The collected works of Sir Philip

I can't agree on that with you!

Sadly, he's right. A good AMD system running XP64 can now pull this off:

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Wings is a wonderfully efficient standalone solution for 3D content creation, with great potential on less powerful hardware, such as the O2. I would suggest speed optimizations being a first priority with Wings on Irix - as Blender is a larger, more complete non-commercial solution. As SGIs do OpenGL in hardware, I would imagine the Wings version could evolve to be uniquely efficient, especially with respect to RAM. Presently, Wings can only really support 100,000 triangle scenes before instability ensues. Maya 3.0, by contrast, remains stable even with scenes loaded that total 10,000,000 triangles, RAM permitting. Not sure what the limit in Blender is, as I don't use it.