Thanks for the update Darby.
Here's some feedback on version 0.71.
It now works on my Octane2 with V10 Graphics.
Although when executing on the timeline I still get this error :
The downside of this update is that it cannot display a tga sequence ( 1024x576 ) in realtime.
of the 25 fps it can only handle 12 -14 fps. The 720x576 tga sequence plays almost 18-22 fps.
Now I know that this is not a hardware problem since I can play this in realtime with
Blender. ( the software I made the tga animation with )
The resizing of anamorph material ( 720x576 ) to 16x9 ( 1024x576 ) is much better.
There's no decrease in speed anymore ( means that this resizing is done in realtime ) !
I tried to use the cache option and increased it to 512 MB but this didn't seem to make any
difference, still can't play 25 fps.
( this was tested on 720x576 and 1024x576 tga sequences. NON SCALED )
I really hope you succeed in optimizing this code for the SGI cause I really like it
Here's some feedback on version 0.71.
It now works on my Octane2 with V10 Graphics.
Although when executing on the timeline I still get this error :
Code:
[codecinfo] Error:
The downside of this update is that it cannot display a tga sequence ( 1024x576 ) in realtime.
of the 25 fps it can only handle 12 -14 fps. The 720x576 tga sequence plays almost 18-22 fps.
Now I know that this is not a hardware problem since I can play this in realtime with
Blender. ( the software I made the tga animation with )
The resizing of anamorph material ( 720x576 ) to 16x9 ( 1024x576 ) is much better.
There's no decrease in speed anymore ( means that this resizing is done in realtime ) !
I tried to use the cache option and increased it to 512 MB but this didn't seem to make any
difference, still can't play 25 fps.
( this was tested on 720x576 and 1024x576 tga sequences. NON SCALED )
I really hope you succeed in optimizing this code for the SGI cause I really like it
_________________
I can feel it, my mind is going ....