SGI: Computer Graphics

Octane/2 blueprints/drawings - Page 2

Unfortunately, I haven't had much time to do anything on my Octane 3D build. Was planning to use the hollidays for some 3D fun, but as luck would have it I catched the cold of the century, so have been too sick to do any fun stuff :(

But I managed to get some hours to play today, so here is a small teaser of that work. Don't know when I will have time to continue again, but hopefully not too soon!

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* Note, the Octane is rendered in Octane :P *
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Old polygon wrangler
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http://www.edgeloop.se
Amazing! Hope you will release your work into the "public domain"!
:Octane2: :320:
nongrato wrote: Amazing! Hope you will release your work into the "public domain"!


Yeah, I am hoping to be able to convert it to ordinary polygons in the future and in a common fileformat for anyone to play with!
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Old polygon wrangler
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http://www.edgeloop.se
Not been able to play with the octane 3d modell today, but thought I could post some of my work I did today. This isn't for a client, but I needed to flesh out my material/shaders library a little bit (and test some light setup ideas I had in my mind), so I built some shaders in Modo today and used an older scene originally used for some Octane renderings I have made before.

The Redbull can is a bit too bright on the right side, something I noticed later on, since I was more focused on rendering the image out to see the materials. It need some highlight compression.

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link to a little bigger image with better quality: http://edgeloop.se/edgeloop_4/Silver_Edition_Modo_003_RC.jpg

If it is of any interest, it is rendered on my 8 core 5960X CPU @4.2 GHz (currently) so no GPU rendering here.
Rendered at 3312x3840 resolution originally, 18m and 35 seconds in total (quite a bit slower compared to my GPUs).

/Edit. I had to change the size of the image, was too big, thought it would autosize or something :P
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Old polygon wrangler
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http://www.edgeloop.se
looks ace :D
especially the water drops are great. i almost don't dare to say that there's one tiny detail that looks not as perfect as the rest which is the foot. unlike the very top that looks a bit to smooth and blue for my taste for being the usual can metal
r-a-c.de
foetz wrote: looks ace :D
especially the water drops are great. i almost don't dare to say that there's one tiny detail that looks not as perfect as the rest which is the foot. unlike the very top that looks a bit to smooth and blue for my taste for being the usual can metal


Thanks a lot :)

Regarding the foot, it might just be that the foot takes up some blue tint from the HDRI. I have two calibrated screens, althought one is of a warmer tone and the other one a tiny bit colder (ccfl vs white led) and I feel it is within the OK range. Is it very blue on your screens? Regarding it's smoothness you are right. What the H*ll, seems the shader have lost it's path to the bump maps, lol.

Oh, and by the way, don't be afraid to criticize my stuff, I can take it. But I might not agree, that's all ;)

Here is another one from the same angle, but rendered on my GPUs with path tracing in Octane. 3m and 57 seconds @3312x3840 resolution. Quite different results, it's harder to be creative with how you can bend shaders when rendering with PBR in an unbiased renderer.

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Old polygon wrangler
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http://www.edgeloop.se
I would say if that's not photorealistic it's as darn close as you can get and still not be... :shock:
Project:
Temporarily lost at sea...
Plan:
World domination! Or something...
vishnu wrote: I would say if that's not photorealistic it's as darn close as you can get and still not be... :shock:


Thanks (I guess :lol: )

That dropplet going down the can looks very weird now when looking at it, like it has a completely different shader than the dropplets. I wonder why since it should have the same Octane material.
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Old polygon wrangler
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http://www.edgeloop.se