SGI: Computer Graphics

Video as Texture Software for O2

Hi, as per title, what commercial (or, indeed, non-commercial) software made practical use of the O2's video-as-texture capabilities? There are obviously some SGI demos, and I'm sure developers made use of it for specific (client-specific) applications, but what else was out there?

In particular, were there any more generalised framworks or toolkits which made use of the facilities, or was it purely down to developers to make use (or not) of the features provided by SGI?
fwiw if you can use blender, it used to work fine. you could texture meshes with as many video streams as your machine can handle in real time, or print to film the rest.

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