Residual used to build and run fine on IRIX. Haven't tried it after the "recent" restructure though.
The collected works of joostp
Saving and loading never worked properly with Residual. The README and Wiki clearly states this, as you noticed.
What I meant with "runs fine" is that it runs just like it does on the "supported" platforms, and that there are no IRIX specific problems or difficulties building.
But yes, if you're after carefee playing Grim Fandango then Residual isn't what you want at the moment. You may want to give the Grim Fandango Launcher a try.
What I meant with "runs fine" is that it runs just like it does on the "supported" platforms, and that there are no IRIX specific problems or difficulties building.
But yes, if you're after carefee playing Grim Fandango then Residual isn't what you want at the moment. You may want to give the Grim Fandango Launcher a try.
While the current 0.2.0 release of ResidualVM should compile without problems (it does for me, anyway), it has a bug that makes Grim Fandango not work on IRIX.
This issue has been fixed for the next release. When that comes out I'll do an 'official' IRIX build that can be grabbed from the ResidualVM downloads page.
This issue has been fixed for the next release. When that comes out I'll do an 'official' IRIX build that can be grabbed from the ResidualVM downloads page.
ResidualVM 0.2.1 has been released now.
It would be good to know how well it works on your octane 2 (hardware and software renderer).
It would be good to know how well it works on your octane 2 (hardware and software renderer).
Any luck?
Thanks for the feedback and recording the video. It's best to report this bug directly on the ResidualVM
issue tracker
.
I've noticed the same z-buffer issue on my Fuel with V10. It's been a while since I've tried it on my Octane with (E)SI graphics, but seem to remember it being okay on that, so perhaps it's a VPro-specific issue. It would be interesting to see how well it fares on your O2...
I've noticed the same z-buffer issue on my Fuel with V10. It's been a while since I've tried it on my Octane with (E)SI graphics, but seem to remember it being okay on that, so perhaps it's a VPro-specific issue. It would be interesting to see how well it fares on your O2...
Thanks. The 96MB RAM might be a bit tight, but if it does run, the most important thing is seeing if the Z issue exists on the O2 as well.
Krokodil wrote: Does this version of ResidualVM also run Escape from Monkey Island?
No, ResidualVM 0.2.1 doesn't support EMI. The game seems to work fairly well in current development builds, so hopefully it'll be included in 0.3.0.