The collected works of bkd

I wonder where now these perfect products are? As far as I understand Composer was built into Maya (??). What about Studiopaint (last was 9.5 version?)? Is it part of today's Studiotools (Alias Studio) or not? I worked for a while with Alias Studiotools 13.5 for Windows (first version without IRIX) and it had Paint module. Is it equivalent to Studiopaint? These two always been IRIX exclusive product or existed on other platforms?
foetz wrote: not that i know of


http://www.prnewswire.com/news-releases ... 45732.html
But that for IRIX version only. Other platform versions have Fusion in them.


GIJoe wrote: but i believe that is strictly 2D and a concepting tool?

It seems you're right and Studiotools only had 2D part of Studiopaint...

By the way - Studiopaint as standalone application on IRIX always included 3D part?

GIJoe wrote: also studiopaint's interface seems to have been the inspiration for mudbox

Yes, good application with great possibilities.
foetz, GIJoe - thanks for answers! Can you please explain to me next thing. In this page "http://download.autodesk.com/us/aliasstudio/qualcharts/spaint_9.5.html" Alias wrote about hardware brushes (there are two of them - 8 and 12 bit). I assume this is quantity of bits per one color channel(?). What advantage to designer give these 12 bits over 8? Or this is internal architectural extra bits that remove rounding errors and then in any case results output to monitor in 8 bit per color channel?? Does MGRAS (and VPro of course) exactly OUTPUT 12 bit per color channel through SGI 13W3 on monitors that support it?
I wonder what overall precision of OpenGL pipeline (including rasterization part) implemented in hardware by SGI? In the mid-end (MGRAS, VPro) and hi-end (RE, IR). Do they implement full 32 bit floating point single precision (IEEE 754-1985) or something less (16-24 bit float)? Some time ago I tried to find it out from their press-releases but found almost nothing. By the way there is another one interesting thing according to final picture - so called sub-pixel precision. Here is quote from Google groups about PC cards: "As it was explained to me, The ATI FireGL X1, X2, T1, etc. has a subpixel precision of 4 bits, the Quadro2 was 6 bit, the Quadro4 and IBM FireGL 2,3,4 were 8 bit, Wildcat 3 and Wildcat 4 are 10 bit, and Quadro FX is 12 bit." And here you can find some pictures from viewperf "http://www.anandtech.com/show/458/20". Read the whole commentaries below pictures. In OpenGL there is a variable that stores that value returned by driver. It is called "GL_SUBPIXEL_BITS". In my home PC Quadro FX 580 (on Win7 x64) it returned 8 bit. When there will be enough time I want to play with it in Linux. Sadly I don't have at that monent my Octane MXE and can't test this thing in SGI.
Can someone explain why SP 9.5 not using hardware brushes with V6/V10 graphics ( http://download.autodesk.com/us/aliasst ... t_9.5.html )? As far as I understand V10 is not worse in almost all positions comparing to MXE? What is the real reason of this thing? Marketing?