(Perhaps Ian would be the one to shed some light on this, but there's probably others out there)
I was reading a bit on Wikipedia regarding nVidia Quadro series of graphics and stumbled upon this:
http://en.wikipedia.org/wiki/NVIDIA_Quadro#History
That last sentence doesn't rule out completely that it was the same chips, just that they "used a completely different bus".
So, anyone know anything more regarding this? Is this really an Odyssey with AGP bus or am I'm dreaming?
How similar was those initial GeForce (256) and Quadro series? Or was it NV1-based chips that was crafted out of IR-based graphics genes?
Got this quote from a YouTube comment:
I was reading a bit on Wikipedia regarding nVidia Quadro series of graphics and stumbled upon this:
http://en.wikipedia.org/wiki/NVIDIA_Quadro#History
In a settlement of a patent infringement lawsuit between SGI and NVIDIA, SGI acquired rights to speed binned NVIDIA graphics chips which they shipped under the VPro product label. These designs were completely separate from the SGI Odyssey based VPro products initially sold on their Irix workstations which used a completely different bus.
That last sentence doesn't rule out completely that it was the same chips, just that they "used a completely different bus".
So, anyone know anything more regarding this? Is this really an Odyssey with AGP bus or am I'm dreaming?
How similar was those initial GeForce (256) and Quadro series? Or was it NV1-based chips that was crafted out of IR-based graphics genes?
Got this quote from a YouTube comment:
I remember in 1996 when the SGI InfiniteReality was first demo'ed. Ten times the performance of RealityEngine2, and over 10 million texture-mapped polys a sec. On TV they showed a sweeping view of a mountain, it was jaw dropping. Years later, I read that Nvidia NV10 (GeForce 256) which was released in 1999, was designed by SGI's InfiniteReality team. They had joined Nvidia. Another group from SGI broke away to form ArtX. They designed GameCube's graphics then got bought by ATI.