The collected works of indigofan

Power Animator was post Wavefront, when they merged the two together from TDI and Wavefront.. which was then merged later with the Alias code base. Then came along Alias PowerAnimator 7, then 8, then 9, then over to Studio Tools which went onwards and the rest of the PowerAnimator functionality and GUI, etc went the way of Maya 1, then 2, etc.....

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Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
Here's a site that details out the entire lineup and history of the apps, text copied inline here for reference:

http://www.design-engine.com/alias/history.html



Alias|Wavefront Discontinued Products and Brands.
12.13.02

Here are just a few of the products Alias, Wavefront, and Alias|Wavefront have stopped developing and selling over the years. Check back here and you'll find information about these products when i get the chance to post it, and if you want, please send me any information you have and would like to contribute.

The companies: Alias, Wavefront, TDI, AIR, Full Color Publisher

A funny thing happened on June 15, 1995: three companies became one with a new name. Alias Research Inc., the business name of what we called Alias, was absorbed into Silicon Graphics Canada, Inc., and was called Silicon Graphics Canada Limited until it changed its name to Silicon Graphics Limited in November that year. Also on June 15, Wavefront, incorporated on June 4th, 1984, officially merged into Alias|Wavefront, the new division of Silicon Graphics Limited. TDI, Thomson Digital Image, got bought out by Wavefront in 1993, the same end for AIR, Able Image Research, in 1987. Alias bought out Full Color Publisher somewhere in the early 1990's.

Alias Eclipse / Alias|Wavefront Eclipse

Alias bought Full Color Publisher and marketed their SGI Irix-based image retouching program, Eclipse. It used a proxy mode and post render, similar to Live Picture, where the brush strokes are recorded during the interactive editing then rendered at high resolution on the full size image in a post process.

Version 3.0 was the first version released by Contex, a Xyvision company, when Xyvision bought Eclipse from Alias|Wavefront in summer 1997. Barco purchased Xyvision since, and Eclipse had been picked up by Formvision, who reported they plan on porting Eclipse to Windows NT on their web site at www.formvision.de . The site was down when I last checked.

A former A|W staffer writes that there was a version of Eclipse that ran on Sun Solaris. That version was built for Japanese reseller Konica, with a Japanese UI.

Alias Upfront

Upfront, purchased from another software developer in 1993, ran on Apple Macintosh and Windows/Intel and provided a mean for modelers to place objects in perspective over a still image, usually a photograph.

Alias Sketch!

Ah, the most famous Alias product for personal computers. Sketch! ran only on the Macintosh, and still has many supporters and users, judging by the number of calls A|W sales offices get and from what people tell me they've seen on auction sites. The last version seems to be the most sought after, since it is PowerPC native.

Alias Sonata

An IRIX-based product that never got out the door for Alias, Sonata was an architectural / interior design and database management package for buildings. There was a follow up product called Pro-Reflect purchased by PTC, makers of Pro/Engineer.

Alias Keyaloya

A vector based paint package, it supposedly had some really cool tools. Alias never actually sold any but bought the software and shelved it.

TDI products - Explore, Media Studio, IPR

Never used any of it; if anyone wants to write about this stuff, send it to me. Please note that IPR was revived and is still alive inside Maya, but the product called IPR from TDI is no more.

Wavefront products - Data Visualizer, Advanced Visualizer, Dynamation, Kinemation, Personal Visualizer, Advanced Paint, data translators such as iges_to_obj, dxf_to_obj

Never used any of it; if anyone wants to write about this stuff, send it to me.

Alias Power Animator / Animator / WebAnimator

No, Power Animator isn't really dead; it lives on in disguise. The Studio line of products is just a different bundle of the same tools, albeit with further developments as new versions are released. Power Animator last shipped at version 9.0 on IRIX.

Alias|Wavefront VizPaint

One of the more recently deceased packages, VizPaint still has advocates out there, but I think management saw enough alternatives for IRIX-based bitmap editing that they decided to save money and stop shipping this free add-on, hoping nobody would miss it much.

Alias|Wavefront Zap!iT

From what I've found and heard, Zap!iT was a Silicon Graphics software development that A|W picked up and shaped into the released product. Zap!iT used RAID hard drive arrays to stream video sequences for playback on an IRIX workstation or out to a video recording device such as a VTR (video tape recorder). It had some editing features as well, and at some point was one piece of a new product line including Animed!iT, Edit!iT, Paint!iT, and Compose!iT, though Compose!iT was probably just going to be a repackaged Composer. Zap!iT shipped versions 1.0 and 2.0.

Maya Composer
Maya Fusion

Compositing tools for layering and manipulating image sequences of rendered characters, effects, and physical footage. Both packages had Lite and full versions (no add-on modules), and there were many plugins out there from other companies that complement each of these products. Fusion was, previous to the Maya connection, and is still available from Eyeon Software.

Maya Real Time SDK

A visual simulator that ran on Windows NT. It let game artists see what their scene would look like on a particular game platform such as Sony Playstation by simulating the display properties of that hardware. This was a joint venture with an outside company that soured due to different goals and politics.

Maya Builder

Before Maya Complete repriced to US$2000 this package sold to artists, level designers, and programmers in game development. It's a subset of Maya Complete with all the polygon modeling tools, MEL scripting, and API support, but without Nurbs, Dynamics, Rendering, and limited animation.

