Has anybody loaded Flightgear as described on there site and still received an error like this, "unable to map soname libsgprops.so". Am I missing am library or do I need to point flightgear to this?
Thanks
Thanks
AX wrote: Has anybody loaded Flightgear as described on there site and still received an error like this, "unable to map soname libsgprops.so". Am I missing am library or do I need to point flightgear to this?
joerg wrote: I have create a neko_flightgear but my opionon is that it is not worth for release the package because the very poor performance. Or anyone know why my FUEL only runs the simulation with only 5fps?
SkyBound wrote:joerg wrote: I have create a neko_flightgear but my opionon is that it is not worth for release the package because the very poor performance. Or anyone know why my FUEL only runs the simulation with only 5fps?
FlightGear (like many OpenGL programs) uses features that the card supports. But this doesn't necessarily mean they are hardware accelerated. You could try to add one (or more) of the following options to your ~/.fgfsrc file:
http://www.a1.nl/~ehofman/fgfs/downloads/.fgfsrc
In your case I suspect one of the following:
--fog-fastest
--disable-specular-highlight
--disable-clouds3d
Erik
squeen wrote: gr_osview is going to hurt performance if running simultaneously.
Code: Select all
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 145 (GLX)
Minor opcode of failed request: 27 (X_GLXCreatePbuffer)
Serial number of failed request: 44
Current serial number in output stream: 47
Killed
SkyBound wrote: Odd, we're using the RenderTexture code that is also extensivelly tested outside the scope of FlightGear.
The easierst eay to get rid of the problem is to run "fgfs --disable-clouds3d".
It may be that it requires more texture RAM than available.
Erik
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Done reading panel instruments
Loading stars from /usr/nekoware/share/FlightGear/data/Astro/stars
Loaded 850 stars
initializing cloud layers
texture =
texture =
texture =
texture =
texture =
texture =
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 145 (GLX)
Minor opcode of failed request: 27 (X_GLXCreatePbuffer)
Serial number of failed request: 44
Current serial number in output stream: 47
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--control=mouse
--browser-app=/usr/nekoware/bin/firefox
--disable-intro-music
--disable-random-objects
--disable-sound
--disable-hud-3d
--disable-clouds
--disable-clouds3d
--disable-real-weather-fetch
--disable-horizon-effect
--in-air
--disable-specular-highlight
--disable-skyblend
--disable-textures
--timeofday=noon
--fog-fastest
--geometry=800x600
--visibility=10000.0
--fov=50
--prop:/sim/rendering/static-lod/detailed=500
--prop:/sim/rendering/static-lod/rough=5000
--prop:/sim/rendering/static-lod/bare=15000
--log-level=debug