I found the project a few days ago and i have to rember to the good old time when playing the game on my AMIGA. OpenTTD is an rewrite of the game engine from Transport Tycon Deluxe which is open source and available for all important platforms. But the most famous platform was missing..... but today i have fixed this issue by compiling the code on IRIX :)
The projects home can be found under http://www.openttd.org/ . It offers all kind of informationen and documentation about the gameplay. The very active community lives under http://www.tt-forums.net/index.php?c=20 .
Screenshots of the game:
Click on the image to enlarge.
For playing the game you will need some files from the orignal ( dos or windows version) which have to placed in the share/openttd/data directory. Im sure you'll managed to to get the software working after downloading from http://www.irixworld.net/download/openttd/ (take a look ;). Extract the tar file under /usr/nekoware . It creates a seperate dir which holds all the stuff. Some minor dependencies exits which can be solved when having neko_zlib. neko_libpng and neko_libSDL is installed on your systems. If you place the package to another location you have to adjust the shell script which works as an wrapper for the binary. This is needed because the game looks for its data dir in a relative way and depending from where you start it the files can't be found.
Main reason why there is no neko_openttd is that i have used gcc for compiling and not the mipspro compiler. Im sure there its only little tweaking needed to get it working with mips cc. But currently i have no spare time left. After adjust some pathes in the Makefile and makefiledir it compiles fine with gcc.
The games supports various screenresolutions and runs fast on my indigo2 and schleusel have also testet on his FUEL.
It comes with some midi like SFX for a proper feeling. I think its worth to take a look.
regards
Joerg
The projects home can be found under http://www.openttd.org/ . It offers all kind of informationen and documentation about the gameplay. The very active community lives under http://www.tt-forums.net/index.php?c=20 .
Screenshots of the game:
Click on the image to enlarge.
For playing the game you will need some files from the orignal ( dos or windows version) which have to placed in the share/openttd/data directory. Im sure you'll managed to to get the software working after downloading from http://www.irixworld.net/download/openttd/ (take a look ;). Extract the tar file under /usr/nekoware . It creates a seperate dir which holds all the stuff. Some minor dependencies exits which can be solved when having neko_zlib. neko_libpng and neko_libSDL is installed on your systems. If you place the package to another location you have to adjust the shell script which works as an wrapper for the binary. This is needed because the game looks for its data dir in a relative way and depending from where you start it the files can't be found.
Main reason why there is no neko_openttd is that i have used gcc for compiling and not the mipspro compiler. Im sure there its only little tweaking needed to get it working with mips cc. But currently i have no spare time left. After adjust some pathes in the Makefile and makefiledir it compiles fine with gcc.
The games supports various screenresolutions and runs fast on my indigo2 and schleusel have also testet on his FUEL.
It comes with some midi like SFX for a proper feeling. I think its worth to take a look.
regards
Joerg