StudioPaint

Originally developed by AW at the behest of and with partial funding from Ford Motor Company, who asked for a 2d paint tool cheaper than the $500,000 Shima Seiki proprietary paint stations they currently lusted for. So AW cooked up a product that ran on the SGI Crimson Reality Engine with fast hardware texture airbrushes, unlimited undo, a big canvas, tablet and wide screen support. Later iterations added software brushes to run even on the lowly Indy, 3d paint capabilities, and texture transfer between Studio and later Maya. Studiopaint only runs on IRIX.

Previously Supported Platforms

Once upon a time Alias and Wavefront supported other platforms besides SGI IRIX. Here's a list cobbled together from a few sources, but please feel free to correct me or add on to this list.

IBM PowerPC workstations running AIX: Advanced Visualizer, Composer, Studio family, Explore

IBM Power Visualization System (PVS): Alias PowerRender/Raytrace

HP-UX (and Apollo before that, I think): Advanced Visualizer, Composer

Sony News: Advanced Visualizer

Dec (VAX; before Alpha, I think): Advanced Visualizer

Titan: Advanced Visualizer

Cray: Image (Wavefront's renderer) and Batch Composer (Composer's command line compositor)

A lot of people were pissed when Wavefront support for these other platforms was dropped, although I don't know if that was before or after the merger with Alias.

A long, long, long time ago there were these render engines named Celerity, big as an SGI Crimson, whose only function was to compute as a slave; I never got them hooked up to the old SGI IRIS 3000 (not Origin 3000) systems, so I don't know if they actually worked.

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Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
I would like to see it as well.... Maybe get it running on an old Indigo..

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Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
PowerAnimator is great! There are things that are quicker and easier to get done than Maya, still love using Maya, but just love using PA. It was one of the first packages that I really worked with in detail on a day to day basis, Maya just became bloatware for Hollywood, 2009 while does have some impressive features, PA can be used to do just about 80% of what Maya does currently and runs on IRIX ;)

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Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
Great, an experienced PA user! A few questions:
Quote:
1) How would you compare PA's OpenGL viewport performance with Maya's?


Maya's of course has been more optimized over time, but being stuck at 6.5, PA holds up fairly well. This of course will all depend on Machine, CPU speed, RAM, Drive speed, model size / complexity


Quote:
2) How does PA's renderer stack up? Does it output RIB files?

Alias PowerAnimator (also for SGI), versions 5 & 6, output rib,
NURBS including trim curves. [ed. note: Alias's RIB output is
notoriously mediocre.] - from here, always used the raytracer with great results..
http://groups.google.com/group/comp.graphics.rendering.renderman/browse_thread/thread/2861df9f666eac1d

Quote:
3) As far as ease-of-use goes, how is PA compared to Maya? How about particles and cloth?

You have a lot less particle support in PA than that which exists within Maya, since Maya came later and was built on PA, over time Alias included several old add ons as part of the base package, then split it up into the flavors that exist today, Base and Unlimited which adds a bunch more functionality. You can do some very interesting particle effects in PA with lights as emiters as well as with textures (shaders). There is no Fur, Hair, Cloth support directly within PA, I believe that there were plug-ins that were sold back in the day none of which exist any longer, there are only a few plug-ins that you will find on the net for PA.
Quote:
4) If you had to do an entire animated short film using a MaxImpact Indigo2, would you choose PA or Maya?

PA hands down, more responsive on the Indigo2, less RAM requirements. That's not to say that you could not use Maya, when it came out, the box that was shipping at the time of release 1 was the Indigo 2 series. I ran both on my HIGH Impact Indigo2 with the 4MB texture memory and it ran fine, I just always liked the cleaner less cluttered interface of PA.

Hope this helps.

Cheers

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Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
You of course will need to find the boot ROMs to get it to work..
Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
I worked for at US Robotics where I had bought a bunch of SGI gear for many purposes, I did a lot of animation of the Pro/E CAD files of the products for TV commercials, promotional videos, etc... I also had two origin 2000 servers streaming video corporate wide as I was one of the largest MediaBase customers at the time (were talking circa 1995-96) taking satellite feeds and streaming them on the corporate network, VODs for trainings, my animations and videos were also streamed.. I used PA on a daily basis churning out tons on animations and used Composer for building videos and compositing animations and live footage. Unfortunately my piece got cut out of the promotional video for the Octane which I beta tested for SGI which features Steve Jobs, they went with the cute gal that was doing CAD work on Pro/E instead.. I then ended up doing freelance design and work for SGI in the heyday and did a bunch of work on MediaBase and produced some videos for SGI. I even got paid in free gear (a fully loaded O2 which I still have) plus cash ;) I did quite a few visits to the campus back then and they used to fly me out to California before I moved out here..

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Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
All really depends on what you are trying to do, formats, etc...

Premiere 4.2 which can be found on eBay from time to time does a decent job when stable, from there the prices go up dramatically. You can always try Jahshaka which is free....

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Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro
There are some other places to look for ROMs there are even sites that will burn you DVD's... That being said, there are many ways to get the old sets of ROMs... As for the NeoGeo games, might as well use a halfway decent PC or old G4 Mac with good amounts of RAM, they will play just fine..

Thanks for the tardist! Still just got to love the old games.

Cheers
Indy R5K, Indigo High Impact R10K, Octane R12K, NeXT Station, NeXTCube, G5 PowerMac, MacBook Pro