this. Thanks for writing it!
:Indigo2IMP: :Octane: :Indigo: :O3x0:
Sun SPARCstation 20, Blade 2500
HP C8000
yeah it took a fair share of my weekend but since there's pretty much no info about the original alias versions available anywhere i figured a more detailed article wouldn't hurt. in fact i never found any pics of v6 anywhere and only very brief sequences of the older versions in bad quality vhs rips.
unfortunately v6 is the oldest i have otherwise i'd have used an even older one for the review :P
That is one kick-ass writeup foetz, thank you so much! :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
Many thanks !!!

Maybe I can make some pictures of the big box, poster etc.. I have one normally it's V6. A 1hour VHS is also include in the package, with a big tutorial.
:PI: :PI: :PI: :Indigo: :Indigo: :Indigo: :Indy: :Indy: :Indy: :Indy: :Indy: :Indy: :Indigo2: :Indigo2IMP: :Onyx2: :Octane: :O2: :1600SW: :Fuel: :PrismDT:
arhiman57 wrote: Many thanks !!!

Maybe I can make some pictures of the big box, poster etc.. I have one normally it's V6. A 1hour VHS is also include in the package, with a big tutorial.

oh great please do, that would round this thread up nicely :D
As promised, some photo of the Alias V6.0 package. It's always a pleasure to have these big box, but they are pretty rare by now. As far as possible than new version of Autodesk Premium Suite 2014 with only a small USB key in a bag and only online PDF....

Photo are a bit blurry because i don't want to use the flash and my CAM is pretty old now. I will make better hi res image at the sun light this week.

You will find :

- Base Package
- 2 big books, with toturial etc.. Tons of info of how to connect SGI to vidéo system and video format....
- 3 small book how to install, licence, and change betwen older version and V6.
- 1 big poster with all menu. One side for Poweranimator and one side for Auto, design studio.
- 1 install Cd with small booklet
- 1 VHS with a 1h30 tutorial

Enjoy :D
:PI: :PI: :PI: :Indigo: :Indigo: :Indigo: :Indy: :Indy: :Indy: :Indy: :Indy: :Indy: :Indigo2: :Indigo2IMP: :Onyx2: :Octane: :O2: :1600SW: :Fuel: :PrismDT:
if that's not nice teamwork i don't know ... i think it's safe to say that we got the #1 original alias review on the net :D
Yeah :D

I hope that more and more people that own old package like that will share photo of the box and if it's possible the GUI in action....
:PI: :PI: :PI: :Indigo: :Indigo: :Indigo: :Indy: :Indy: :Indy: :Indy: :Indy: :Indy: :Indigo2: :Indigo2IMP: :Onyx2: :Octane: :O2: :1600SW: :Fuel: :PrismDT:
arhiman57 wrote: Yeah :D

I hope that more and more people that own old package like that will share photo of the box and if it's possible the GUI in action....

absolutely, i hope more "coffers" will show up in the future :-)
Awesome, thanks for sharing :D
Image Image Image Image Image Image

-----------------
Old polygon wrangler
___________________
http://www.edgeloop.se
That is some amazing stuff there guys, truly well done, thanks! :mrgreen:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...

:Tezro: :Octane2:
Nice one, guys! Big yourself up massively, foetz. Reading this thread really made my day. :)
The Bandito wrote: In a few years, no doubt, you'll be able to buy a computer,
software and operating system that will match the capabilities
of your current Amiga at about the price you paid for the
Amiga way back when. But you can smile to yourself, knowing
that you were touching the future years before the rest of
the world. And that other computers and operating systems
will do with brute force what the Amiga did years before with
grace, elegance and style.


Eroteme.ch - my end of the internet...
Another excellent thread, thanks for all the information and pictures! Threads like these embody what SGI always meant for me and my attraction to the platform and its amazing software library.

I would've loved to have been able to use this software myself at the time, or even know (like all those other monumental bygone software packages). I sadly only have access to some of it.

Either way, thanks again, keep up the excellent work.
:O2: 400 / R12ᴋ , 1GB RAM , digvid ( AV2 ), UW - SCSI , 640GB (int.) & 4 × 300GB HDD s (ext.)
:Indigo2IMP: 195 / R10ᴋ , 1GB RAM , High IMPACT + TRAM , IMPACT Video , 2 × 300GB HDD s
LOOKING FOR:
SGI I NDIGO ² H IGH IMPACT - AA or M AXIMUM IMPACT graphics board set
(the latter preferably with at least one 4-Mbyte TRAM )
wonderful, i wish i ware able to use Alias PowerAnimator v6, too
i mean, learning it, before, it seems a guy has a lot to learn
which machine do you have guys, to run this marvelous application ?
i think an O2+/R12K is not enough, am i wrong ?
ivelegacy wrote: which machine do you have guys, to run this marvelous application ?
i think an O2+/R12K is not enough, am i wrong ?

Alias|Wavefront used to publish 'qualified hardware' lists, but I can't find them right now. But this software is from 1995. It's almost certainly for IRIX 5.x, and might even still come with COFF binaries for IRIX 4.x

In 1995, the SGI 'entry' workstation was an Indy, and the IMPACT Indigo2 (with R4400 CPU) was as fast as it got without moving up to big iron.

I'd like to run this on, let's say, a 4D PowerSeries with R3000 CPUs and VGX graphics, or a Crimson Reality Engine 8-)
:PI: :Indigo: :Indigo: :Indy: :Indy: :Indy: :Indigo2: :Indigo2: :Indigo2IMP: :Octane: :Octane2: :O2: :O2+: Image :Fuel: :Tezro: :4D70G: :Skywriter: :PWRSeries: :Crimson: :ChallengeL: :Onyx: :O200: :Onyx2: :O3x02L:
To accentuate the special identity of the IRIS 4D/70, Silicon Graphics' designers selected a new color palette. The machine's coating blends dark grey, raspberry and beige colors into a pleasing harmony. ( IRIS 4D/70 Superworkstation Technical Report )
which is the equivalent Application for a modern SGI/MIPS workstation (Octane/Fuel) ?