rooprob wrote:
Found this post while I was just compiling fltk 1.3 and dillo 3
Fltk compiled ok. Same issues with ellipsis and c++. Ran out time to learn why. How's the patching? Got it to compile yet?
Fltk compiled ok. Same issues with ellipsis and c++. Ran out time to learn why. How's the patching? Got it to compile yet?
fltk 1.3 compiles fine, just needs gmake. vish is a bit stubborn sometimes but we're kind of stuck with gmake, it works okay and most fossy apps depend on it. There's a recent one in nekoware.
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Did you run the fltk fluid? It works for a bit but the I managed to choose a menu item that made my O2 clear screen and play the down tune before offering me a chance to restart.
Fluid seems to work okay with fltk 1.3. The fonts on the menus are a bit weird but that may be the color combination they chose. Probably has a resource file, maybe can fix that, I haven't looked for it. On an O350 it hasn't crashed or been a problem, but I only messed with it a little to see if anything was obviously wrong.
fltk 3.0, on the other hand, doesn't even try to build. Three or four object files in, ka-poof !
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Second time I quickly made the fluid windows corrupt in redraw before I quit it.
Which Fluid was this ? The old one or 1.3 ? 1.3 seems better. Ime the O2 is also a touch shaky. Lots of things an O2 doesn't like, that don't seem to bother an O3xx series machine. Or even an Octane.
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Doesn't bode well for running fltk app like dillo.
The prior Dillo seems reliable, just limited. I think I have another couple apps that use fltk, they are not a problem. Maybe the screwup is with Fluid, more than with fltk itself. The elderly Dillo doesn't crash much ...
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O2 is stable with native apps so I don't believe it's hardware issue.
What level Irix and so on are you at ? My O2's have always been more fragile than other SGI-mobiles. Fun little boxes but still, a touch fragile.
Thanks for jumping in to this ...
edit: just built a little fltk app to test, an snmp traffic monitor, seems to be fine, if you want to try ...